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BlizzCon 2009: WoW Preview Panel

We're back for the Preview Panel! Amatera will be hosting.

12:32: The panelists are being introduced. A huge portrait of Deathwing was on the screen.

12:34: Talk of how they approached Lich King, with Arthas confronting you throughout the expansion.

12:35: Deathwing was originally supposed to be the protector of the earth. Metzen is mostly talking about his background right now, much of which can be perused by going to Deathwing's WoWWiki entry.

12:38: "[Deathwing's] a nutcase." The corrupting power of the Old Gods has gotten worse, so he's essentially more insane than before. Deathwing has awoken from the earthen elemental plane, Deephome, and his "explosion" into the world is what causes the cataclysm. All manner of destructive forces have reshaped Azeroth. No corner has been left untouched (except, Metzen jokes, Westfall).

12:40: Deathwing's emergence has also "brought up" the other elemental planes. We will be visiting them.

12:41: Concept art is being shown on the screen. Now onto Worgen.

12:42: They wanted to have a more "monstrous" race for the Alliance (much like they wanted the Horde to have a "prettier" race with the Blood Elves).

12:43: The "Worgen Curse" afflicted Gilneas much like the Scourge did the rest of the world.

12:44: The question: "Are the Worgen from somewhere else or somewhen else?" They're kind of like the "Wolverine of the Alliance" in terms of personality and fighting strength.

12:45: On the show floor, you'll start at Level 6 for the Worgen and Goblins, so that they can preserve the surprises found in the Level 1-5 content of the starting zones.

12:46: On to Goblins. The ones you play as (the ones that are part of the Horde), are only a certain faction of the race. Their starting area is the Lost Isles, off the coast of Kalimdor, between Azshara and Durotar. There will be Wrathgate-style cinematics for both the Goblins and Worgen.

12:47: The specific faction of Goblins: Bilgewater Cartel.

12:49: Dark days ahead. Horde likely impacted more than Alliance, will need "comic relief" (aka little green guys). The Goblin mount is a sweet-looking race car.

12:50: Portrait of Thrall and Cairne rescuing Horde babies after the upheaval. Metzen says there are tsunamis, tidal waves, volcanic trenches, neverending storms, etc.

12:51: Arthas' will "get what's coming to him," but it leaves both the Alliance and Horde drained, which causes extra stress during the events of the Cataclysm.

12:52: After allowing the Alliance and Horde to work together during Burning Crusade, they decided they wanted to bring the element of war back into the universe. Wrath was all about ramping that up. Orgrimmar NOT shown as destroyed, but as being reinforced by dark iron. Onto the new features.

12:54: Level 85 is the confirmed cap. A lot of effort went into redoing 1-60 zones, but they also wanted to bring in more end-game content than ever before.

12:54: Worgen will have "Dark Flight," sort of like a Sprint ability. They show a Worgen dressed in battle armor (in-game), looks badass. Worgens won't be Paladins or Priests. All other classes open currently.

12:55: Goblins will have "Rocket Belts." These can be offensive, but also defensive. You can "disengage" from battle by rocketing forward, sort of like Blink. Most of these things will be detailed in the Class Panel.

12:58: 7 NEW zones, in addition to reworked content. Hyjal. Uldum. Lost Isles. Gilneas. Vashj'ir (new underwater sunken city). Twilight Highlands (around Grim Batol). Deepholm, the Elemental Plane of Earth. Updated quests, art, and items for classic world.

1:00: Guild Advancement System - level up your guild for new perks. Will be more detailed in the Game System Panel. There will be 20 Guild levels. Advanced by doing all the usual stuff (battlegrounds, raids, dailies, etc.). There will be a guild talent tree, which will give access to things like mass resurrection, less durability loss after raids, and reduced or free repairs.

1:01: New class/race combos. Just to spite everyone, they show Tauren Paladins first (Holy Cow!). Gnome Priest. Dwarf Shaman (shown in some magma-looking armor). Now phased terrain.

1:03: The world will be able to change as you play through quest lines. Shows a coastline flooded in three distinct phases.

1:05: Archaeology. You can scout ruins for artifacts and study them. Then you take them to different factions that can help you advance along the "Path of the Titans."

1:06: You'll get 5 new talent points, but the trees will not expand (this does not mean we won't get new talents, they just won't go past the current range). Path of the Titans makes up for that. There are multiple paths, but they are not restricted to class. There will be new abilities and passive bonuses in each path.

1:06: The Mastery System will streamline the existing talent tree. They will preserve more "fun" talents, while taking basic power boosts out. Many new dungeons, creatures, quests, items, and so on. Now more detail on those parts of the game.

1:07: Each and every zone in classic Azeroth will be affected, though some clearly more than others. Five of the new zones will help you level from 78-85. The two starting zones will actually go from 1-15. Also, flight everywhere. No silly restrictions this time around.

1:10: Multiple scales of change (i.e. Elwynn might get new quests and whatnot, but Barrens will be sundered in two). New leveling paths. Examples are shown. Hillsbrad 20-25, Arathi 25-30, Hinterlands 30-35, Western Plagueland 35-40, etc. These changes are two sweeping to note right now, but Southshore is gone from Hillsbrad!

1:12: We are now looking at The Barrens. There is a gigantic, lava-filled scar down the middle. Parts of The Barrens are now regrown via the Wailing Caverns. Desolace has cracked open, bringing in water flows, which actually revitalizes nature in that area, as well.

1:14: Auberdeen in Darkshore is destroyed, the people move north to a new camp. There is a new Horde encampment on the strand near Blackfathom Deep. Stonetalon looks crazy. The Charred Vale now has lava floes running all over it. Azshara is the new Goblin 10-20 zone. The Goblins have turned the mountains into a quarry.

1:15: Undercity features new art above ground, and Stormwind as well, so they you can fly over them. Now onto the new zones.

1:15: Vashj'ir and Hyjal will be the first leveling zones and they will both flow into Deepholm. Then to Uldum, and finally Twilight Highlands.

1:17: Vashj'ir, as the name might imply, is the homeland of Lady Vashj. There will be a gateway to the Water Elemental Plane of Abyssal Maw here. 2 dungons within it. There will combat underwater, but it will feel just like doing it on land.

1:18: There will be underwater mounts, many will be normal flying mount speed. Concept art of Vashj'ir. The zone will be colorful, featuring coral reefs, kelp, Naha architecture, the usual underwater stuff.

1:20: The entrance to Deepholm will be where Deathwing exploded back into the world. The Temple of Earth will be a key area in Deepholm. You'll see the Twilight Hammer faction everywhere, since they're servants to Deathwing. Deepholm will be the biggest zone in Cataclysm. It's an interior zone, but the cave is huge, and you will be able to fly around inside of it. Deepholm will be the central hub area, and it will have portals to most of the other new zones. Deepholm looks, well... underground. There is a large crack in the ceiling, which is presumably the entrance.

1:23: Uldum will have two dungeon areas. There's a huge river running through it, with temples created by the Titans. A Titan machine has kept an illusion over the area, but the Cataclysm destroyed it, revealing the existence of the new zone. Brann Bronzebeard will, undoubtedly, be found here. Rumor is there is a super-weapon here that will figure into the quest lines. Everyone is after it. New creature race, the Tol'vir (stone, cat-like people). They were also created by the Titans.

1:24: Of course, Uldum will be part of the larger Titan storyline. Uldum looks like an ancient version of Egypt. Very desert-like, but with lush oasis-like areas. The temples looks somewhat like pyramids.

1:26: Hey, how about Hyjal? Ragnaros (!) has opened a portal from the plane of fire here and is actively assaulting the land. Cenarius and Malfurion (!) come back from the Emerald Dream to defend Hyjal and the World Tree from Ragnaros. The conflict will be key to the storyline here. Concept art shows Hyjal on fire in areas, and it is up to the players to stop it. Darkwhisper Gorge will be useful for more than just mining now.

1:28: Grim Batol is torn in half by Deathwing's power. This is currently where he resides and it is also the HQ for the Twilight's Hammer. There will be new port towns for both the Horde and Alliance in the Twilight Highlands. The Red Dragonflight will be here, but they need your help. A new Dragonflight, the Twilight Dragonflight will be introduced. This zone still needs the most work. Let's not forget about the dungeons in the Abyssal Maw, either.

1:32: The Firelands - new raid, focused on Ragnaros. Two level-up dungeons in Uldum, The Lost City of the Tol'Vir and The Halls of Origination. Blackrock Caverns, new level-up dungeon in Blackrock Spire. It is completely new, it is NOT a revamp of one of the existing dungeons in the area. Grim Batol will have a level-up dungeon and a raid. Skywall will also be a raid and a dungeon (the air elemental plane). Deadmines and Shadowfang Keep will be Level 85 Heroic dungeons. The dungeons will looks similar, but there will be new fights, new items, and so on.

1:34: They are finishing up with a PvP details now. Tol Barad is a new PvP zone, it is off the coast of the Eastern Kingdoms. There used to be a prison on the island and both the Horde and Alliance want control of it. It will be similar to Wintergrasp, but when there is no fight, it will be more similar to the Isle of Quel'Danas. Control will open up new rewards and dailies for the side that wins. There will be three new Battlegrounds throughout the expansion. The Battle of Gilneas is the first, and seems to take place in the main Gilnean city. There will be new arena maps. People who like to PvP, but hate Arena, will now be able to be rated by playing in Battlegrounds instead.

1:36 And like that, the panel is over. No time for Q&A. Open Q&A tomorrow, as well as PvP details during the Game Systems panel. Thanks for tuning in!

Reader Comments (12)

We'll see Arthas on the next xpac? Nice.

August 21, 2009 | Unregistered CommenterTrion

Oh, wait, or does he mean the WotLK xpac?

August 21, 2009 | Unregistered CommenterTrion

lol i seriously hope the goblin mount is a racecar xD regardless of the fact im going to be making both worgen and goblin, that would make me want to lvl a goblin for sure. worgen first though. they are amazingly sexy.

August 21, 2009 | Unregistered CommenterHoruzumi

Wonder what the worgen mount is...probably a sprint kind of thing, only outside and out of combat though =/

August 21, 2009 | Unregistered CommenterLar

Maybe the worgen mount will be the worgen form, wene your mount of combat you got 60/100%

August 21, 2009 | Unregistered CommenterMezz

8O--------------------------------- gonna be amazing, I CANT WAIT!!!!!!!!!!!!!!

August 21, 2009 | Unregistered CommenterDylan

@Tirion

Just to clear things up a bit, Arthas will not be in Cataclysm. But the fight against him in Northrend will have worn out both the Horde and Alliance.

August 21, 2009 | Unregistered CommenterAmatera

Where the heck are you?

August 21, 2009 | Unregistered CommenteriTZKooPA

this expansion is starting to sound awesome
i wont be playing wow much till its out tho

August 21, 2009 | Unregistered Commentermattyboy

YEAH! TAKE THAT SOUTHSHORE!

finally we'll be able to level in peace in Hillsbrad

August 22, 2009 | Unregistered CommenterKalcifer

@ Kalcifer

WOO!

But, you know...the sad thing is there will still be level 80s in Tarren Mill....killing lowbies...Can someone please explain why its so fun to kill level 30s when your 80? Its rather Annoying. Quit being big ol' meanies.

August 22, 2009 | Unregistered CommenterAshleigh

1:14: Auberdeen in Darkshore is destroyed, the people move north to a new camp.

Auberdeen was already too far north in the zone, requiring 10 minute runs (on foot) to get to quest items/mobs. Why the hell would they move farther north?

August 22, 2009 | Unregistered CommenterRancidPandemic

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