Wishful Thinking: Giving Praise For Quest Design
Posted by iTZKooPA on Tuesday, September 29, 2009 - 7 Comments Tags: credit, giving credit where credit is due, quest design, quest implementation, quest writing, quests, wishful thinking
World of Warcraft has changed dramatically since it was released at the end of 2004. Say what you will about the PvP and PvE changes, there are numerous aspects of the title that are undeniably better. You've the numerous tweaks to the user interface, the inclusion of the top add-ons, constant tweaks, bug fixes and optimization, and small graphical upgrades with each expansion (shadows, lighting). All these fixes are very much appreciated, but nothing tops the feature with the most notable changes, questing. Be it direction, design, story or implementation, the way quests are handled these is a far cry from the distractions that they were in the first 20 levels of alpha/beta (originally they barely existed past that point).
I do not know what changed at Blizzard to cause this reboot. Perhaps the company had more time to craft more intriguing stories? Maybe the developers were just handed better tools? They decided to start taking quests more seriously? It's likely some combination of the three, but whatever lit a fire under their collective asses, I love it.
I love it so much that I wish there was a way to see the teams that worked on specific quests. Case in point, what genius wrote the Sholazar Basin story arcs that I raved about earlier? There's even some funny "Kill 10 foozles" quests, including one that Solidsagart just completed in Storm Peaks. Ricket totally had me going for a minute. Who penned that goblin to employ such spot on tongue-in-cheek humor?
The way I envision the feature would be a simple check box in the Quest Log's UI that is default off. Therefore, the immersion would be preserved for players worried about such things, or who couldn't care less. But those who wish to recognize crafty writing, good design or a cohesive story would know who to worship. Not to mention an added bit of information to help filter through "trash" quests. No need to backlog every quest - most of the old stuff is disappearing with Cataclysm anyway - just the new stuff will do.
The tales of Adventure's secret room, and the ultimate birth of Activision taught me one thing; the little guys need to be able to receive credit for their hard work as much as the big fish (Greg Street, J. AllenBrack, Tom Chilton). Yes, I realize that such a thing could be a slippery slope, it may lead to names being everywhere. So long as Blizzard can find a tasteful way to inject credits in to the game, I'd be more then happy to see them. After all, when have you ever looked at the credits of the game you spend countless hours in?
Reader Comments (7)
FIRST!!!
I really wish they'd expand the number of quests we can be sitting on at once. Why not 30? 35? Dare I say...50?
@patrickD ya i'm with you on that one 50 might be a lil to big but hey it would keep us all busy. and for dailys bring it up to 30
this has nothing to do with the post, just wondering, did projectlore stop making new videos? or can i just not see them on the front page no more?
Sadly the days of great quests are almost coming to an end. Blizzard says that they feel most don't read the quests so they are going to quit putting as much effort into them as they do now.
Not saying the quests will become pointless.. just that they wont be as wordy. Maybe they will say "Go here and kill X amount of this mob" but not tell you why you have to do so.
They said instead, they want to SHOW you why.
I honestly don't know why, but I've gone out of my way to watch WoW's credits, including those for expansions, more than once...