Entries in gear manager (2)

RaidID Fix Coming In Patch 3.1

Incoming Change To Help With Badges!
I didn't have the heart to crop out the skull.
Blizzard Entertainment seems to be on a warpath with Wrath of the Lich King's first content patch.  The developer has promised players an insane amount of content including the addition of the largest instance to date, Ulduar, the Dual Spec mechanic, a built-in Gear Manager, and the Argent Tournament, just to name a few.  Not everything coming in v3.1 has been given the bullet point treatment however. The bloggers on Project Lore have found a few under-the-radar type of additions that we have clung to like a dork to his unopened figures.  Heartbourne gave us the Hearthstone cooldown reduction and Dual Spec price.  The first change was likely made to stop "ghetto hearthing" - the art of abusing an instance for a free hearth.  Juggynaut got hooked on his Legendary mace and the modifications to the Dual Spec feature before hitting us with the removal of the Black and Plagued Proto-Drake meta-achievement rewards.  Myself, well, I covered the Argent Tournament and the patches upcoming gear additions.  Which no one cared about apparently, or just didn't want to spoil themselves. Following in the footsteps of the Hearthstone's nerf and the additional of the Gear Manager, comes another quality of life change to World of Warcraft, the modification to the RaidID system. Blizzard announced their intentions to overhaul the archaic system a few weeks ago, but I don't think anyone, including Blizzard, expected it to be done for Patch 3.1's testing on the PTR. The RaidID system is Blizzard's internal way of tracking which instance a toon should be connected to.  The main problem that arose with the system was the lockout period.  Should a player that has cleared a raid or heroic enter into the instance first, followed by the other members of the party or raid, the unsaved players can get linked to the cleared instance.  This would then blow their lockout period.  Needless to say, this small issue pissed people off. A lot.  Zarhym's promise of "a better interface to warn players" has come to light on the PTR, but not as elegant as he hoped. BigRedKitty's screenshot shows us a dialogue box with a warning on it.  Basically, we have 15 seconds to get out of dodge if the instance is not what we expected, that is it.  The box does not appear to give you any details on the instance itself, so the "better interface" has yet to come to fruition by my standards.  Hopefully further upgrades to the system will be coming in the near future. Many of you probably never experienced this issue, or don't even care about the "fix", but you should.  In my opinion, it is Blizzard's application of these little tweaks that helps make them one of the premiere developers in the industry.  The company should be applauded for their attention to detail and willingness to correct their mistakes, especially when the issue only effects a small amount of the populace under certain circumstances.  Even if Blizzard does it in an iterative fashion when a more drastic change is called for, at least the ball is rolling.  Right?

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Ghostcrawler Reveals Dual Spec Details

Thanks GC!In this interview with Nethaera, Ghostcrawler has revealed a lot of the specifics about the upcoming dual spec system. Up to this point we've been given hints about how the system will work and what will be included, but this time GC has unveiled much more specific information. Some of the key points from the interview:

  • Only level 80 characters will be able to purchase a second spec. This may be changed based on feedback.
  • The Lexicons of Power located in major towns are required to switch specs. Additionally, scribes can create an item that allows a group of players to summon a temporary lexicon of power. The only other restriction (so far) is that specs cannot be swapped in combat or in arenas.
  • Paying for a respec will only clear talents from a character's active spec.
  • A Gear Manager is going to be added into World of Warcraft. This will not automatically change the character's equipment after a spec change, but will be configurable to quickly change weapons, trinkets, or entire outfits. Sounds like an integrated Outfitter or Itemrack.
  • Hunters will no longer have to pay a trainer to respec their pets. Blizzard didn't want an extraneous step for hunters to have to go through to change their pets' talents. Hunters will also be given a new spell (on a long cooldown) that will allow remote access to the stables.
  • As we've heard before, glyphs and action bars will both be tied to the talent spec, changing along with the talent switch.
  • Talent points will be configurable before the get saved. This allows players who are respeccing to allocate talents with the ability to double check and avoid having to respec again just to move a couple of points.
  • It is indeed Dual Spec, not Tri or Quad spec, for now. In the future, they may allow for more than two specs to be used in the system.
All of this is pretty exciting news. With a lot more of the details hammered out, it seems like this may be coming even sooner than I had thought. We'll still have to see how the whole dual spec system has shaped up when it comes up on the PTR, but I am very enthused about the idea of having more than one talent build available.

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