The Weekly Wrap Up: 12/13/08
Project Lore's favorite wrap-up artist Alexis Knapp tells you everything you need to know about this week's Project Lore. And of course, one lucky viewer get's their quesion answered by one of the Project Lore guys. Stay tuned and find out who it is in this week's wrap-up.
Reader Comments (37)
I was just wondering if you guys could make an appearance at the New York Comic Con in February. I would really like to meet all of you because I'm a huge fan but I live in New York and don''t have enough money to fly to California.
P.S. What spec is better for a mage.
There was a hat?
To Ghosthawk,
If you're gonna bitch, about how these guys are playin or what they're showin, in an essay for all others who happen to read this brush up on your American Grammar. I say American because we Yanks don't speak to well compared to Brits.
Broken English doesn't work too well when you try to bash.
I lost probably half my IQ points before finishing thee read, granted I aint got many to b'gin with. Jist my opinion.
Edit: Keep up the great work guys, Love the show
Alexis: SOOOOOO Hawt!!! Want to touch the hiney.
Dear Twest,
http://dictionary.reference.com/browse/hypocrite
Has it ever occured to you that perhaps, just perhaps, the guys are not doing their best because it's entertaining when they screw up?
Seriously, where's the enjoyment in a "perfect" execution of a boss? You need conflict, you need angst, you need failure, you need humour.
Of course Zand needs to tell his pet to go passive... he's freakin' lvl 70+. It's not his first day playing WoW.
(Jeff... well... Man if you're just messing around, you have me totally fooled. But you've still got the skills to keep me watching).
You honestly believe that these guys all have sub-par IQ's? They're entertainers, they're trying to entertain you?
Are you not Entertained!?!
Is it me or does the feed quality (iTunes, Zune) episodes look horrible compared to the streamed video on the site? Any chance of upgrading the feed quality?
Id like to comment on the kill order mentioned in this video. From what i gathered, it was said that you normally tank and kill melee NPCs while crowd controlling the caster NPCs. I've found that as a Warrior Tank, i take far less damage overall if i kill caster NPCs first while either crowd controlling or AOE tanking melee. My reasons:
1) Armor has no bearing on spell damage incoming. This tells me that Caster NPCs will inherently hit me for a higher percentage of their damage output. While AOE tanking as a warrior is never really a blast, letting melee tink on my armor works out well while i focus on a caster, bing able to concentrate on stunning him with skills like Shield Bash, Concussion Blow and shockwave. Depending on your group, most casters in WoTLK can almost be stun locked until dead, completely neutralizing them.
2) Caster NPCs can be tricky to crowd control. While things like sheep, hex, and repentance are set and forget crowd controls, hunter traps can be a little hard to get right. Having hunters trap melee targets, ensures that the hunter will be able to pull said target to him with a distracting shot.
3) When crowd control IS used, ive found that its easier for my DPS to remember to reapply CC when they can, if their CCed target is charging at them with giant axes. It tends to wake their brains up if you know what i mean.
Just my two cents.
Elacou,
Dragonmaw (Alliance)
To Elacou -
What you are trying to say is that you think it's better to have a caster / melee'er on you as skull and x first, correct? If the caster is a single target caster than that way would be the best to take them down; however, if they are AoE casters, I think it would be easiest and less of a strain to take down the melee and then the casters.
As for kill targets, the people I group with tend to use the same ones that the PL time use. Only difference is that we use triangle as sap instead of star.
Kill order for my group is usualy Skull, X, and then from that point you want to take out the mobs that can't be re-cc'd like saps, or traps depending on the amount of CD left on the hunter, and then you want to take out the mobs that can my repeatably CC'd like the sheep and/or banishes.
The reason us tanks prefer to crowd control casters over melee is because they are hard to pull to where you want them, unless you line-of-sight pull them, and even then it doesn't always work because someone in the party (especially if you're in a pug) usually starts to dps it before the mob is positioned with the tank.
So, for example: A group of 3 melee and 1 caster is pulled by a warrior tank. The mage in the party sheeps the caster, the 3 melee run to the tank who thunderclaps thems and proceeds to hold aggro. Kill the three melee (usually skull then x then unmarked).
It just makes things easier for the group as a whole...but if you're a death knight tank you're laughing because you can Death Grip the caster, the melee run to you, the rest is cake. :)
hehe ye its only if the group is sucky sucky sucky geared you possibly need CC..
Its a shame tho, cause too easy isnt that fun -.-
Skull-kill 1st
X-kill 2nd
moon-mage-whatever
Triangle-shaman-whatever
Star-rogue
Square-hunter
Purple triangle-dk
Condemn-Pally or whatever is left
That's what i do