Entries in maelstrom (5)
GameTrailers Posts Expansion Wishlist
WoW-centric sites aren't the only ones excited about the upcoming expansion. The venerable GameTrailers has thrown their hat into the speculation ring, as well, detailing all sorts of areas they would love to see in Cataclysm. For the most part, they cover the same sorts of unreleased zones I've been discussing in my Cataclysm Countdown series of articles, but there are several that I neglected to touch upon. Most intriguing of these is the Emerald Dream, something that most of us have anticipated seeing in another future expansion. Despite this, I think some arguments can be made for its inclusion in Cataclysm. The great Night Elf Druid, Malfurion Stormrage, played a big role in the War of the Ancients. Currently, he is trapped (or willfully stays within) the Emerald Dream, combating the forces of the Nightmare that have corrupted it. The rumors that have surfaced mention Malfurion returning to the physical realm to activate Thrall as the next Guardian of Tirisfal. If these events actually occur, he may bring news of what's occuring in the Dream with him. And if that news can be linked to the greater threat of the Maelstrom and Azshara, there may be cause to send players into the wild green yonder. Another idea that piqued my interest was opening up Timbermaw Hold. It doesn't seem to have any particular importance to the grander storyline, but if Azshara's going to turned into a 10-20 zone, it would make a perfect 5-man dungeon for that level set. It may also serve as a pathway into the nearby Mount Hyjal. The video also goes over a number of the random, unfinished zones still littered throughout Azeroth (such as the Ironforge Airport and the barren area to the west of Brill in Tirisfal Glade). If these areas aren't filled in, they'll probably be removed or otherwise modified in the new version of the world. Ultimately, it seems the folks over at GameTrailers know about as much as we do. There's nothing new to be found here, and all of the footage in the video is taken from existing areas, but it's nice to have a well-produced visual overview of what we all hope to see in the coming days. Watch the video and discuss! Let us know what you think of GameTrailer's speculation, as well as our own!
Cataclysm Countdown: Sailing the High Seas
Cataclysm Countdown is a series of informed speculative articles concerning things we might see in the next expansion that I will be posting every day this week, leading right up to Blizzcon. In the interest of thought purity, I will do my best to steer clear of recent “leaked” material, relying upon it only where it logically connects with the existing lore. Nothing hereafter is official or has been confirmed/denied by Blizzard at the time of its writing. The cataclysm has really changed things for those of us in the speculation game. Just from paying attention to the lore, figuring out which plot threads still need to be unraveled, and making a few educated guesses along the way, we knew for a long time that we'd be revisiting the Maelstrom. We knew that Gilneas would eventually open up. We knew we'd go back to Hyjal. These are things that have been on the world map since the dawn of WoW. To tease the playerbase with such things would be infinitely cruel. We also knew that if the Maelstrom were involved, we were likely to see another catastrophic event befall Azeroth, though not to the extent that has been recently revealed. As it stands, it seems as though the focus of the expansion has shifted somewhat, from one concerned with unreleased zones and the Southsea islands to one that incorporates the rest of the old world in a much more integral way. But that doesn't mean all hope is lost for all you seadogs out there. What lies in the briny depths is far too important to completely ignore. As Jacques Cousteau might say, "A lot of people attack the sea, I make love to it." Alright, maybe that's not the best Cousteau quote I could pull off the internet. "The sea, once it casts its spell, holds one in its net of wonder forever." Ahh yes, that's much better. Well, I suppose what I'm trying to get at is the idea that while the Great Sea is mostly open water, it is also home to several potentially interesting areas and it would be a damn shame if we don't get to visit any of it. Below is a list of new ocean-going zones that I would like to see. I brought attention to several of them in my article yesterday. The Eye -- As ferocious and destructive as the Maelstrom might be, a rich ecosystem nonetheless survives beneath its stormy spirals. The lynch-pin of this area is the Naga stronghold of Nazjatar, lodged deep within The Rift, but there are several sub-zones just itching to be explored by wandering adventurers. The Boiling Terrace lives up to its name, fraught with volcanic activity and scalding pools of water. Only those creatures with thick skin can survive here, such as the reported giant crabs that are native to the area. The Scintal Reef spans the southwest corner of the The Eye, and is home to to the Makrura capital, Mak'aru. The city is supposedly built out of the surrounding coral formations. Constantly at war with the Naga, the Makrura are one of the few factions keeping the vile serpents in check. The Gishan Caverns are a series of deep-ocean volcanic caverns on the north side of The Rift. The Naga avoid it for fear of the gigantic beasts that may sleep within (sounds like prime 5-man dungeon material to me). Pillar Deep is a rather unique area. Though it continues with the theme of geothermal heat, it's also home to towering tubeworms that look a lot like gigantic, stone pillars. And, of course, it wouldn't be the ocean without a ship graveyard somewhere. On the southeastern lip of the Eye are the Drowned Reaches. The remains of great sea-going vessels that got too close to the Maelstrom come here to rest, and their former inhabitants are none-too-pleased. Kept animated by the storm's violent and mysterious energies, undead sailors still patrol the decks of their ruined ships. Clearly The Eye is no Bikini Bottom. A place fraught with extreme conditions and powerful creatures, I anticipate this being a high-level questing zone. Tel Abim -- Hey, those bananas have to come from somewhere. Very little is known about the island of Tel Abim, though the diaries you get from fishing up Messages in a Bottle tell the tale of a man likely shipwrecked on the island (and menaced by its famous fruit). Nonetheless, while other isles have come and gone from the map (such as Gillijim's Isle and the Island of Dr. Lapidis, both of which were supposed to exist off the coast of Stranglethorn during Alpha), Tel Abim remains. Will we have cause to go there? Who knows. Maybe the great Banana civilization can lend its hand in help during these tough times. Zandalar -- Another area I discussed in yesterday's article, it is the common motherland for all Trolls on Azeroth. In addition to the massive city of Zuldazar. This lush, tropical island is home to vast amounts of wildlife (why hello there, Hemet Nesingwary!) and also features the towering crag of Mt. Mugamba. While Zuldazar is obviously the main attraction, there is potential for plenty of leveling areas on Zandalar, one of the largest land masses in the Great Sea. Plunder Isle -- Plunder Isle is home to two key locales. Though neither plays a huge role in the events to come, I think it's about time to figure out what the pirating world has been up to (besides, what lends itself to piracy more than a world in chaos?). The first is Den of the Cold Eye, a cave home to the local basilisks, and the other is Bloodsail Hold, headquarters of the infamous Bloodsail Pirates. The island is small and of little significance, but if sea travel is common in Cataclysm, I could see this being a wonderful hub for a few piracy-themed dailies. Kezan -- Home of the Goblins, reportedly in ruins from the events of the expansion. It's unclear whether or not we'll get to go back (though a rather detailed map drawn on a whiteboard can be seen on the World of Warcraft Behind the Scenes DVD), but the island does hold a few key points of interest. There are at least two port areas, Bilgewater Port (think a bigger version of Booty Bay) and Edj (home to the slightly-less-evil pirates, the Blackwater Raiders). Mount Kajaro, an active volcano, dominates the southern reaches of the island, and the Goblin capitol, Undermine, exists somewhere beneath it. Many had hoped Undermine would serve as the great "neutral" city in the next expansion. While that may no longer be the case, Kezan itself could still be a major hub of activity for sea-going adventurers due to its location (and assuming it's not completely under the water). The Broken Isles -- If there's one place in the Great Sea that holds as much history and importance as the Maelstrom, it's the Broken Isles. Home to the great and ancient Kaldorei city of Suramar (now ruined), the remains of the Stormreaver clan's destroyed fleet, and the Tomb of Sargeras, it's like a graveyard of ancient folly. The island chain is currently dominated by Naga and those who serve them, but being so central to the lore, I have little doubt Blizzard will find reason to drag players back to the cursed locale. Kul Tiras -- Though its people were once a sizable part of the Alliance forces, the island of Kul Tiras isn't even on the official map anymore. Nothing has been said here nor there about its inclusion in future content, but being host to a naval society, it only seems logical to implement it with an expansion where the primary threat comes from the sea. Kul Tiras could, once again, be a major asset to the Alliance. The inclusion of any one of these zones ultimately depends on two things: how Blizzard wants to handle travel on the high seas and whether or not they've been destroyed/sunk by the cataclysm, itself. Several of these locations also exist under the water, which may require the introduction of submersible vehicles or other means of diving deep beneath the waves. With the reconstruction of much of mainland Azeroth, and the introduction of new inland zones, I don't expect every one of these islands (or island chains) to make an appearance in the expansion, especially those that have little to do with the characters and events in play. However, if we do get the chance to sail around the Great Sea at our leisure, it has to be filled with something. In that case, several of these zones could simply become small quest hubs. We might also expect to see small, random islands scattered throughout the ocean, that hold no particular importance, but are places to explore for treasure and secrets, Zelda: Wind Waker-style. What do you guys and gals think? Would you like to be able to sail around Azeroth as you please, or do you think that makes the game too complicated? Or do you believe that this is the direction the expansion should have actually gone in as opposed to futzing with the mainland? Do you think we'll end up getting both, or is that just asking way too much of Blizzard? Please let us know by posting your thoughts!
Halloween Masks a Clue to New Races?
It is often that we find hints of new or as-yet-unreleased content by carefully and dutifully digging through the files of new patches. Few are better at this than Boubouille of MMO-Champion, a site nearly unparalleled at breaking this brand of news for our favorite game. But I'm not so sure about one of their latest. Boubouille has managed to scrounge up several graphics of Hallow's End masks that depict both Goblins and Worgen. Traditionally, these masks have only been made from playable races, and the next expansion is predicted to focus primarily on the Maelstrom, which would theoretically feature zones such as the Goblin home city of Undermine and the isolated kingdom of Gilneas (which may or may not have fallen victim to a Worgen invasion -- after all, it is suspiciously close to Shadowfang Keep!). Little has been confirmed by Blizzard themselves, but the evidence certainly tips in favor of these races being prominent players in forthcoming events, if not completely playable. So what's holding me back? Not excitement, that's for sure. Worgen would be a great addition, and it'd be nice for the Horde to have their very own little people. But the fact of the matter is that both Goblins and Worgen (read: werewolves) are creatures traditionally associated with Halloween, which may explain the inclusion of their masks for the holiday. Despite my skepticism, there is one key point that intrigues me: there is a female Worgen mask. Of course, this is only fair and in keeping with the tradition of offering a mask of both genders for players to wear, but I'm not aware of any female Worgen currently existing in the game (at least none that take on an appearance apart from the generic model). Looking at the image provided by MMO-Champion, you can see softer, almond-shaped eyes and a smaller nose, perhaps implying that they might account for playable options in the future. Ultimately, everything at this point is simply an educated guess, but Blizz's own loremaster, Chris Metzen, has stated that they are "doing some awesome stuff for Gilneas." Worgen are apparently naturally evil, battle-worn creatures, but it wouldn't be beyond reason to see them do a turn for the Alliance. After all, the story of Warcraft is all about people or races being redeemed or damned through their actions. Darkspear Trolls shied away from the cannibalism prevalent amongst their people, the Forsaken have made strides to separate themselves from the Scourge, and who can forget the once benevolent High Elves transforming into magic-addicted wretches after the corruption of the Sunwell? Who's to say there isn't some small contingent of Worgen trying to earn their place in the world by rising above their race's natural anger and ferocity? The discovery of these masks certainly gives us food for thought, if no concrete answers. Teasing us this far ahead of the expansion is awfully cruel of Blizzard, but if they are in the files now, might that imply that we'll see a release before the next time Hallow's End rolls around? I'm eager to know how everyone else feels about this development. Is Blizzard just playfully baiting their fans (as they have for so long with the Pandaren), or is this serious evidence of things to come? If playable, do you think that Goblins and Worgen are locks for the Horde and Alliance respectively? Which would you like to play as, and would you be willing to switch factions just to do so? And why does that female Goblin mask look exactly like Fiona from Shrek?
The Next Expansion: Pure Speculation On WoW v4.0 To v4.4
I, like many of you, absolutely love Warcraft's lore. We've been talking about it much lately, ranging from various quests and zones all the way to the predicted reveal of the upcoming expansion. To be completely honest, the lore is what I spend most of my time on. I read about the universe all over the place, from manga and books to various websites and blogs. I spend hours a week raiding, leveling and farming. Yet, I'd wager that I dedicate almost an equal amount of time pouring over the many resources available. And we need so many due to the immense size and scope of the universe that Metzen and his underlings have created for us to play in. I simply can't get enough of the lore. Lunches, "smoke breaks", waiting for things to install. I steal every moment I can to absorb the seemingly endless amounts of information, stories, conjecture and background to Warcraft. It's this very reason that I have between 15-20 sites on my RSS feeder dedicated to this single purpose. And one of them really caught my eye, and teased my brain, recently, LoreCrafted.com. Let's be clear, the latest series of posts by Tharion Greyseer are complete and utter speculation on the aforementioned upcoming expansion. Over the course of a couple of weeks Tharion crafted a recap of what could be coming from World of Warcraft v4.0 and beyond. The author even took the time to include Blizzard-esque role playing introductions for each patch, crafted a possible world event focused on rising seas and the incoming Naga swarms from the Maelstrom and addressed other popular expansion theories. I don't dare recap the entirety of the posts for fear of "spoiling" those who want to remain clean, and to force you to check out the excellent posts. The information contained within is indeed pure speculation, and unlikely to be spot on, but it makes Cataclysm sound pretty interesting. Not to mention complex if the intertwining lore aspects come to fruition. Upon completion of the series I did enter into a surprising state of depression. Reading the synopsis made me realize how formulaic the expansions can easily become. Who else dedicates unsafe amounts of time to reading Warcraft's past? Have any of the non-Warcraft III players gone back and read about The Frozen Throne and the current lore? May I recommend just playing it? Enjoy the community spotlight? Interesting tidbit. According to WoWWiki the bonus campaign in TFT, featuring Rexxar, was created to showcase the Orcs, because they weren't a large enough part of the story proper. I guess that answers the 'what is the Horde doing' question I posed earlier.
Next Expansion: WoW Cataclysm?
A series of trademark requests that Blizzard Entertainment recently filed may indicate the possible name and lore of the next World of Warcraft expansion. Wednesday, Tumblr blogger Supererogatory revealed that Blizzard is seeking trademarks that would include computer games, paper-based products and online games with the name "Cataclysm." For all we know, that could be the name of Blizzard's super-secret project under development, a new MMO or something else completely unrelated to WoW. But given the name's relationship to the Maelstrom, some people (including myself) speculate that this could be the name for the next WoW expansion. There's been a great deal of speculation for a long while now that the next expansion will relate to the swirling vortex of power that lies between Kalimdor and the Eastern Kingdoms, the Maelstrom. To refresh your memory, the Maelstrom was created in a huge world event at the end of the War of the Ancients, thousands of years ago. Often referred to as the Cataclysm or the Great Sundering, it all started with the destruction of the Well of Eternity. The giant explosion that this caused ripped Azeroth asunder, destroying most of the land mass (previously there was one giant continent, Kalimdor) and reshaping what little remained. In place of the Well of Eternity now lies the Maelstrom, a constant, thunderous reminder of the peaceful times that now are lost to the world. It also is implied that the giant storm is slowly drawing in the surrounding land masses. It could even eventually swallow all that remains of Azeroth. What more could you ask for in a conflict? Another noteworthy, though perhaps coincidental factor: WoW.com pointed out that the WoWcataclysm domain expired on June 26, the same day that the trademark requests were filed. Interesting. There also have been a lot of guesses that the next expansion could be related to the Emerald Dream, the realm of Dragon Aspect Ysera. That speculation was flamed by several blue posts that hinted at the area as a possibilty for future development, but I haven't seen any new, official mentions of that for at least a couple of years. Let's see if we can glean a little bit more information for what the Trademark would encompass by reading the details of the applications, which were filed June 26. According to the documents posted on the U.S. Patent and Trademark Office's website, the three requests are classified to cover:
- Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
- Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
- Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment