Entries in quest writing (2)

Wishful Thinking: Giving Praise For Quest Design

Who Made This Masterpeace?!
World of Warcraft has changed dramatically since it was released at the end of 2004.  Say what you will about the PvP and PvE changes, there are numerous aspects of the title that are undeniably better.  You've the numerous tweaks to the user interface, the inclusion of the top add-ons, constant tweaks, bug fixes and optimization, and small graphical upgrades with each expansion (shadows, lighting).  All these fixes are very much appreciated, but nothing tops the feature with the most notable changes, questing.  Be it direction, design, story or implementation, the way quests are handled these is a far cry from the distractions that they were in the first 20 levels of alpha/beta (originally they barely existed past that point). I do not know what changed at Blizzard to cause this reboot.  Perhaps the company had more time to craft more intriguing stories?  Maybe the developers were just handed better tools?  They decided to start taking quests more seriously?  It's likely some combination of the three, but whatever lit a fire under their collective asses, I love it. I love it so much that I wish there was a way to see the teams that worked on specific quests.  Case in point, what genius wrote the Sholazar Basin story arcs that I raved about earlier?  There's even some funny "Kill 10 foozles" quests, including one that Solidsagart just completed in Storm Peaks.  Ricket totally had me going for a minute.  Who penned that goblin to employ such spot on tongue-in-cheek humor? The way I envision the feature would be a simple check box in the Quest Log's UI that is default off.  Therefore, the immersion would be preserved for players worried about such things, or who couldn't care less.  But those who wish to recognize crafty writing, good design or a cohesive story would know who to worship.  Not to mention an added bit of information to help filter through "trash" quests.  No need to backlog every quest - most of the old stuff is disappearing with Cataclysm anyway - just the new stuff will do. The tales of Adventure's secret room, and the ultimate birth of Activision taught me one thing; the little guys need to be able to receive credit for their hard work as much as the big fish (Greg Street, J. AllenBrack, Tom Chilton).  Yes, I realize that such a thing could be a slippery slope, it may lead to names being everywhere.  So long as Blizzard can find a tasteful way to inject credits in to the game, I'd be more then happy to see them.  After all, when have you ever looked at the credits of the game you spend countless hours in?

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Questing: Hemet, Freya, Big-Tongues & Puppymen

Splish, Splash
Slowly, but surely, Solidsagart has been progressing along the levels on her way to level 80.  With her XP busting in to the level 76 range I decided to take her to the one zone that Solidsamm skipped, Sholazar Basin.  The last bastion of (almost) untouched life by the Scourge was a wild ride of old quest design, new ideas, stellar writing and world traveling. I'm sure most players know of Sholazar as the new home to the greatest hunter of them all, Hemet Nesingwary.  That, and the presence of the Ghostfish, are about the only things I really knew about the basin before I decided to tackle its content.  Yea, you read that right, I wasn't aware that both the Frenzyheart Tribe and the Oracles made their homes in the Un'Goro Crater-esque zone.  I did figure that out soon enough.
Nesingwary Riding Shotgun
Sholazar starts off innocent, offering a cavalcade of quests that hearken back to the days of Stranglethorn Vale.  I was tasked with killing ten of these, eight of that, and then going for the leader of said species.  It's not until I begin tackling the big game that Nesingwary becomes interested in me, and my various feats.  Once I begin to gain a following in the zone, Nesingwary actually joined me in the hunt as I went for the really big game.  The interaction with such a well known NPC made me feel as if I was having some impact on the world; a great use of subtle phasing. Juxtaposing Nesingwary's incessant need for bigger, badder and more dangerous game is a Avatar of Freya.  The demigod is struggling to comprehend, and hold back, the Scourge that are pouring in from Icecrown.  She asks any who will listen to investigate their coming, and help in their destruction.  She becomes so desperate that she allowed me, a mere mortal, to travel to Un'Goro Crater to unlock a Titan weapon for use against the Scourge. I was told that if I managed to succeed she'd overlook the death I caused in her lands.  My spine tingled when I realized that she witnessed me laying waste to the wildlife, for fun and gold.  The antonymous and interweaving stories between the two hubs end up delivering a perfect opportunity for a moral question or mechanic.  Unfortunately, there was nothing along those lines.  A missed opportunity in my book.
The Lost Hatch & Numbers+1
The most memorable part of the zone for me wasn't hunting game, or demolishing the Scourge.  It wasn't even the fun quests presented by the Oracles or Frenzyheart factions.  What stuck out in Sholazar Basin for me was the writing for the quests, and the story arcs.  As noted, the Freya/Nesingwary tandem made for some good, if one-sided, moral discussion, but the wolvars and gorlocs each had an entire language of their own.  And the language was used, with one quest giver as an exception, for each and every quest presented by the factions.  I actually enjoyed reading the quest text just for the nuances in the language.  The entertaining gameplay mechanics and actual story arcs presented by the faction dispute was simply a bonus. I can't say any other zone's quest dialogue can compare to Sholazar Basin's.  There are areas of the game that offer more jaw dropping revelations and unexpected twists of allegiance, but the basin had it all in one nice little package.  Hell, I even found the hatch from Lost while running around the lush lands. I highly suggest cleaning up any remaining quests you have in Sholazar.  If you haven't been there, you are missing one of the most integrated and self aware zones in the game.  Be sure to run the Frenzyheart/Oracle line to the end.  You'll know the end when you get there...

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