« Revised BlizzCon Schedule Posted | Main | My One Year Anniversary »

Cataclysm Countdown: Sailing the High Seas

Cataclysm Countdown is a series of informed speculative articles concerning things we might see in the next expansion that I will be posting every day this week, leading right up to Blizzcon. In the interest of thought purity, I will do my best to steer clear of recent “leaked” material, relying upon it only where it logically connects with the existing lore. Nothing hereafter is official or has been confirmed/denied by Blizzard at the time of its writing.

The cataclysm has really changed things for those of us in the speculation game. Just from paying attention to the lore, figuring out which plot threads still need to be unraveled, and making a few educated guesses along the way, we knew for a long time that we'd be revisiting the Maelstrom. We knew that Gilneas would eventually open up. We knew we'd go back to Hyjal. These are things that have been on the world map since the dawn of WoW. To tease the playerbase with such things would be infinitely cruel.

We also knew that if the Maelstrom were involved, we were likely to see another catastrophic event befall Azeroth, though not to the extent that has been recently revealed. As it stands, it seems as though the focus of the expansion has shifted somewhat, from one concerned with unreleased zones and the Southsea islands to one that incorporates the rest of the old world in a much more integral way.

But that doesn't mean all hope is lost for all you seadogs out there. What lies in the briny depths is far too important to completely ignore. As Jacques Cousteau might say, "A lot of people attack the sea, I make love to it."

Alright, maybe that's not the best Cousteau quote I could pull off the internet. "The sea, once it casts its spell, holds one in its net of wonder forever." Ahh yes, that's much better. Well, I suppose what I'm trying to get at is the idea that while the Great Sea is mostly open water, it is also home to several potentially interesting areas and it would be a damn shame if we don't get to visit any of it.

Below is a list of new ocean-going zones that I would like to see. I brought attention to several of them in my article yesterday.

southseasThe Eye -- As ferocious and destructive as the Maelstrom might be, a rich ecosystem nonetheless survives beneath its stormy spirals. The lynch-pin of this area is the Naga stronghold of Nazjatar, lodged deep within The Rift, but there are several sub-zones just itching to be explored by wandering adventurers.

The Boiling Terrace lives up to its name, fraught with volcanic activity and scalding pools of water. Only those creatures with thick skin can survive here, such as the reported giant crabs that are native to the area.

The Scintal Reef spans the southwest corner of the The Eye, and is home to to the Makrura capital, Mak'aru. The city is supposedly built out of the surrounding coral formations. Constantly at war with the Naga, the Makrura are one of the few factions keeping the vile serpents in check.

The Gishan Caverns are a series of deep-ocean volcanic caverns on the north side of The Rift. The Naga avoid it for fear of the gigantic beasts that may sleep within (sounds like prime 5-man dungeon material to me).

Pillar Deep is a rather unique area. Though it continues with the theme of geothermal heat, it's also home to towering tubeworms that look a lot like gigantic, stone pillars.

And, of course, it wouldn't be the ocean without a ship graveyard somewhere. On the southeastern lip of the Eye are the Drowned Reaches. The remains of great sea-going vessels that got too close to the Maelstrom come here to rest, and their former inhabitants are none-too-pleased. Kept animated by the storm's violent and mysterious energies, undead sailors still patrol the decks of their ruined ships.

Clearly The Eye is no Bikini Bottom. A place fraught with extreme conditions and powerful creatures, I anticipate this being a high-level questing zone.

Tel Abim -- Hey, those bananas have to come from somewhere. Very little is known about the island of Tel Abim, though the diaries you get from fishing up Messages in a Bottle tell the tale of a man likely shipwrecked on the island (and menaced by its famous fruit). Nonetheless, while other isles have come and gone from the map (such as Gillijim's Isle and the Island of Dr. Lapidis, both of which were supposed to exist off the coast of Stranglethorn during Alpha), Tel Abim remains. Will we have cause to go there? Who knows. Maybe the great Banana civilization can lend its hand in help during these tough times.

Zandalar -- Another area I discussed in yesterday's article, it is the common motherland for all Trolls on Azeroth. In addition to the massive city of Zuldazar. This lush, tropical island is home to vast amounts of wildlife (why hello there, Hemet Nesingwary!) and also features the towering crag of Mt. Mugamba. While Zuldazar is obviously the main attraction, there is potential for plenty of leveling areas on Zandalar, one of the largest land masses in the Great Sea.

Plunder Isle -- Plunder Isle is home to two key locales. Though neither plays a huge role in the events to come, I think it's about time to figure out what the pirating world has been up to (besides, what lends itself to piracy more than a world in chaos?). The first is Den of the Cold Eye, a cave home to the local basilisks, and the other is Bloodsail Hold, headquarters of the infamous Bloodsail Pirates. The island is small and of little significance, but if sea travel is common in Cataclysm, I could see this being a wonderful hub for a few piracy-themed dailies.







Kezan -- as plotted out on a whiteboard at Blizzard HQ. Kezan -- as plotted out on a whiteboard at Blizzard HQ.



Kezan -- Home of the Goblins, reportedly in ruins from the events of the expansion. It's unclear whether or not we'll get to go back (though a rather detailed map drawn on a whiteboard can be seen on the World of Warcraft Behind the Scenes DVD), but the island does hold a few key points of interest. There are at least two port areas, Bilgewater Port (think a bigger version of Booty Bay) and Edj (home to the slightly-less-evil pirates, the Blackwater Raiders). Mount Kajaro, an active volcano, dominates the southern reaches of the island, and the Goblin capitol, Undermine, exists somewhere beneath it. Many had hoped Undermine would serve as the great "neutral" city in the next expansion. While that may no longer be the case, Kezan itself could still be a major hub of activity for sea-going adventurers due to its location (and assuming it's not completely under the water).

The Broken Isles -- If there's one place in the Great Sea that holds as much history and importance as the Maelstrom, it's the Broken Isles. Home to the great and ancient Kaldorei city of Suramar (now ruined), the remains of the Stormreaver clan's destroyed fleet, and the Tomb of Sargeras, it's like a graveyard of ancient folly. The island chain is currently dominated by Naga and those who serve them, but being so central to the lore, I have little doubt Blizzard will find reason to drag players back to the cursed locale.

Kul Tiras -- Though its people were once a sizable part of the Alliance forces, the island of Kul Tiras isn't even on the official map anymore. Nothing has been said here nor there about its inclusion in future content, but being host to a naval society, it only seems logical to implement it with an expansion where the primary threat comes from the sea. Kul Tiras could, once again, be a major asset to the Alliance.

The inclusion of any one of these zones ultimately depends on two things: how Blizzard wants to handle travel on the high seas and whether or not they've been destroyed/sunk by the cataclysm, itself. Several of these locations also exist under the water, which may require the introduction of submersible vehicles or other means of diving deep beneath the waves.

With the reconstruction of much of mainland Azeroth, and the introduction of new inland zones, I don't expect every one of these islands (or island chains) to make an appearance in the expansion, especially those that have little to do with the characters and events in play. However, if we do get the chance to sail around the Great Sea at our leisure, it has to be filled with something. In that case, several of these zones could simply become small quest hubs. We might also expect to see small, random islands scattered throughout the ocean, that hold no particular importance, but are places to explore for treasure and secrets, Zelda: Wind Waker-style.

What do you guys and gals think? Would you like to be able to sail around Azeroth as you please, or do you think that makes the game too complicated? Or do you believe that this is the direction the expansion should have actually gone in as opposed to futzing with the mainland? Do you think we'll end up getting both, or is that just asking way too much of Blizzard? Please let us know by posting your thoughts!


Reader Comments (26)

I see something like flight points, but instead of flying creatures it would be something like a sea turtle that takes you from island to island on demand, rather then waiting for shuttle boats or zepps.

August 18, 2009 | Unregistered CommenterHakeem

I think that sea travel would be a great addition as it gets higher lvl players back to azeroth, as well as lessening congestion in areas by adding the great sea, a large new zone. Of course for this new zone to work, you would have to keep all these islands you described so there is some content to keep people entertained. I've always loved the Sargeras's Tomb campaign from WC3 and would love to see it as a 5 man or maybe even a raid.

Northrend brought some cool scenery changing quests (like the wrathgate for example, before/after battle change). What I thought would be cool is players starting off in vanilla WoW content, reaching outland and northrend, then having the mainland change to catalcysm style sunken lands. This would be like history changing as your toon leveled through the game.

Lastly, while all these changes are great, the things in earlier posts like Tauren pallies and horde/worgen races seems cool but not very realistic. I think this would be quite a lot of content for blizz to put in, so it will take seom time.

August 18, 2009 | Unregistered CommenterSnorlax

i think that would be great. instead of one new continent several islands. new method of transport (submersables and ships) would probably work nicely like it did in BC. might even promote a new proffesion?

August 18, 2009 | Unregistered Commenterfuzzy

all new boat-mounts ftw, also i loved the wind waker game style

August 18, 2009 | Unregistered Commenteramidaman

sounds pretty cool, i think for the neutral city in this expansion they should have like a bioshock city or somethin i know its dumb but it would still be pretty cool

August 18, 2009 | Unregistered Commentermatt

Now we know why that sea turtle was included, any1 who fished it up basically have a free ride to differentislands w/o waiting/paying for zep/boats/flight(swim?) paths.

August 18, 2009 | Unregistered CommenterShamtastik

there could be ports of boat vehicals at bays like in winter grasp and isle of conquest where u get 1 and u could give ppl rides for free? it'd be pretty cool ]:)

August 18, 2009 | Unregistered CommenterDrAwesome

from the first post about teh first leak that "cataclysm" may vert well be the name of the next XPEC i said it would be cool if a COT instance was added whear you had go back 10k years all the way to sundering and stop a crazed working wiht the infinite dragonflight to stop the great sundering from occuring which would be kind like the BM we have to protect azshara to open the portal and tehn protect malfurion so teh can his spell to disrupt it and start the great sundering and provide some back story plus it followes their of the COT instance whear if if you fail the game will be really diffrent but no real nagative effect

August 18, 2009 | Unregistered Commentercocopuff

crazed druid*

August 18, 2009 | Unregistered Commentercocopuff

folowes thier pattern of the COT instances*

August 18, 2009 | Unregistered Commentercocopuff

Sounds quite interesting, but Blizzard will need to be careful not to drown themselves (see, I can work a pun in there too!) by making things overly complicated or overextending by trying to do too many things at once.

August 18, 2009 | Unregistered CommenterAlayea

cocopuff, I'm sure you have some great ideas in that comment but I JUST CAN'T UNDERSTAND YOU'RE SPELLING!

August 18, 2009 | Unregistered CommenterDecado

Tel'Abim - Inhabited by evil eye-sucking monkeys (I wish)

August 18, 2009 | Unregistered CommenterLar

hmm i always thought that at some point they would make a water zone that used sea mounts to get around probably because the most uselss druid form in the game is water travel maby turn that into a 150% mount (uprgaded from the now 50% speed boost)
something else that i think would be a fun idea is to add a type of in game random pvp seen where lets say horde and alliance boats cross paths (yes i know horde have blimps but they probably need boats if they make a water expantion) and they go past each other and you can do 1 of 2 things board the enemy ship or use mounted cannons to shoot them (yes i know i took it strait from priates of the carabian online but still) :P

August 18, 2009 | Unregistered CommenterBeamer

@ Decado

Check your own spelling before you criticize others.

(You're vs your)

August 18, 2009 | Unregistered CommenterXian

@Xian

Oh god he did a mistake.... Cocopuff did like 15... Compare before talking. :)

Nice ideas indeed. But it will take ages if they do all at once.

Gl & HF!

August 19, 2009 | Unregistered CommenterUltimatealex

Wind Waker style FTW! If they would add that. Fucking amazing. It'll give u so much freedom, and it's new content as well, which blizzard can use atm..

August 19, 2009 | Unregistered CommenterAndonur

Honestly, I'd hate a 'windwalker' style of play...reminds me too much of FF on my old gameboy...

I'd prefer if they just added new content...slowly releasing it or perhaps having players build up to a cataclysmic (ta DA!) finale ala Quel' Danas or Ahn Qiraj. The thought of everyone from L80 to L10 (don't want to totally nuke the lowbies!) having a reason running to rebuild/save their home zone seems appealing to me personally.

Not to mention, the devastating of said zones could be done again, much like the pre-events of WotLK (no more annoying zombies pls!) and scale like Quel Danas or AQ...I'd dig that myself!

Either way, Azshara could definitly use a wake up call! That has to be the most undervisited zone in the game!

August 19, 2009 | Unregistered CommenterHighwayman

C,mon blizz give me my hydra mount!

August 19, 2009 | Unregistered CommenterDragoro

so i typed a huge paragrash comment but forgot to fill in the name and email so it got deleted. Im very sad so i hope when u all read this u will share my sadness that you cant know all the ideas that were in that great wall of text.

August 19, 2009 | Unregistered Commenterangesh

*paragraph

August 19, 2009 | Unregistered Commenterangesh

well the sad thing is is that im aquaphobic and the strange thing is even in game O.o so this x pack will be a big Loss for me

August 19, 2009 | Unregistered Commenterbloodysir

i would like water mounts and zelda windwaker islands as well as islands instead of just a futzed up azeroth

August 19, 2009 | Unregistered Commenterhigy

It would be very interesting if players could buy massive ships with cannons mounted on them and have friends man the cannons while the entire party raids enemy ships for treasure

August 19, 2009 | Unregistered CommenterIron Raven

hmmmmm underwater raid?!?!?! Think about it people

August 19, 2009 | Unregistered Commentertaz

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>