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New Isle of Conquest Details Emerge!

Blizzard released some more information on the new battleground that will be coming out in the 3.2. The first thing to really notice is that it is a return to form, of sorts, to the 'bigger' battles. With the release of WotLK we saw the release of Wintergrasp which is only held back by how many players the server can handle (which had a recent change to hopefully alleviate that), alongside the new battleground Strand of the Ancients which was a departure from the typical BG with the inclusion of vehicles.

With Isle of Conquest Blizzard is opening a battleground that will support 40 on 40 player battles (the same as Alterac Valley holds). Siege weapons will make an appearance of course (SotA, Wintergrasp), alongside capturable locations (AB, EotS, SotA) which will open access to bigger and better siege weapons. One of the more interesting new vehicles is the Glaive Thrower which sounds as if you can assault the keep walls with it, or load up some friends and shoot them over the walls to engage the enemy directly!

The system overall for this battleground seems to be very similar to the new design of AV in that the reinforcements are tied to how many people have died on your side in the battleground. I'm sure this is to prevent those epic seven hour AV sessions that were had before many of the initial changes (oh the good old days).

But enough of me talking about the new battleground, why not check out the details Vaneras over at the WoW Europe Forums posted:
An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.

Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?

Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).

Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?

Reader Comments (29)

FIRST!

June 12, 2009 | Unregistered CommenterFirst

^ no one cares

June 12, 2009 | Unregistered CommenterShala

I'm rather cautious about this new battleground. It sounds decent, but the experience largely depends on how the players come together. I mean, if it's just another AV (except with vehicles) where the Horde in the Shadowburn battlegroup decides that zerging -- and only zerging -- works, count me out. I don't want to have to keep explaining that, yes, you do need defense and some other strategic spots to have the best chance at winning.

June 12, 2009 | Unregistered CommenterAlayea

sounds cool to me

June 12, 2009 | Unregistered CommenterDarrow

ok now that i've read the story (something which some people don't do just to make a stupid "first" comment) This BG sounds really fun, and being someone who doesn't pvp very much, I will surely give this place a few rounds. Commando Airbourne Strike Teams? Awesome!

June 12, 2009 | Unregistered CommenterShala

@Alayea

It seems like there may be no way to Zerg, though I wouldn't count out people's ability to find ways.

Granted, we don't know the full details and what the map actually looks like, but it seems to me that you have to attempt to take over these resources so that you can build vehicles that will get your guys over the wall (either by using a catapult or dropping them from the airship). Only then can you blow up the front wall and let your ground forces trample all over the enemy's keep.

I do hope that's the case, and that there's not some easy way to circumvent these mechanics.

June 12, 2009 | Unregistered CommenterAmatera

If they plan to release a battleground with airships, it makes one wonder if they plan to do they same with WG....

June 12, 2009 | Unregistered CommenterKillimanjaro

EPI FAIL how babout something new instead of combbining allready existing once i hoope thier is gointo be some sert of new way of conguaring them i mean come on a little bar in the right hand corner with bloo space a gray space and a red space and the arrow moves between the 2 is as lam,e as it gets

June 12, 2009 | Unregistered Commentercocopuff

I think there next BG shouldn't be a capture the flag or take over places or even kill a final general. I think it should be one giant battle like 75v 75 in an open area no prisoners and no mercy. Also for the BG mak eit like 5 marks instead of 3 because of the amount of killing.

June 12, 2009 | Unregistered CommenterSpwany

75v75 do you realize what kind of lag that would cause i think warsong gulch is one of the coolest BG they ever and i defently hink that blizz should incorporate i in the new dungeon

June 12, 2009 | Unregistered Commentercocopuff

boy am i looking forward getting bombed from above me not being able to do anything and the flying over gates is just bogus i just know people are gointo take advantage of it i think the onl way to get it should be to blow open the door and give them allitle more healpjh its redicilopus how easy it is to break though the gates

June 12, 2009 | Unregistered Commentercocopuff

First of all, holy crap cocopuff learn to spell and second of all this sounds realy rediculously fun the airborn ships reminds me of the two ships over icecrown and parachuting down to the enemy base AND using ariel units thats just awsome I know im going to enjoy this very much:)

June 12, 2009 | Unregistered Commenterpete

Sounds awesome, parachuting off the airborn ships and into the enemies keep? This is going to be awesome. I see many 40 v 40 battles ahead. I also see alot of lag. Imagine it lots of vehicles, airship, cannons etc, players, people parachuting, ...actually fuck the lag this sounds so awesome. Obviously they will now expect you to turn in Isle marks of honor etc for PVP gear. But I wonder if they will still have AV marks of honor needed?

June 12, 2009 | Unregistered Commenteronthebuses

NO

June 12, 2009 | Unregistered Commenterhachelin

@cocopuff:
learn2English

I like the sound of this new BG, and it would be cool to have some sort of mechanism in place to drop the front wall so you could possibly have a team of rogues (or something) go in, disable the wall, then have the whole force rush the base and kill everything! Sounds like fun! :)

June 12, 2009 | Unregistered CommenterOmmadon

@pete:

How ironic, telling someone to "learn to spell" and then you go ahead and spell "ridiculous" incorrectly ("rediculous"). If you're going to tell someone to learn to spell at least proof-read your own comment.

I've always liked siege style battles in most games, so this new battleground sounds very enjoyable. :>

June 12, 2009 | Unregistered CommenterRyan

This Bg sounds awesome to me in about every sense being able to drop down from the airship like the military and start wreaking havoc on the inside just....god makes me want to forget all about my raiding progress I have made and go all out PvP oh and @ cocopuff bout getting bombed from above and being helpless sure blizz will make AA turrets or change the pitch of normal turrets to destroy the airship.

June 13, 2009 | Unregistered CommenterArchillon

@ryan:

Compared to cocopuff who made multiple spelling mistakes and then to pete who only made one Its not really worth pointing out in the majority of your comment that he spelled one word wrong. Also unless there is multiple obvious spelling mistakes in a comment no one really cares to proofread it's a waste of time.

June 13, 2009 | Unregistered Commentersam

new bg sounds good, and the best part of it being less chance of the teams being lopsided.

June 13, 2009 | Unregistered CommenterAtlas

unless blizz puts torrets at every step they wont help shit or spend the whole BG in a siege vehicle their is no safety from the constant bombing this is gooingto be hard to manage they tend to screw up alot on this kind of stuff i'll get excited when i see it

June 13, 2009 | Unregistered Commentercocopuff

I think this new BG will be just AWESOME! Lag will not be a problem, since it's a controlled number battle we have here, and, probably, the territory will be huge. Siege battles are cool, but I'm really excited to see the "mano a mano" fight inside de keeps: player vs player and player vs general; this will probably be one of the best BGs ever, and take some people out of WG!

June 13, 2009 | Unregistered CommenterWittgenstein

ma am gointo injoy syaing i told you so he this whole thing blows up and not in good way

June 13, 2009 | Unregistered Commentercocopuff

Did they say the oil derrick when captured has a continuos flow of honor?
*drools*

June 13, 2009 | Unregistered CommenterDecado

blizzard will incorporate something like anti-aircraft guns so you can shoot down the aircraft carrier or something like that

June 13, 2009 | Unregistered CommenterChristian

@ All whiners

FFS the thread is about discussing the new bg not bitch on how words are spelled.

June 13, 2009 | Unregistered CommenterVoíd

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