Entries in coldarra (2)

Questing: Holding Your Own In Battle

The Eighth Wonder Of The World!
You know those discussions you have with friends or guildmates about PvP.  The conversations were you tell a story about how you, and possibly some buddies, took on X amount of the opposing faction with only Y amount of help?  You know the stories I am talking about.  It's the speech type, the ones you stop listening to instantly just so you can gather your thoughts to tell your own awesome story.  Everyone has them, heck, everyone has dozens of them.  They are the experiences in video games that we won't forget until they are replaced by something that much cooler.  That's what today is.  Just be kind enough to read my version of the battle before you jump into yours.  Thanks. Solidsagart has seen most of my playtime recently thanks to a little predicament.  Even though I have slowly been leveling her since my rogue hit level 80, the amount of time spent on her is limited to minutes at a time.  Therefore, I have never truly got the hang of, well, pretty much anything.  With rookie Shadow spec skills activated I began to light up Coldarra's army of quest mobs.  Thanks largely to my inexperience I pulled a couple of mobs in a row.  Not to worry, with Power Word: Shield, Inner Fire and the occasion healing spell, I was able to handle the one or two guys who came at me like I dissed their mother.  Then another pair pathed in my direction unseen to me.  Now I was just minding my own business, collecting XP with four guys wailing on me. It became obvious that the replacement rate of Vampiric Embrace's healing was less than the incoming damage.  In my further ineptitude I decided to Fear the mobs after a round of DOTs so I could heal in peace.  Any knowledgeable priest knows how bad an idea that can be in crowded areas.  I was left in solitude with only a pair of mobs hoping to spread my brains across the snowy landscape.  Upon his (one mob died from the DOTs) return he brought a few buddies along with them.  Five fresh mobs to be exact. Gulp. It took five and a half incoming mobs before I knew I had botched it.  I would be popping into Spirit Form and need a repair any second now.  But I wasn't going down without a fight.  I fired off my Shadowfiend, drank a pot, clinched my belt, through out another round of DOTs and feared once again.  After a few volleys of Mind Blast, Mind Flay, shield refreshes and yet another personal heal I had it down to three guys.  Then two.  And finally only one lowly Mage Slayer remained to have its face melted and skin later flayed. The great battle of casters, eight died without Sagart leaving combat, was one of those rare occurrences in WoW where you actually fear for your life outside of an instance.  Rarely do we feel that our demise is immediately at hand when PvEing for quests, or just grinding for loot, but I certainly thought I was going to bite the dust during the excursion.  Sure, it would have been easier to accomplish with some familiarity to my second spec, but I thoroughly enjoyed the heart racing, fear-filled, learning experience and wish that it would occur more often.  Only next time I hope it is not due to my own ineptitude, but as part of the punishing world we take part in. Ok, now that I have recanted my none cyclical battle story, no 2-3-4-5-6-7-wand this time, and you politely sat through it, cheering me on of course, you can hit me with yours.  What was your greatest moment of survival in the environment?  How about some unbalancedPvP destruction on the level of OrangeMarmalade? The sad fact, I would have Vanished on my rogue so fast as to make your head spin.

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Worst. Instance. EVER.

Worst Instance In WoW

My GM made a call to the general members when the guild hit its raiding roadblock the other week.  I took up the call and set up a heroic night where members who needed badges, reputation, gear or something to do, could have a dedicated night where others would know to be online.  I even put a little thought into it.  I selected a weekday that the guild doesn't raid on, ensuring that the heroic night - should it become popular - would not interfere with the general operation of the guild.  The plan was to have separate groups, or some sort of rotation, that would enable us to run a few heroics over the course of a night.  Brilliant, I know! The first week was not what I would call a raging success.  I was only able to notify the guild via the little used forum, which don't garner too much attention.  After about an hour sitting around in Guild Chat a group consisting of a healer, tank and ranged and melee DPS was formed, a PUG was found and we were off to tackle the Daily Heroic, The Oculus.  It became the most agonizing instance run of my life, an amazing feat considering that we only wiped once. I've run my fair share of piss poor PUGs, but that punishment came from other players due to messy pulls, not paying attention, bad play or what have you.  Never have I gotten frustrated at the title's design itself, until last week.  The Oculus is one of three instances inside Coldarra, the others being another 5-man dungeon, The Nexus (also the name of the area) and the 25-man raid against Malygos, The Eye of Eternity.  Many of us have likely completed the other 5-man dungeon, as it is one of the easiest Heroics to participate in.  The Oculus is known for the opposite reason, being one of the most difficult and least run heroics that Wrath introduced. For me, the instance is, without a shadow of a doubt, the worst instance ever.  The dungeon is high on the fail meter from a culmination of its length, inspiration, execution and general boredom.  You spend most of your time flying around the outside of The Nexus killing trash mobs as you make your way to various constructs.  The fights with the guardians and constructs are basic, uninspired quick kills.  As if that wasn't boring enough, the trash is followed by uneventful tank and spank boss fights.  It isn't until the third boss, Mage-Lord Urom, that an encounter becomes interesting.  About 90 minutes after we zoned in - no wipes up to this point - we finally pulled Eregos, the only enjoyable aspect in the entire dungeon.  Many players hate the final encounter because it's a very fickle battle, requiring knowledge and near perfect execution.  Thanks to a fantastic explanation and constant communication, our group downed him in only our second go. The designers attempted to make The Oculus heavy on vehicle combat but it just didn't work.  The battle against the blue dragonflight is painfully boring mainly due to all the crappy trash you have to clear to do anything of consequence.  Hopefully the team behind The Oculus learned from their mistakes, and passed that knowledge on to the team responsible for Ulduar's vehicle-based encounters.  At least those fights inside Ulduar will enable gear to make a difference. The Oculus was a valiant effort at trying something new, but it didn't come together.  If you feel like torturing yourself then you can run it, just be prepared for agony.  We ended on a high note, as the the entire party received a chuckle after we downed Eregos.  This came by way of the Guild's GM receiving six, yes a half dozen, achievements all at the same time.  As for Solidsamm, he shall never return there, daily or not.

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