Entries in glyphs (7)
3.3: Haste May Soon Affect HoTs, DoTs
Haste can sometimes be a hard stat to measure. Not being the mathematics whiz that some of my fellow WoW players are, I honestly couldn't tell you the difference between a spell that takes 2 seconds cast and another that takes only 1.9. Sure, I can generally assume that the latter will lead to more damage somewhere down the road, but does that make it worth gearing for as opposed to other stats that might have a more immediate or obvious effect? Well, Ghostcrawler and the rest of the Systems team has a plan to make Haste a more marketable stat than it ever has before: allowing it to effect "Heal over Time" and "Damage over Time" spells. According to a recent post on the official forums, this implementation would decrease the time between ticks on an individual cast, allowing the effects to be felt more frequently. For instance, let's say you know there's going to be some consistent damage coming in and a player is at very low health. You cast a HoT in hopes of keeping him alive, but the damage kills him in-between ticks. In this case, Haste might have saved him by ticking sooner than the damage did. Of course, this may present another problem, as GC points out:
"This means more damage or healing per time but also having to refresh those spells more often. Since there is a trade-off, we're not sure the change is a no-brainer, especially in the healing case."So what's their solution? Instead of forcing the changes on players, toss Haste-increasing effects onto Glyphs, so they can choose whether or not it makes sense for them to make use of it:
"For 3.3 we are talking about introducing three new glyphs for Shadow Word: Pain, Corruption and Rejuvenation that would allow these spells to tick faster with the more haste you have. There are glyphs of Corruption and Rejuv already, and we're not sure how we're going to resolve those yet. For Shadow Word: Pain, we are likely to rename the current glyph to Glyph of Mind Flay, remove the old Glyph of Mind Flay, and increase Mind Flay by 10 yards in the base spell."It should be noted that these changes are NOT guaranteed! This is just a concept that the team has been tossing around for a little while, and apparently they've stumbled across some new technology that actually allows them to do it. If they come to pass, though, they'll most likely be available for testing in an upcoming build of Patch 3.3 on the PTR. We'll be sure to keep you guys posted, but in the meantime, do you think that allowing Haste to affect HoTs and DoTs would help or hurt your performance in-game? Perhaps it should only be applied to damage-boosting glyphs so that the stakes are lower for healers?
Find the Most-Used Gear with 'WoW Popular'
I'm always on the look out for new tools to use to keep track of trends in WoW. And it looks like a favorite of mine, what used to be called TalentChic, recently updated to allow users to find the most popular gear, enchants and gems, depending on a number of filters. I wrote a post a while back about how to use the same site to find talent builds and appropriate glyphs for those filters, so I'll skip over that information this time around. Now, the site is renamed WoW Popular, and has several other useful tools. Here's a refresher on how it works:
"To find the most popular talent builds, the (WoW Popular) system scans both the US and EU WoW armory sites to find the talent points, glyphs, gear, enchants, and gems chosen by characters. It then sorts those according class, spec and playstyle and collates the results."Now I'm sure this is a debatable point, but the site asserts that the results of this search show the most accessible gear for a class.
"Because there are a limited number of choices, the collective mind of all players usually migrates to the best, most accessible option for players. What’s ‘best’ (top tier raid gear, or top arena gear) is not attainable for most players so it is usually shown a little further down the list."Time for a little fun. Let's test out the system by taking a look at the most popular gear items among players of ALL classes. Here's the top 5, as of my writing this post!
- Sundial of the Exiled
- Band of Channeled Magic
- Ward of the Violet Citadel
- Tabard of the Kirin Tor (I guess we have a lot of raiders looking for Kirin Tor rep rewards out there!)
- Shroud of Luminosity
- The Jawbone
- Betrayer of Humanity (I'm envious of that DPS)
- Titansteel Destroyer
- Armageddon (You will destroy the world with this weapon)
- Ironsoul
Keeping Up with Specs - TalentChic and GlyphChic
The smoke is starting to clear from all the changes in patches 3.1 and 3.1.1, and players are figuring out how all the class changes have affected preferred talent specs and accompanying glyphs. Also, with the recent addition of dual spec, there are a lot of players out there who've recently been looking into the best builds for different aspects of gameplay. So there was plenty to consider with the patches, and thankfully we have a lot of tools out there for figuring out which builds we like best. When I was trying to figure out how to spec for my foray in the arena tournament, I used the WoWWiki page for rogue builds, found the PvP spec I liked best, then figured out how to gear up based on my new talents. But there are downsides to that route - posters don't always have the best insight into which builds are best, and there's a whole array to choose from, each with slightly different tweaks. Now I'm all for personalizing your character based on your own preferences and playing style. But when thinking about completely switching your specs (or adding a dual spec), sometimes it's good to go for the tried and true specs to start off with, then figure out what changes you want to make from there. I think the best tool out there for this is TalentChic.com, and the recently added sister site, GlyphChic. Here's how it works:
"To find the most popular talent builds, the system scans both the US and EU WoW armory sites to find the talent points chosen by characters. It then sorts those according class, spec and playstyle and collates the results... We continually scan the armory and update the popularity score of the most popular builds hourly. "Just by looking at the TalentChic home page, we can see that the overall most popular builds among "the best players" who are included in the calculation are:
But the interesting part is when you use the site's filters to break down the popularity of a build according to class and find out specifics. As of my writing this, the top 10 most popular Death Knight builds are either Frost or Unholy, with Blood only making the list at number 11. You also can sort the list according to specific talent trees. The top four builds for hunters, for example, are minor variations on a survival spec. But you also can look specifically at the beast mastery tree to see that among those specs, several different versions of a 53/11/7 build are the most prominent. And if you want to watch and see how any patch changes affect the popularity of builds, you can sign up to get updates when a specific page on the site changes. Currently, the site is updated based on how players have rebuilt their specs that were reset with patch 3.1 and again with 3.1.1. The sister web site, GlyphChic, operates very similarly. You choose your specific considerations, and the site reguritates useful stats back at you. Among players who also use my favored combat spec, for example, the most popular major glyphs are of sinister strike, rupture and slice and dice, while the favored minor glyphs are of blurred speed, vanish and safe fall. The site's been around since the talent respec that came with 3.0.2, and the WoW community continues to be a little smarter because of it. So for anyone who hasn't checked it out yet or who hasn't been back since last Tuesday, definitely take a look. You may find yourself surprised, entertained or at least more informed.
DPS 101: Quick Tips To Maximize DPS
Deeps clothing provided by Ctrl-Alt-Del. |
The Art Of The Pickpocket
This is known "in the biz" as the distract method. |
- If you pickpocket a mob before you attack him, you can estimate how much money he will drop. I discovered this during my Tyr's Hand farming days, an invaluable finding that allowed me to maximize my monetary income during those hard times. Elite mobs drop 3-4 times the amount you pick from their soon to be empty pockets. If you pick a small amount, then simply move on. With the advent of dailies, this is far less useful.
- Screwing with other citizens is always fun. Most players know this isn't possible, but it still gets some player's panties in a bunch. Just run around your favorite city with the following macro: /me pickpockets %t for 3g4s6c.
Ghostcrawler Reveals Dual Spec Details
In this interview with Nethaera, Ghostcrawler has revealed a lot of the specifics about the upcoming dual spec system. Up to this point we've been given hints about how the system will work and what will be included, but this time GC has unveiled much more specific information. Some of the key points from the interview:
- Only level 80 characters will be able to purchase a second spec. This may be changed based on feedback.
- The Lexicons of Power located in major towns are required to switch specs. Additionally, scribes can create an item that allows a group of players to summon a temporary lexicon of power. The only other restriction (so far) is that specs cannot be swapped in combat or in arenas.
- Paying for a respec will only clear talents from a character's active spec.
- A Gear Manager is going to be added into World of Warcraft. This will not automatically change the character's equipment after a spec change, but will be configurable to quickly change weapons, trinkets, or entire outfits. Sounds like an integrated Outfitter or Itemrack.
- Hunters will no longer have to pay a trainer to respec their pets. Blizzard didn't want an extraneous step for hunters to have to go through to change their pets' talents. Hunters will also be given a new spell (on a long cooldown) that will allow remote access to the stables.
- As we've heard before, glyphs and action bars will both be tied to the talent spec, changing along with the talent switch.
- Talent points will be configurable before the get saved. This allows players who are respeccing to allocate talents with the ability to double check and avoid having to respec again just to move a couple of points.
- It is indeed Dual Spec, not Tri or Quad spec, for now. In the future, they may allow for more than two specs to be used in the system.
Shaman Glyphs Look Fun
Every time I read something new about Wrath of the Lich King, I can't help but get a little more excited for it. I recently came across a list of Shaman glyphs from the current beta build. What are glyphs? They are customizations for your character that will alter the way certain abilities work in some way. The example I like to give is that druids will be able to make their bear form look like a polar bear. Fun, right? Well, looking good is one thing, but check out what glyphs have been uncovered for the best class (shaman for those of you who don't know).
- Glyph - Water Shield - Your Water Shield has 3 additional charges.
- Glyph - Chain Heal - Your Chain Heal heals 1 additional target.
- Glyph - Lesser Healing Wave - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
- Glyph - Earthliving Weapon - Increases the chance for your Earthliving weapon to trigger by 5%.
- Glyph - Healing Wave - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
- Glyph - Mana Tide - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
- Glyph - Earth Shock - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
- Glyph - Frost Shock - Increases the duration of your Frost Shock by 2 sec.
- Glyph - Strength of Earth - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
- Glyph - Windfury Weapon - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
- Glyph - Stormstrike - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
- Glyph - Flame Shock - Increases the range on your Flame Shock ability by 10 yards.
- Glyph - Lightning Shield - Increases the damage from Lightning Shield by 20%.
- Glyph - Chain Lightning - Your Chain Lightning strikes 1 additional target.
- Glyph - Fire Nova Totem - Increases the radius of Fire Nova Totem's effect by 2 yards.
- Glyph - Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
- Glyph - Totem of Wrath - Your Totem of Wrath also grants 1% spell haste.
- Glyph - Lightning Bolt - Reduces the cost of your Lightning Bolt ability by -10%.
- Glyph - Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 3 min.
- Glyph - Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 3 min.
- Glyph - Healing Stream Totem - Your Healing Stream Totem heals for an additional 20%.