Entries in columns (17)

My One Year Anniversary

iTZKooPA Be Blogging Just over a month ago ProjectLore turned one, and it seems that another of Alex's zanny ideas - read getting paid to perform his hobby - has paid off.  I first heard of Project Lore way back when Alex announced his intentions with the site.  I flat out loved the idea of "embracing WoW culture and the interactions between players".  So much that I covered the announcement for a completely different site, the now semi-defunct GetBuffed.com (no, it's not a porn or weightlifting site).  I applied upon seeing the open call for writers while the site was still in its infancy.  Here I am 365 days and 246 posts later, without any intention of stopping. I'll admit that I was apprehensive, anxious and even nervous during my early days here at Project Lore.  Those are three emotions I rarely ever feel.  My regression to an earlier mindset was due to the very community that I love being a part of.  I know the types out there on the Internet, and thus part of the WoW crowd.  WoW's own rampant success has creating a gigantic, teeming audience.  I've been writing about video games for nearly a decade now (over if you include my volunteer stuff), but ProjectLore brought me my largest audience by far.  Unfortunately not all of them are nice.  The haters, know it alls and sarcastic bastards intimidated me at first, but I grew a thick skin and can now take the criticism, constructive or not, in stride. Ok fine, so my early days weren't the pinnacle of journalism, or the highlight of blogging, but I like to feel that I have grown, substantially.  Grammar ("makes ends meat" anyone?), spelling and other stupid mistakes have been trimmed thanks to a higher attention to detail, and additional proofreading on each post.  But the meat and potatoes of writing is in the ideas, and they've come into their own thanks to the readers and guildmates.  Not only have your comments and forum threads sparked many lightbulbs, but you reignited my passion for World of Warcraft.  Although I returned during TBC, it wasn't until a few months in to this gig that I really returned.  That was because of the readers insatiable hunger for WoW content, be it digital or wordy. Speaking of ideas, here's a quick list of the reoccurring ones I've played a part in:

Although I am not a part of the detailed Proverb column yet, I hope Heartbourne (did I get it right?) will let me take the lore-filled column for a spin. I want to take this opportunity to say thanks for reading, keeping me on my toes, and sharing your opinions, objections and stories in a respectful manner.  That goes for everyone - except all you firsters, you can go to the back of the line.  Last is the new first. It's been fun watching the site mature, the readership grow and having additional writers to bounce ideas off of. Thanks for keeping my interest in the game at an all time high.  To another year of WoW, Project Lore and blogging!  Cheers. Oh, time for a little shameless self promotion.  I am on Twitter after much pestering from seemingly everyone.  Be gentle, I am still figuring out all this @, # and other odd uses of shift+numbers. /me packs for BlizzCon.

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The Next Expansion: Pure Speculation On WoW v4.0 To v4.4

Community Spotlight On LoreCrafter.com's Catalysm Ideas Community Spotlight On LoreCrafter.com's Catalysm Ideas I, like many of you, absolutely love Warcraft's lore.  We've been talking about it much lately, ranging from various quests and zones all the way to the predicted reveal of the upcoming expansion.  To be completely honest, the lore is what I spend most of my time on.  I read about the universe all over the place, from manga and books to various websites and blogs.  I spend hours a week raiding, leveling and farming.  Yet, I'd wager that I dedicate almost an equal amount of time pouring over the many resources available.  And we need so many due to the immense size and scope of the universe that Metzen and his underlings have created for us to play in. I simply can't get enough of the lore.  Lunches, "smoke breaks", waiting for things to install.  I steal every moment I can to absorb the seemingly endless amounts of information, stories, conjecture and background to Warcraft.  It's this very reason that I have between 15-20 sites on my RSS feeder dedicated to this single purpose.  And one of them really caught my eye, and teased my brain, recently, LoreCrafted.com. Let's be clear, the latest series of posts by Tharion Greyseer are complete and utter speculation on the aforementioned upcoming expansion.  Over the course of a couple of weeks Tharion crafted a recap of what could be coming from World of Warcraft v4.0 and beyond.  The author even took the time to include Blizzard-esque role playing introductions for each patch, crafted a possible world event focused on rising seas and the incoming Naga swarms from the Maelstrom and addressed other popular expansion theories. I don't dare recap the entirety of the posts for fear of "spoiling" those who want to remain clean, and to force you to check out the excellent posts.  The information contained within is indeed pure speculation, and unlikely to be spot on, but it makes Cataclysm sound pretty interesting.  Not to mention complex if the intertwining lore aspects come to fruition.  Upon completion of the series I did enter into a surprising state of depression.  Reading the synopsis made me realize how formulaic the expansions can easily become. Who else dedicates unsafe amounts of time to reading Warcraft's past?  Have any of the non-Warcraft III players gone back and read about The Frozen Throne and the current lore?  May I recommend just playing it?  Enjoy the community spotlight? Interesting tidbit.  According to WoWWiki the bonus campaign in TFT, featuring Rexxar, was created to showcase the Orcs, because they weren't a large enough part of the story proper.  I guess that answers the 'what is the Horde doing' question I posed earlier.

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Questing: Arthas & The Scarlet Onslaught

Who Needs A Body? Who Needs A Body? For reasons unknown I was meet with a good amount of playtime this weekend.  Rather then ponder on my good fortunes I set out to plow through level 73 (accomplished) on my priest in an effort to have her join the raiding ranks before Cataclysm is released.  With most of the quests in Dragonblight accomplished on my dagger lover I went about my business rushing through quests, burning down numerous mobs and getting ganked.  Then I ran into Orik Trueheart and his eye-catching T2 (recolored) Paladin set. Trueheart is a dwarf on a mission.  He was sent to the Forgotten Shore in Dragonblight to free the souls of those that Arthas betrayed.  In case you forgot, upon hearing that his father had ordered Arthas' troops returned to Lordaeron, the crown prince had the fleets boats burned to their frames.  The actions have been retold numerous times, most recently in the novel, so the setup isn't exactly new.  But we've always followed Arthas' journey into Frostmourne Cavern after that.  Turns out that the men Arthas stranded on the chilly shores eventually died to the Scourge around them and were cursed to defend the landing forever.  That's where Trueheart comes in. Trueheart's questline, one that offers a whopping amount of quick, easy and local experience, has players once again leave their bodies to converse with the dead.  After learning their plight, we realize that the souls have been trapped because they forgot how they came to be.  Naturally it's up to us to release them.  Upon finding a use for the unusual emblem residing in the snow we are graced with a scripted cinematic that brings numerous other names into play.  If you haven't played Warcraft III or read Arthas' novel, then the line is a good place to witness Arthas' descent into madness. This Random Emblem Caught Me Off Guard Until... This Random Emblem Caught Me Off Guard Until... Sick of reliving old lore and wishing Blizzard would introduce more original backstory?  Stop crying and do it anyways.  Upon completion of the Arthas nostalgia I was given the opportunity to crush some Scarlet Onslaught faces.  Seeing as decimating the ranks of the Scarlet followers, Crusade or otherwise, is a favored pastime of mine, I couldn't say no.  Zelig, Trueheart's "bra", and his compadres of the 7th Legion, sent me off to collect information, curb overpopulation and brush up on my reading comprehension.  How could one pass up XP and nostalgic murder?  Little did I know that my face melting would lead me back to ancient lore.  The scripted culmination with Muradin in the Frostmourne Cavern is both new, and highly interesting.  It also offers sick loot too boot. Nice Logic There Arthas I was privy to the information given in the cinematic, I just can't believe that I missed such a long questline the first time around.  According to my buddy, the chain continues, becoming far more complex than a little Spock-style retconning.  If it stay on the same level of awesomeness then I will definitely have more for you.  Approaching a year from releases Wrath of the Lich King continues to impress me with its quest design, presentation and integration. These Alliance restricted quests make me wonder, what the heck is the Horde revisting?

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Questing: Holding Your Own In Battle

The Eighth Wonder Of The World!
You know those discussions you have with friends or guildmates about PvP.  The conversations were you tell a story about how you, and possibly some buddies, took on X amount of the opposing faction with only Y amount of help?  You know the stories I am talking about.  It's the speech type, the ones you stop listening to instantly just so you can gather your thoughts to tell your own awesome story.  Everyone has them, heck, everyone has dozens of them.  They are the experiences in video games that we won't forget until they are replaced by something that much cooler.  That's what today is.  Just be kind enough to read my version of the battle before you jump into yours.  Thanks. Solidsagart has seen most of my playtime recently thanks to a little predicament.  Even though I have slowly been leveling her since my rogue hit level 80, the amount of time spent on her is limited to minutes at a time.  Therefore, I have never truly got the hang of, well, pretty much anything.  With rookie Shadow spec skills activated I began to light up Coldarra's army of quest mobs.  Thanks largely to my inexperience I pulled a couple of mobs in a row.  Not to worry, with Power Word: Shield, Inner Fire and the occasion healing spell, I was able to handle the one or two guys who came at me like I dissed their mother.  Then another pair pathed in my direction unseen to me.  Now I was just minding my own business, collecting XP with four guys wailing on me. It became obvious that the replacement rate of Vampiric Embrace's healing was less than the incoming damage.  In my further ineptitude I decided to Fear the mobs after a round of DOTs so I could heal in peace.  Any knowledgeable priest knows how bad an idea that can be in crowded areas.  I was left in solitude with only a pair of mobs hoping to spread my brains across the snowy landscape.  Upon his (one mob died from the DOTs) return he brought a few buddies along with them.  Five fresh mobs to be exact. Gulp. It took five and a half incoming mobs before I knew I had botched it.  I would be popping into Spirit Form and need a repair any second now.  But I wasn't going down without a fight.  I fired off my Shadowfiend, drank a pot, clinched my belt, through out another round of DOTs and feared once again.  After a few volleys of Mind Blast, Mind Flay, shield refreshes and yet another personal heal I had it down to three guys.  Then two.  And finally only one lowly Mage Slayer remained to have its face melted and skin later flayed. The great battle of casters, eight died without Sagart leaving combat, was one of those rare occurrences in WoW where you actually fear for your life outside of an instance.  Rarely do we feel that our demise is immediately at hand when PvEing for quests, or just grinding for loot, but I certainly thought I was going to bite the dust during the excursion.  Sure, it would have been easier to accomplish with some familiarity to my second spec, but I thoroughly enjoyed the heart racing, fear-filled, learning experience and wish that it would occur more often.  Only next time I hope it is not due to my own ineptitude, but as part of the punishing world we take part in. Ok, now that I have recanted my none cyclical battle story, no 2-3-4-5-6-7-wand this time, and you politely sat through it, cheering me on of course, you can hit me with yours.  What was your greatest moment of survival in the environment?  How about some unbalancedPvP destruction on the level of OrangeMarmalade? The sad fact, I would have Vanished on my rogue so fast as to make your head spin.

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The Next Expansion: Guild Progression

Hopefully Solidsamm Never Relives The Loneliness
BlizzCon is slowly creeping up on us, and this year most people expect the company's big announcement to be World of Warcraft-based.  With StarCraft 2 locked in for this year, and Diablo III looking like 2010, early 2011 is rip (if not late) for the third expansion to Azeroth.  As it stands now, people are expecting The Maelstrom (not storm) or The Emerald Dream to be the focus of the next expansion (water mounts anyone?), but World of Warcraft needs more than epic lore to pull people in and retain the current amount of users.  Like any good internet subscriber, I need to get my ideas out there before the announcements are made so I have something to point to and go "told you so!" We, the citizens of Project Lore, touched upon the idea of guild progression earlier this week.  The short quip in the post almost lead to a complete derailment of the topic.  Nearly as many commentators spoke out for guild progression as guild cohesiveness , the actual discussion.  Obviously the topic is an important one to many of us here, so here's to hoping that Blizzard is listening.  Outside of player desire, there's also another reason Blizzard needs to step up, every other game is doing it.  There is the whole jumping off a bridge philosophy to worry about, but I say the leap needs to be made.  Desperately. Plan and simple, there is absolutely no reason to stay in a guild these days.  None.  Not one single reason keeps me from guild hopping daily.  Okay, perhaps SolidSamm 'The Guild Hopper' wouldn't be a great title, but I could still get things done.  I could leap from guild to guild and still raid, still participate in Arenas, still do my dailies, you name it.  I'm not suggesting that you shouldn't be able to do these things without a guild.  Not by any means.  What I am suggesting is that your guild, and one's standing in the guild, should rise the more you contribute to it, and the rest of Azeroth. How cool would it if your guild leveled up along side you through various means?  Guild age, member count, average member length, these are just some easy ways to measure a guild's progress.  Then we have more complex, and fun things to participate in.  Complete 100,000 quests as a guild and receive a new Feat of Strength, all guild runs of Ulduar and Naxxramas award another.  A new title, "Home of Mick" if your guild contains the #1 Arena team.  "Die Hard" for guild domination (no deaths) in all of the Battlegrounds.  The creativity could be taken as far as Blizzard would allow it.  However, without player/guild housing, the developers would be somewhat restricted to what types of rewards they could offer.  We'd be limited to things like extra guild bank slots (no longer would the GM have to pay up), news titles and achievements, super tabard construction, guild recognition, guild summoning (for those Warlock-less nights), discounts at vendors...Should I keep going? One cool thing I would like to see is auto-progression in the guild.  Instead of, or perhaps in conjunction with, the current guild ranking system we'd have a ranking system based upon atoon's contributions to their guild.  No longer would a player's popularity allow him to raise the ranks of a guild, instead a toon's standing in the guild would be promoted by way of merit.  As cool as it is I doubt this idea would fly due to the loss of control by the GM and officers. A complete, and detailed, overhaul to the Guild system in WoW would be a huge boon to the community, and a great selling point on the back of The Maelstrom's/Emerald Dream's box.  Who in their right mind wouldn't want to be a part of a guild that did their best to stay together, tried their utmost to deal with the internal issues, was full of selfless and giving members, was a group of friends and not random acquaintances.  In a word, comradery.  After all, aren't MMOGs supposed to be all about the social experience? Those are just the seeds to get the greater readership brainstorming.  What other progression mechanics would you have in mind?  How about other types of rewards?  Are you fine with the guild hopping ways of today, or do you desperately want a change like I, and many others, do?

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Fond Memories: The Gates (And Raids) of Ahn'Qiraj

General Rajaxx Teasing Us To Join Him Aside The Gong
One of the coolest things of vanilla WoW was the release of the first Old God's lair, Ahn'Qiraj.  Blizzard made a huge deal of the event, going so far as to completely re-design an original zone (it was basically unused at release).  The developers added lore, additional factions for rep grinds, more lore, not one, but two raids, and the most epic questline/launching event in the game.  The line was completable by only the most dedicated of players, only with the support of the most skilled guilds.  And if you think your Achievements mean something, try being one of a handful of people (usually only one or two) on the server with the Scarab Lord title and the super-duper incredibly rare, don't even bother asking where they got it if you don't know, Black Scarab Battletank. It's quite hard to describe exactly how crazy The Gates of Ahn'Qiraj were, but I will try anyways.  The opening of the Isle of Quel'Danas was a nerfed version of The War Effort.  In it the Horde and the Alliance had to turn in separate supplies to their capital cities.  The requirements covered everything, various fish, cloths, herbs, food, metal bars, animal hides, etc.  If it was a collectible, often profession-based, several thousand of them were required for the war effort.  Tens of thousands of gold "wasted." Unlike the Isle's opening events, the event would not progress on a timer either.  If the denizens of the server didn't contribute, then the content didn't become available.  On Magtheridon (US) the largest Alliance and Horde guilds set up trading posts in the neutral auction house to quicken the pace.  To foster additional faction support, the guild I was a part of offered free BWL and MC (best available at the time) loot to those that sent us items to hand in.  It was a massive undertaking, far more than the Isle of Quel'Dans times four, and as far reaching as the infamous zombie invasion of Wrath of the Lich King. When my guild decided to patch up our problems by running some old world content I pointed them in the direction of Ahn'Qiraj.  They bit without a second thought.  Most of the guild members wanted to run it for the achievements, which was fine by me since SolidSamm didn't have any C'Thun gear (anymore) to be retroactively awarded, but I suggested it mainly for the memories.  The Gate opening was the first, and only, time that I woke up at 6:00 AM for a video game.  AQ40 was what made me a min-maxer, it's when I first tried to compete with other members.  The raid made me a hardcore player, rather than a member of a hardcore guild.  I finally began to pull my weight, rather than being pulled. To say I was excited to run across those sands again would be an understatement.  With only one other raid member (of 10-13) having been to AQ40 before, I felt like a tour guide.  Myself and my GM, who cleared most of AQ40 back in the day, touched upon the lore as we tore though AQ20, answering questions, elaborating on how hard this boss was, or how you could graveyard zerg General Rajaxx.  After downing Ossirian we headed off to AQ40 which, thanks to Naxxramas moving, is still the most difficult level 60 raid in the game. Off the bat we received not one, but two Red Crystals, both of which I lost.  I also noticed a few changes, namely the uselessness of said crystals, now that all mounts are usable in the Temple, and a severe reduction in the amount of trash.  Certainly didn't expect them to edit another old world instance. We continued on with Solidsamm pretending to be a capable tank as we progressed to the Twin Emperors largely unfazed.  Although we touched upon the boss strategies for every encounter, more to reminisce and inform rather than being worried, this was to be the only discussion that mattered.  And matter it did. To summarize the battle, the Twin Emps will heal each other if they are within 60 yards, so they must be tanked on opposite sides of the room.  Easy right?  Complicating things a little is the fact that one is immune to physical, and the other magical damage, so a caster tank must be employed.  Oh, and there are bugs in the room that become mutated and must be killed, but they are trivial at level 80 (not everyone was 80), as should the entire encounter.  It wasn't. It turns out that the guildies and PUGs we brought couldn't follow simple directions.  People ran around like headless chickens on every single transfer, which allowed the Emperors to constantly heal each other.  After struggling with the 100% mobs for a few minutes I gave up DPSing in protest.  A few wipes later and it was over, I sad my goodbye, thanks and ran for the hills.  Without the Achievement. I'll be going back to poke C'Thun's eye at some point, but perhaps ProjectLore needs to create an AQ40 video so my pampered guildmates can visually see how the tanking is supposed to occur to show the old content to new players.  We tried the IBM approach, piling on more raids members, but that only added to the headless chicken effect.  I don't regret the repair bill or the time spent.  It was a wonderful experience to express my useless knowledge, pretend to tank and just relax during a raid.  I believe the guildies who attended would agree. Has your guild ever ran old content for soothing purposes?  How about just to check out the old school content, to see what you missed?  I think we all could use some more fun runs in this serious business. Quote of the night:  "How did you guys ever do this with 40 people?"

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The Next Expansion: New Leveling Zones

Maelstrom, Emerald Dream Or Some Combination? Maelstrom, Emerald Dream Or Some Combination? A collection of Blizzard's community managers have been teasing the next expansion lately, according to WoWInsider, and it got me thinking about things I would like to see in number three.  Outside of the added content, The Burning Crusade's biggest feature was the space goat - does anyone else think of "Coast to Coast" after reading that? - and sexy horde character, as well as Blizzard giving up on balancing faction-exclusive classes.  For its part, Wrath of the Lich King introduced everyone to the first hero class, the overpowered, free-minded Death Knights.  Without further ado, I present one of the major additions I would like to see in the upcoming expansion, whatever it may be, new leveling zones. We've essentially been leveling from level 10-60 in the same zones since World of Warcraft launched back in late 2004.  If it wasn't for The Burning Crusade's addition of opening zones for the added races, we could extend that to level 1-60.  Sure, Azeroth offers many areas that overlap in their level range, but after leveling six characters to level 60, the content has run dry for me.  I can only fight the raptors outside Menethil Harbor, squish the spiders of Duskwood, and farm various animals in Stranglethorn Vale so many times. There's no serious indication that this could happen in the next expansion, but I will grasp any bit of information that can be skewed and twisted in a fashion to make my dreams seem possible.  Case in point, when the topic of redesigning some of the Old World zones for a new expansion was raised, Zarhym chimed in with a seal of approval, "Good post :)."  It's nice to know that someone within the Blizzard dictatorship agrees with us common folk, even if it is a disembodied, chattering skull. Although I would prefer new content rather than redesigned zones, I will take what I can get.  After all, the overhauled version of Silithus for The Gates of Ahn'Qiraj was absolutely brilliant and we need something brilliant to bring us back to the Old World.  It may be a bit premature to begin thinking about the next expansion before we have killed Arthas, but that has never stopped me before and it won't stop my brain from thinking of new things either. Do you think there's a chance that the developers will revisit the old world, whether it be adding new areas/zones or redesigning existing ones?

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