Entries in columns (17)
My One Year Anniversary
Just over a month ago ProjectLore turned one, and it seems that another of Alex's zanny ideas - read getting paid to perform his hobby - has paid off. I first heard of Project Lore way back when Alex announced his intentions with the site. I flat out loved the idea of "embracing WoW culture and the interactions between players". So much that I covered the announcement for a completely different site, the now semi-defunct GetBuffed.com (no, it's not a porn or weightlifting site). I applied upon seeing the open call for writers while the site was still in its infancy. Here I am 365 days and 246 posts later, without any intention of stopping. I'll admit that I was apprehensive, anxious and even nervous during my early days here at Project Lore. Those are three emotions I rarely ever feel. My regression to an earlier mindset was due to the very community that I love being a part of. I know the types out there on the Internet, and thus part of the WoW crowd. WoW's own rampant success has creating a gigantic, teeming audience. I've been writing about video games for nearly a decade now (over if you include my volunteer stuff), but ProjectLore brought me my largest audience by far. Unfortunately not all of them are nice. The haters, know it alls and sarcastic bastards intimidated me at first, but I grew a thick skin and can now take the criticism, constructive or not, in stride. Ok fine, so my early days weren't the pinnacle of journalism, or the highlight of blogging, but I like to feel that I have grown, substantially. Grammar ("makes ends meat" anyone?), spelling and other stupid mistakes have been trimmed thanks to a higher attention to detail, and additional proofreading on each post. But the meat and potatoes of writing is in the ideas, and they've come into their own thanks to the readers and guildmates. Not only have your comments and forum threads sparked many lightbulbs, but you reignited my passion for World of Warcraft. Although I returned during TBC, it wasn't until a few months in to this gig that I really returned. That was because of the readers insatiable hunger for WoW content, be it digital or wordy. Speaking of ideas, here's a quick list of the reoccurring ones I've played a part in:
- Fond Memories
- Design a Dungeon (this will return with far more structure)
- The Balancing Act/Balancing Act (just realized this was split in three, woops)
- Another One Bites The Dust
- The Novel Post
- Questing
- The Experiment
- Melee DPS 101/DPS 101
- Wishful Thinking
- The Next Expansion
The Next Expansion: Pure Speculation On WoW v4.0 To v4.4
I, like many of you, absolutely love Warcraft's lore. We've been talking about it much lately, ranging from various quests and zones all the way to the predicted reveal of the upcoming expansion. To be completely honest, the lore is what I spend most of my time on. I read about the universe all over the place, from manga and books to various websites and blogs. I spend hours a week raiding, leveling and farming. Yet, I'd wager that I dedicate almost an equal amount of time pouring over the many resources available. And we need so many due to the immense size and scope of the universe that Metzen and his underlings have created for us to play in. I simply can't get enough of the lore. Lunches, "smoke breaks", waiting for things to install. I steal every moment I can to absorb the seemingly endless amounts of information, stories, conjecture and background to Warcraft. It's this very reason that I have between 15-20 sites on my RSS feeder dedicated to this single purpose. And one of them really caught my eye, and teased my brain, recently, LoreCrafted.com. Let's be clear, the latest series of posts by Tharion Greyseer are complete and utter speculation on the aforementioned upcoming expansion. Over the course of a couple of weeks Tharion crafted a recap of what could be coming from World of Warcraft v4.0 and beyond. The author even took the time to include Blizzard-esque role playing introductions for each patch, crafted a possible world event focused on rising seas and the incoming Naga swarms from the Maelstrom and addressed other popular expansion theories. I don't dare recap the entirety of the posts for fear of "spoiling" those who want to remain clean, and to force you to check out the excellent posts. The information contained within is indeed pure speculation, and unlikely to be spot on, but it makes Cataclysm sound pretty interesting. Not to mention complex if the intertwining lore aspects come to fruition. Upon completion of the series I did enter into a surprising state of depression. Reading the synopsis made me realize how formulaic the expansions can easily become. Who else dedicates unsafe amounts of time to reading Warcraft's past? Have any of the non-Warcraft III players gone back and read about The Frozen Throne and the current lore? May I recommend just playing it? Enjoy the community spotlight? Interesting tidbit. According to WoWWiki the bonus campaign in TFT, featuring Rexxar, was created to showcase the Orcs, because they weren't a large enough part of the story proper. I guess that answers the 'what is the Horde doing' question I posed earlier.
Questing: Arthas & The Scarlet Onslaught
For reasons unknown I was meet with a good amount of playtime this weekend. Rather then ponder on my good fortunes I set out to plow through level 73 (accomplished) on my priest in an effort to have her join the raiding ranks before Cataclysm is released. With most of the quests in Dragonblight accomplished on my dagger lover I went about my business rushing through quests, burning down numerous mobs and getting ganked. Then I ran into Orik Trueheart and his eye-catching T2 (recolored) Paladin set. Trueheart is a dwarf on a mission. He was sent to the Forgotten Shore in Dragonblight to free the souls of those that Arthas betrayed. In case you forgot, upon hearing that his father had ordered Arthas' troops returned to Lordaeron, the crown prince had the fleets boats burned to their frames. The actions have been retold numerous times, most recently in the novel, so the setup isn't exactly new. But we've always followed Arthas' journey into Frostmourne Cavern after that. Turns out that the men Arthas stranded on the chilly shores eventually died to the Scourge around them and were cursed to defend the landing forever. That's where Trueheart comes in. Trueheart's questline, one that offers a whopping amount of quick, easy and local experience, has players once again leave their bodies to converse with the dead. After learning their plight, we realize that the souls have been trapped because they forgot how they came to be. Naturally it's up to us to release them. Upon finding a use for the unusual emblem residing in the snow we are graced with a scripted cinematic that brings numerous other names into play. If you haven't played Warcraft III or read Arthas' novel, then the line is a good place to witness Arthas' descent into madness. Sick of reliving old lore and wishing Blizzard would introduce more original backstory? Stop crying and do it anyways. Upon completion of the Arthas nostalgia I was given the opportunity to crush some Scarlet Onslaught faces. Seeing as decimating the ranks of the Scarlet followers, Crusade or otherwise, is a favored pastime of mine, I couldn't say no. Zelig, Trueheart's "bra", and his compadres of the 7th Legion, sent me off to collect information, curb overpopulation and brush up on my reading comprehension. How could one pass up XP and nostalgic murder? Little did I know that my face melting would lead me back to ancient lore. The scripted culmination with Muradin in the Frostmourne Cavern is both new, and highly interesting. It also offers sick loot too boot. I was privy to the information given in the cinematic, I just can't believe that I missed such a long questline the first time around. According to my buddy, the chain continues, becoming far more complex than a little Spock-style retconning. If it stay on the same level of awesomeness then I will definitely have more for you. Approaching a year from releases Wrath of the Lich King continues to impress me with its quest design, presentation and integration. These Alliance restricted quests make me wonder, what the heck is the Horde revisting?
Questing: Holding Your Own In Battle
The Next Expansion: Guild Progression
Fond Memories: The Gates (And Raids) of Ahn'Qiraj
The Next Expansion: New Leveling Zones
A collection of Blizzard's community managers have been teasing the next expansion lately, according to WoWInsider, and it got me thinking about things I would like to see in number three. Outside of the added content, The Burning Crusade's biggest feature was the space goat - does anyone else think of "Coast to Coast" after reading that? - and sexy horde character, as well as Blizzard giving up on balancing faction-exclusive classes. For its part, Wrath of the Lich King introduced everyone to the first hero class, the overpowered, free-minded Death Knights. Without further ado, I present one of the major additions I would like to see in the upcoming expansion, whatever it may be, new leveling zones. We've essentially been leveling from level 10-60 in the same zones since World of Warcraft launched back in late 2004. If it wasn't for The Burning Crusade's addition of opening zones for the added races, we could extend that to level 1-60. Sure, Azeroth offers many areas that overlap in their level range, but after leveling six characters to level 60, the content has run dry for me. I can only fight the raptors outside Menethil Harbor, squish the spiders of Duskwood, and farm various animals in Stranglethorn Vale so many times. There's no serious indication that this could happen in the next expansion, but I will grasp any bit of information that can be skewed and twisted in a fashion to make my dreams seem possible. Case in point, when the topic of redesigning some of the Old World zones for a new expansion was raised, Zarhym chimed in with a seal of approval, "Good post :)." It's nice to know that someone within the Blizzard dictatorship agrees with us common folk, even if it is a disembodied, chattering skull. Although I would prefer new content rather than redesigned zones, I will take what I can get. After all, the overhauled version of Silithus for The Gates of Ahn'Qiraj was absolutely brilliant and we need something brilliant to bring us back to the Old World. It may be a bit premature to begin thinking about the next expansion before we have killed Arthas, but that has never stopped me before and it won't stop my brain from thinking of new things either. Do you think there's a chance that the developers will revisit the old world, whether it be adding new areas/zones or redesigning existing ones?