3.3: Haste May Soon Affect HoTs, DoTs
Posted by Amatera on Wednesday, October 7, 2009 - 13 Comments Tags: 3.3, damage of time, dots, ghostcrawler, glyphs, haste, heal over time, hots, ptr, stats
Haste can sometimes be a hard stat to measure. Not being the mathematics whiz that some of my fellow WoW players are, I honestly couldn't tell you the difference between a spell that takes 2 seconds cast and another that takes only 1.9. Sure, I can generally assume that the latter will lead to more damage somewhere down the road, but does that make it worth gearing for as opposed to other stats that might have a more immediate or obvious effect?
Well, Ghostcrawler and the rest of the Systems team has a plan to make Haste a more marketable stat than it ever has before: allowing it to effect "Heal over Time" and "Damage over Time" spells. According to a recent post on the official forums, this implementation would decrease the time between ticks on an individual cast, allowing the effects to be felt more frequently. For instance, let's say you know there's going to be some consistent damage coming in and a player is at very low health. You cast a HoT in hopes of keeping him alive, but the damage kills him in-between ticks. In this case, Haste might have saved him by ticking sooner than the damage did.
Of course, this may present another problem, as GC points out:
So what's their solution? Instead of forcing the changes on players, toss Haste-increasing effects onto Glyphs, so they can choose whether or not it makes sense for them to make use of it:
It should be noted that these changes are NOT guaranteed! This is just a concept that the team has been tossing around for a little while, and apparently they've stumbled across some new technology that actually allows them to do it. If they come to pass, though, they'll most likely be available for testing in an upcoming build of Patch 3.3 on the PTR.
We'll be sure to keep you guys posted, but in the meantime, do you think that allowing Haste to affect HoTs and DoTs would help or hurt your performance in-game? Perhaps it should only be applied to damage-boosting glyphs so that the stakes are lower for healers?
Well, Ghostcrawler and the rest of the Systems team has a plan to make Haste a more marketable stat than it ever has before: allowing it to effect "Heal over Time" and "Damage over Time" spells. According to a recent post on the official forums, this implementation would decrease the time between ticks on an individual cast, allowing the effects to be felt more frequently. For instance, let's say you know there's going to be some consistent damage coming in and a player is at very low health. You cast a HoT in hopes of keeping him alive, but the damage kills him in-between ticks. In this case, Haste might have saved him by ticking sooner than the damage did.
Of course, this may present another problem, as GC points out:
"This means more damage or healing per time but also having to refresh those spells more often. Since there is a trade-off, we're not sure the change is a no-brainer, especially in the healing case."
So what's their solution? Instead of forcing the changes on players, toss Haste-increasing effects onto Glyphs, so they can choose whether or not it makes sense for them to make use of it:
"For 3.3 we are talking about introducing three new glyphs for Shadow Word: Pain, Corruption and Rejuvenation that would allow these spells to tick faster with the more haste you have. There are glyphs of Corruption and Rejuv already, and we're not sure how we're going to resolve those yet. For Shadow Word: Pain, we are likely to rename the current glyph to Glyph of Mind Flay, remove the old Glyph of Mind Flay, and increase Mind Flay by 10 yards in the base spell."
It should be noted that these changes are NOT guaranteed! This is just a concept that the team has been tossing around for a little while, and apparently they've stumbled across some new technology that actually allows them to do it. If they come to pass, though, they'll most likely be available for testing in an upcoming build of Patch 3.3 on the PTR.
We'll be sure to keep you guys posted, but in the meantime, do you think that allowing Haste to affect HoTs and DoTs would help or hurt your performance in-game? Perhaps it should only be applied to damage-boosting glyphs so that the stakes are lower for healers?
Reader Comments (13)
First!!!
@Jeyzi: you fail hard man...
First of all, afflic. locks will rule, and rule BIG.
Second: days of our lives remember me of Friends...lol...
first of all what was the point of the that reffrence second of all what about all the other dots and hots such, bleed, rapture, ignite, poisons, moonfire, insect sworn the druid cat form bleeds, that paladin dot and hot what about the the dots and hots that trinkets give and etc 3rd of all what would be the point of this change i mean they are getting rid of all those stats and we are just going to have the basic stats another example of blizzard making this game way to easy
@cocopuff
Hourglass? Time? Haste? These things don't connect for you?
Anyway, it seems that, if implemented, only those spells that they create haste-enhancing glyphs for will be affected.
and one more thing as if warlocks werent hard enough to kill in BGs allready tehy have long dots and hard hits now they are going to be able to even faster i think this shouldent apply to pvp as if druids needed any more help healing them selfs i
i am sorry i dont get it i dont see the connections between hourglasses and haste rating
Cocopuff every update you say that they're making the game easier. Be a healer and you'll realize the implications here.
What I wonder is if this'll mean a glyph of sacred shield for paladins to make the flash of lot hot on a target with sacred shield be affected by haste.
flash of light hot* .....
i know healing is hard i tryed to do it once and i couldent even heal nexus last boss and i was a holly pally we got though it ut me and the tnak were the only one standng at the end i dont care how easy they raids but blizzard has to be carefull cause that change will not only buff pve healers but pvp healers and dpsers and those sertainly do not need any buffs
@: Cocopuff
L2spell man
Locks are hard to kill in BGs? They can't break out of stuns (aside from Trinket/EMFHing once). And Fear is poor if a lock is trying to kill the Feared target, as damage breaks it.
Stun them once, stun them twice, pwn them. My main is a lock, one on one we are pretty much mush.
@pegraath.
nothing says "I <3 locks" when you get crit for 10000 twice. while your being feared..
@ cocopuff
when the professionals at blizzard who studied what customers want see your comment im sure they will appreciate it =\
Hourglass...---> it's a time piece. Time? Time to cast a spell. Time to cast a spell? Haste.
Hourlgass --> haste.