Azjol-Nerub
Azjol Nerub consists of two separate instances, and the first part takes on the name of the entire area - Azjol Nerub. It is a level 72-74 instance located in western Dragonblight, and it contains mostly undead Nerubians along with some spiders. Azjol Nerub is one of the shortest instances in Wrath of the Lich King, thanks to two gauntlet type encounters and very little trash. Three bosses await adventerures who enter, and like all Wrath of the Lich King instances, Heroic mode is unlocked simply by being level 80.
Azjol Nerub is a very straight-forward instance. There is essentially only one way to approach the instance, and that is head on. From the entrance heading down into the instance, groups will encounter two pulls of three nerubians each. The skirmishers tend to drop aggro often, so be sure to kill them first in order to save your healer and dps. Once you kill the first two pulls, rest before the boss event begins. Once any group with a Watcher is pulled, the next watcher's group will automatically come after a short time, followed by the third watcher, and finally the boss. Be aware of this when approaching the first room.
Once Krik'thir the Gatewatcher is dead, you'll be heading straight into the next boss' gauntlet event. This gauntlet begins with pulling the single group that is at the bottom of the webbing, so head down the bridge, turn around on the webs, and get ready. Once this group is pulled, two more similar groups will get into positions near where the first group was, so pull them back. This also starts an event where Hadronox begins to climb toward you, so dispose of the three groups of spiders quickly in order to give yourself some time before the boss encounter.
After killing Hadronox, run towards where he came from on the right, and follow the webbing down. There is a hole in the floor underneath the web, so drop down through it into the water below. Climb back up on to the solid ground and head towards the final trash pull of the instance. This pull consists of two hard hitting mobs who also give a debuff to the group that reduces damage output. Dispose of each one quickly and wait for all debuffs to fall off before engaging Anub'arak.
Remove the Curse of Fatigue as much as possible. As long as all of the watchers have been killed on time, this fight is relatively easy as the real test is getting through the gauntlet. When the skittering swarmers show up, AoE them down.
Nothing major here, again the gauntlet is much more difficult than the boss.
Make sure not to stand in green clouds and avoid killing any of the spiders attacking Hadronox, as that will heal him. As with Krik'thir, the main difficulty in this boss is getting through the gauntlet with enough health and mana to survive the relatively simple boss fight.
No major changes on heroic, the same strategy can be used.
The tank should face Anub'arak away from all other players, and when he begins casting Pound, run behind the boss. This will stop a lot of the burst damage and help keep the healer's mana high for the underground phase. Once Anub'arak burrows underground, make sure to round up all of the adds and kill them. During the second and third underground phase, there are poison spitting enemies that are the priority for DPS. Make sure to cleanse the poison if possible, and interrupt the volley that they cast as well. This can be a lengthy fight, so help your healers by avoiding the spikes that come up during the underground phase.
No major changes, but all damage is increased
Azjol Nerub is the kingdom of the Nerubians, who were conquered by the Lich King when he came to Northrend. Nearly all of them have been turned into undead by him, and they are led by their king, Anub'arak. Also inside Azjol Nerub is Hadronox, the offspring of Maexxna, final boss of the Arachnid Quarter in Naxxramas.
Azjol Nerub is a very straight-forward instance. There is essentially only one way to approach the instance, and that is head on. From the entrance heading down into the instance, groups will encounter two pulls of three nerubians each. The skirmishers tend to drop aggro often, so be sure to kill them first in order to save your healer and dps. Once you kill the first two pulls, rest before the boss event begins. Once any group with a Watcher is pulled, the next watcher's group will automatically come after a short time, followed by the third watcher, and finally the boss. Be aware of this when approaching the first room.
Once Krik'thir the Gatewatcher is dead, you'll be heading straight into the next boss' gauntlet event. This gauntlet begins with pulling the single group that is at the bottom of the webbing, so head down the bridge, turn around on the webs, and get ready. Once this group is pulled, two more similar groups will get into positions near where the first group was, so pull them back. This also starts an event where Hadronox begins to climb toward you, so dispose of the three groups of spiders quickly in order to give yourself some time before the boss encounter.
After killing Hadronox, run towards where he came from on the right, and follow the webbing down. There is a hole in the floor underneath the web, so drop down through it into the water below. Climb back up on to the solid ground and head towards the final trash pull of the instance. This pull consists of two hard hitting mobs who also give a debuff to the group that reduces damage output. Dispose of each one quickly and wait for all debuffs to fall off before engaging Anub'arak.
Krik'thir the Gatewatcher
Abilities
- Curse of Fatigue - Damages and slows all nearby enemies
- Frenzy - At low health, his damage and attack speed increase
- Summon Skittering Swarmer - Periodically summons many small adds that can easily be killed with AoE
Strategy
Remove the Curse of Fatigue as much as possible. As long as all of the watchers have been killed on time, this fight is relatively easy as the real test is getting through the gauntlet. When the skittering swarmers show up, AoE them down.
Heroic
Nothing major here, again the gauntlet is much more difficult than the boss.
Hadronox
Abilities
- Acid Cloud - creates a green cloud on the ground, make sure to avoid these.
- Leech Poison - causes all enemies to be poisoned. If a player or npc afflicted with this poison dies, it heals Hadronox.
- Pierce Armor
- Web Grab - pulls enemies towards him
Strategy
Make sure not to stand in green clouds and avoid killing any of the spiders attacking Hadronox, as that will heal him. As with Krik'thir, the main difficulty in this boss is getting through the gauntlet with enough health and mana to survive the relatively simple boss fight.
Heroic
No major changes on heroic, the same strategy can be used.
Anub'arak
Abilities
- Locust Swarm: Slows movement speed by 40%.
- Pound: Rears up and smashes down on all enemies in front of the caster within 15 yards, dealing damage and pounding them into the floor for 6 sec. This has a cast time and can be avoided by the tank.
- At 75%, 50%, and 25% health, he will dive underground.
- Impale: Used while underground. Spikes shoot up from the ground, knocking players up in the air and causing damage.
- Also while he is underground, nerubians will enter the fight from the bridge that you entered on. Once the adds are dead, he will reemerge.
Strategy
The tank should face Anub'arak away from all other players, and when he begins casting Pound, run behind the boss. This will stop a lot of the burst damage and help keep the healer's mana high for the underground phase. Once Anub'arak burrows underground, make sure to round up all of the adds and kill them. During the second and third underground phase, there are poison spitting enemies that are the priority for DPS. Make sure to cleanse the poison if possible, and interrupt the volley that they cast as well. This can be a lengthy fight, so help your healers by avoiding the spikes that come up during the underground phase.
Heroic
No major changes, but all damage is increased
Lore
Azjol Nerub is the kingdom of the Nerubians, who were conquered by the Lich King when he came to Northrend. Nearly all of them have been turned into undead by him, and they are led by their king, Anub'arak. Also inside Azjol Nerub is Hadronox, the offspring of Maexxna, final boss of the Arachnid Quarter in Naxxramas.
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