Entries in war of the ancients (4)
Proverb: Quel'Serrar and Quel'Delar, Part 1
Quel'Delar's Rest |
<Lydros reaches into his robe and presents you with a dull, flat elven blade.>
In ages past well before even the War of the Ancients, there existed this blade. The blade itself had to be crafted in ceremony with the children of the Aspects. A rare occurrence indeed... For not only would a dragon have to willingly heat and mold the enchanted metal with their breath, they would also need to contain the fury of their own enchantment by using their blood as temper. Over the course of 8,000 years, only a handful of these blades were created - each blade unique in both power and appearance. The blades of Quel'Serrar would take on the characteristics of their creator. Rumors exist of a single, legendary blade of Quel'Serrar crafted for an unknown entity by the combined might of the five Aspects. Before the abominations of Nefarian and Deathwing were thrust into our world, such meetings of the Aspect were represented by the term 'Prismatic.' I could only assume that the Prismatic Blade of Quel'Serrar was a most glorious creation. What I offer to you now is one such blade, unfired, unheated, untreated - the most raw and basic form.
Now you merely need to find a dragon that will willing enchant the blade.
If you had an eternity to live, this might be a possibility; but since you are mortal and could very likely cease to exist at any moment, might I recommend trying to persuade one of the lesser dragons to do your bidding.
Have you heard of the brood mother of the Black Flight? I believe she is called Onyxia...Players would then be provided with the Unfired Ancient Blade, which they would then take into combat with Onyxia. After the sword was placed on the ground and hit by a deep breath, players would need retrieve the Heated Ancient Blade from the ground, which would only remain heated for 20 minutes, and drive it into the corpse of Onyxia after slaying her to temper it in her blood. Players would then return it to Lydros to receive the Quel'Serrar. As of Onyxia's revamping in patch 3.2.2, players can obtain new versions of the Quel'Serrar as drops from Onyxia; there is the Burnished Quel'Serrar that drops in the 25 player version and the Gleaming Quel'Serrar in the 10 man version. Like the reintroduction of Onyxia, these items have no place in the lore and are in the game just for fanservice. So now we come to Quel'Delar, which is another of these High Blades wielded before even the War of the Ancients. Through data-mining, a variety of information has been gleamed about this sword. First, we have its model. These High Blades should each have its own unique look, although still look similar. Compare the Quel'Delar (left) to the Quel'Serrar (right):
The coloring, runes, and shape are slightly different, but the blades appear very similar. |
Cataclysm Countdown: Raid Content
Cataclysm Countdown is a series of informed speculative articles concerning things we might see in the next expansion that I will be posting every day this week, leading right up to Blizzcon. In the interest of thought purity, I will do my best to steer clear of recent "leaked" material, relying upon it only where it logically connects with the existing lore. Nothing hereafter is official or has been confirmed/denied by Blizzard at the time of its writing. Weekends are like life's natural cliffhangers. Once Friday evening rolls around, the entire news-media industry just sort of shuts down as we writers and journalists go off to frolic with our friends and loved ones (or level up a Paladin, in my case) for a couple of days. That is, unless you're an unfortunate weekend editor or something really, really big happens. Well, something really, really big did happen this past Friday, but as it turns out, there was just nothing else to report after the big leak. We would've continued to keep you informed if there was anything to inform you about. Instead, people began to speculate and everything that entails (including the doubters, and some misguided young fellows who were looking for their 15 minutes of internet fame by claiming to have "hoaxed" the whole thing). I must admit, I couldn't keep my mind off of Cataclysm, either. And, in the following few days, I'd like to share some of my own thoughts with the rest of you. So many things have gone through my head, but I keep coming back to the one thing that is near and dear to my heart: raiding. As much as a pure pain in the ass it can be at times, raid content represents the nexus of high lore and the most complex gameplay elements. It is the intersection between the legacy of WoW's biggest baddies and the narrative you've carved for yourself as a character, or as part of a guild. That seems like a fine place to start, as we can use the existing lore as a touchstone to examine what villains we may be facing in the near future. Nazjatar - If there's one thing we can almost certainly count on seeing in the expansion, it's Azshara, former Highborne and Queen of the Naga for the past 10,000 years or so. Nazjatar is the seat of her power, currently built into a wall of The Rift, a deep ocean trench that runs under the Maelstrom. Some people have speculated that the catastrophic event associated with the expansion will cause Nazjatar to rise to the surface. Whether it erupts from the waves or remains at the bottom of the sea, I'm willing to bet that players are going to have to go there at some point. And as acting home base for one of the chief expansion villains, they're probably going to have to raid it, as well. I personally imagine Nazjatar to be Icecrown-like in structure. It is unlikely that we'll have access to the stronghold from the get-go, but we will be able to explore and quest in the surrounding area. Nazjatar, and the area of The Rift would be sufficient enough, but it may also end up including nearby locales like the homeland of the Makrura and a huge ship graveyard called the Drowned Reaches (assuming they survive the destruction). The Rift - The Rift, itself, is a scar cut deep into the ocean floor by the collapsing of the Well of Eternity thousands of years ago. Little is known about what is down there, but lava flows in the deepest of its reaches. It may also be home to an Old God (these guys really do love hiding within the planet's core, don't they?) who needs some slaying. This could end up being a single-boss raid, Malygos style, depending on whether or not an Old God ends up being the primary villain. Zandalar - It wouldn't be an expansion without some new Troll content, now would it? Sure, they haven't gotten a raid in Wrath, but they did get a whole zone, and two 5-man dungeons, to themselves. The most underplayed race in the game is also, without coincidence, the coolest. It would be a shame if we didn't see any associated areas! Zandalar itself could play a pivotal role in the coming events. It was once attached to Kalimdor before being torn from the coast by the original Sundering (a.k.a. the collapsing of the Well of Eternity), and now exists just to the southeast of the Maelstrom. It's close to the action and mixes deliciously into the lore, which makes it prime territory for a raid. But where and why? I say Zuldazar, the worldwide Troll capital, with King Rastakhan as the endboss. While we don't know a whole lot about the nature of the island, Zuldazar is reported to look like a mountain built out of smaller Ziggurats (think the tiered structure of Zul'Drak, but bigger, much taller, and all squished together). This towering structure makes for an imposing, and impressive raid zone. Non-Troll races face danger the moment they step on the island, but some new found threat (perhaps a Naga invasion) could force Rastakhan to seek outside help. If rumors of the Goblin's home being destroyed by the cataclysm are true, it stands to reason that Zandalar would suffer a similar fate. So, whether outsiders are called to resolve a communal threat, or Rastakhan and company have been driven mad, I'm secretly hoping that Blizzard finds reason to stick some cool raid content here. Grim Batol - Grim Batol has been called home by several different factions over the years. First, it was the Wildhammer Dwarves, and then the Dragonmaw Clan of Orcs. Currently, members of the Red Dragonflight (kin to Alexstrasza, who has played a key role in the events of Wrath) guard the entrance, but there is no way in. The Warcraft novel Night of the Dragon indicates that Deathwing, the Black Dragon Aspect, currently resides within. As another potential primary villain in Cataclysm (as well as another major power driven nuts by the Old Gods), a raid on Grim Batol is an almost certain possibility. His attempts to perfect the destructive twilight dragons ensure that we'll be seeing plenty of them inside the dungeon (and the world at large). CoT: War of the Ancients - Azshara and Deathwing were both key players in the War of the Ancients. Just like they did to remind us of Arthas' past in Wrath of the Lich King, I fully expect Blizzard to give us some insight into where these villains are coming from. In order to do that, we may have access to a new, Hyjal-style Caverns of Time raid that puts us right into the heart of this weathered conflict. At what point? I don't know. But in a "history repeating itself" moment, I bet we get to witness the original Sundering. Blackrock Mountain - But there's already a raid here, right? The venerable Molten Core! One rumor pointed out that Blackrock Mountain would explode to reveal a new caldera. There isn't much to back this up just yet, but it stands to reason that a cataclysm would involve shifting around the tectonic plates and screwing with the chewy, magma-filled core of the planet. If so, it stands to reason that a gigantic volcano like Blackrock would blow its top. It's unclear what this may or may not do to the existing dungeons/raid content, but I'm sort of hoping for the return of Ragnaros. Allow me to go into fanboy mode for a moment. I'd love to see this massive version of Ragnaros erupting from the center of the destroyed Blackrock Mountain, hurling fireballs into the countryside and causing massive destruction. Imagine entering the instance, in this case, an outside one placed around the edge of the caldera, facing mini-bosses while trying to avoid the wrath of the Elemental Lord by ducking into small caves and alcoves. I can just see him taunting the raid with threats and insults as you travel around the spiral, eventually arriving at his "feet." I'm imagining an experience much like Coldarra in Borean Tundra, only replace the magic spire and rings with the towering inferno that is Ragnaros. None of us truly knows what to expect from Cataclysm at this point, but understanding the lore likely to be associated with it provides us with the framework for basic raid content as shown above. Every location, every character, relates back to the core event of the War of the Ancients and the Sundering. As things seem about to repeat themselves, it only stands to reason that they will come to the forefront once again. But that doesn't preclude Blizzard from inventing entirely new villains or raids to supplement the existing lore. So, trusty readers, what do you think of my predictions? Knowing what we know, are there any other major zones or characters that you think will show up in the expansion's raid content? What about Uldum (I suspect it to be a 5-man instance) or modern-day Hyjal (what might be a standard, but nonetheless important, area)? There might even be repurposed content from old raids. Tell us what you're looking forward to raiding beyond Wrath!
Proverb: The Vials of Eternity
Proverb is a column discussing the lore of Warcraft. It is spoiler heavy for all Warcraft games, novels, and other media. Comment on this post or send a tweet to @heartbourne and let us know what you would like to see in future columns!
The Great Sundering |
Next Expansion: WoW Cataclysm?
A series of trademark requests that Blizzard Entertainment recently filed may indicate the possible name and lore of the next World of Warcraft expansion. Wednesday, Tumblr blogger Supererogatory revealed that Blizzard is seeking trademarks that would include computer games, paper-based products and online games with the name "Cataclysm." For all we know, that could be the name of Blizzard's super-secret project under development, a new MMO or something else completely unrelated to WoW. But given the name's relationship to the Maelstrom, some people (including myself) speculate that this could be the name for the next WoW expansion. There's been a great deal of speculation for a long while now that the next expansion will relate to the swirling vortex of power that lies between Kalimdor and the Eastern Kingdoms, the Maelstrom. To refresh your memory, the Maelstrom was created in a huge world event at the end of the War of the Ancients, thousands of years ago. Often referred to as the Cataclysm or the Great Sundering, it all started with the destruction of the Well of Eternity. The giant explosion that this caused ripped Azeroth asunder, destroying most of the land mass (previously there was one giant continent, Kalimdor) and reshaping what little remained. In place of the Well of Eternity now lies the Maelstrom, a constant, thunderous reminder of the peaceful times that now are lost to the world. It also is implied that the giant storm is slowly drawing in the surrounding land masses. It could even eventually swallow all that remains of Azeroth. What more could you ask for in a conflict? Another noteworthy, though perhaps coincidental factor: WoW.com pointed out that the WoWcataclysm domain expired on June 26, the same day that the trademark requests were filed. Interesting. There also have been a lot of guesses that the next expansion could be related to the Emerald Dream, the realm of Dragon Aspect Ysera. That speculation was flamed by several blue posts that hinted at the area as a possibilty for future development, but I haven't seen any new, official mentions of that for at least a couple of years. Let's see if we can glean a little bit more information for what the Trademark would encompass by reading the details of the applications, which were filed June 26. According to the documents posted on the U.S. Patent and Trademark Office's website, the three requests are classified to cover:
- Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
- Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
- Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment