« The Harder You Fight, the More Gratifying When You Win | Main | Starcraft 2: Slashdance Ain't Just For WoW »

The Balancing Act: WoW and Virtual Rewards, IRL Penalties

There's many ways to teach a dog, or even a child new tricks.  Most of the psychology behind teaching relies on positive reinforcement.  The idea is simple, whenever the subject does something correctly it is rewarded for its action.  Food, love or a pat on the head, the reward can be almost anything likeable.  It has also been shown that if the positive reinforcement comes somewhat randomly, rather than every time, the subject is more likely to seek perfection later on. 

Positive reinforcement has worked wonders on me.  My parents promoted good grades by granting me fancy dinners for each A.  My teacher gave out Jolly Ranchers for fixing a grammatical error in a paragraph (it's vs. its ftw).  Sports accomplishments lead to WWF/WCW (now WWE) pay-per-view events - I even like cheesy stories!  In college I rewarded my own achievements with video games or a night on the town.  It's a tactic I use on my pets, and will likely repeat when I have my own koopalings.

Perfection is hardly a guaranteed outcome though.  More often than not, these learning stages are filled with hardship.  Carpets are pooped on, valuables are broken, tears are shed (babies are messy).  It's difficult to get angry at babies or young children - and largely pointless due to brain development - but animals react well to a stern voice.  My ferrets get pulled from playtime whenever they are naughty, something they hate more than a warm bath.  Although they have the memory of a goldfish, they eventually make the connection that their act is not acceptable.

Blizzard, and most MMOG creators, follows the idea of positive reinforcement to a T.  We have a chance at a reward, gear, after every boss kill, but it doesn't pan out 100% of the time.  To compensate for the sometimes painful RNG Blizzard added badges to guarantee gear after a set number of successful kills.  But when we fail or get killed?  Nothing.

Okay, fine.  We'll get hollered at by a raid leader and ridiculed by guildies, likely kicked from a PUG raid, but mechanically speaking there's no penalty.  Run back to your body or the instance, lose a single daily's worth of gold and we're back in action.  Not even a slap on the wrist.  The lack of negative feedback, the stern voice or timeout, finally made me think outside the box.  I felt that I had become complacent, dieing was no big deal.  Sometimes I had materials that may have been able to save a life, but didn't bother wasting the gold.  That all changed when I implemented an IRL penalty system.

I've tied the penalty system in to my WoW & Weight Management quest.  Now whenever I die I must pay for my sins in sweat.  15 push-ups per death means that I fear progression nights.  The collection of lactic acid really piles up when I am on my priest.  15 push-ups for her demise are compounded with 25 push-ups for the death of a group members, with a cap of 100 set for an entire wipe.  Making matters worse is doing all of these exercises during the downtime.  Talk about a speed workout.

Does anyone else add additional penalties to in-game failures?  What about in-game achievements?  Does a tough progression kill deserve two scoops of some succulent Breyer's Ice Cream?

Reader Comments (4)

When I raid I always have a notebook by my side and after every encounter I write down everything I can think of that I may have done wrong, as well as my own self critique on how I can improve what I am doing less than perfectly. I try to hold myself accountable for what I do, though I'm not too rewarding of myself for successes because I work with the mentality that I could always improve in some aspect.

February 23, 2010 | Unregistered CommenterMummra

This is a very good idea. However, we all MUST remember that this is a video game, aka a recreational device.

I truly do urge players to do what one blizzard log-in tip says, "Take all things in moderation, even World of Warcraft."

Do all of the things you need to do before playing, and PLEASE don't take WoW so seriously... yes even you who are in a hardcore raiding guild. Chill with the leet speak, telling ppl how play thier class and the superiority complexes many players have in this VIDEO game.

Meanwhile, doing some physical fitness during down time is a wonderful idea, maybe not for an in game failure, but in general.

February 23, 2010 | Unregistered CommenterShala

"Sports accomplishments lead to WWF/WCW (now WWE) pay-per-view events - I even like cheesy stories!" they aren't cheesy, they are really cheesy lately, but enough about that.

I think this could actually work getting you set on the game again, although I think push-ups are not the best way to go. Because if you really have a bad evening and have like 10 wipes your pretty busy ^^;

but I really think setting something negative on something like a wipe or other stuff you will be carefull not to do that again and in the end will work for you, so, smart thing!

February 23, 2010 | Unregistered CommenterHitmen

@Shala

Please don't try to force your views on the rest of us. It is indeed a game, but we can take it seriously if we wish.

February 23, 2010 | Unregistered CommenterKagitaar

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>