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Is Blizzard Really Short-changing PvP?

We dedicated players can bicker all we want about Arena balance or Rogues being over-powered, but what about the presence of PvP available in the game itself? When you have a game as popular as World of Warcraft, you're bound to attract the ire of the gaming community at large. In my travels around the internet, I've learned that there are quite a lot of people fed up with Blizzard's baby, and one of the chief complaints, next to simply being an MMO, is that it doesn't focus enough on Player versus Player combat.

I suppose this isn't a new argument. After all, the game's been criticized for its "care bear" approach to open-world ganking since before its launch, and, at that point, I can understand why. It stands to reason that the people most interested in the game at the time were those that had spent extensive amounts of time playing through the Warcraft strategy games. WoW offered them a new, interesting, and more intimate way of engaging in the age-old conflict between the Alliance and the Horde.

With so much standing animosity between the two factions, it would be reasonable for your average pre-release gamer to expect copious amounts of wanton bloodshed and for all-out war to consume Azeroth whole. Well, the fight with the Burning Legion mellowed those tensions. The Alliance lost their core leaders and Thrall tried his best to pacify the more chaotic aspects of the Horde. So when it came to retail, the only thing you could do in WoW was to attack someone on the opposite side if they let you, duel with fellow players, and play a silly game of "capture the flag" in Warsong Gulch (though, if memory serves correctly, Arathi Basin may have been available, as well).

Quite the disappointment for some, but a great boon for others. The game's population swelled not only on the brand name, but the number of players who wanted to work cooperatively towards their goals. But Blizzard didn't completely forget about PvP. Instead, they made great strides to make it more and more a part of the game without completely alienating their base. But to this day, the game takes a lot of guff from those who have long-since quit the game or never played it in the first place.

In fact, so heralded is this mythical PvP nirvana, that a lot of people believe that's the only way to make a dent in Warcraft's armor. That its players simply continue to bide their time and play such a "boring" game because a real, honest, PvP-dedicated MMO has yet to come along.

Isle of Conquest... on of Warcraft's most recent PvP additions. Isle of Conquest... on of Warcraft's most recent PvP additions.

The problem is that they have. Guild Wars, Warhammer, Aion. Countless other Korean MMORPGs. More games than I'm willing to list here have used PvP as a selling point to distance themselves from WoW. And yet, its success remains unparalleled in the genre. Now that's not to say that they're bad games or that they don't present a viable PvP option, but rather, I propose, the market for such games isn't quite as big as one might initially think. After all, not only are these games competing with Warcraft, but also games in other genres: Call of Duty, Unreal Tournament, HALO, Gears of War, Madden, Street Fighter, Super Smash Bros., Starcraft, Warcraft 3. Taking a quick look at the pro circuit will allow you to see what sorts of titles are dominating the competitive gaming scene at any given moment, and MMOs are curiously absent... aside from, ironically, Arena play in WoW.

In my experience, the vast majority of competitive gamers prefer instant action, as opposed to the typical need to grind to a certain level to even start playing seriously. Now here is where WoW excels: it's got some excellent PvE content to pull you along, making that grind more or less worth it (at least the first time through). PvP, even if it isn't in its ideal form, is layered on top of that core structure. But some people maintain that the game simply doesn't go far enough.

Really?

Currently, you've got your choice of six different Battlegrounds, an extensive, rating-based Arena system, and World PvP objectives like Wintergrasp (and, to a lesser extent, Venture Bay, Halaa, and the Bone Wastes as the next most popular locales). The next expansion will add ratings to Battlegrounds, three brand new ones to fight in, the Tol'Barad PvP zone, and most certainly several unrevealed Arena maps, to boot. I contend that the sum total of World of Warcraft's PvP content eclipses that of  nearly any competing MMORPG. Is it as integrated into the game as it is in other titles? Perhaps not, but that's splitting hairs. If a game's PvP is restricted primarily to certain zones, regardless of whether or not they are physically connected to the core game world, I don't think it's any different from the way Battlegrounds are set up.

And, of course, there's always rolling on an open PvP server if that's the way you really want to play the game.

Blizzard may have shifted their focus to PvE content early on, but I think that the concept of PvP in Azeroth has come back in a very big way. With those old conflicts rising once again, both the Horde and Alliance marching to war against each other, even with a greater threat looming, I think the game's potential for competitive player combat can only become greater. So, I ask you readers: Is Blizzard really short-changing PvP? Have you been satisfied with the amount of content added, or do you think other games have succeeded at competing on this front, offering a better, and supposedly more comprehensive PvP experience?

Reader Comments (8)

The PVP has been getting better over the two expansions but for the people that don't have time or care to raid, I think they will always want more. I'd love to have 10-15 battlegrounds to choose from personally. Because it would just be like choosing different maps to play on in SOCOM or COD, or HALO.

September 8, 2009 | Unregistered Commentermothy

it is fun to explore and fight in new BGs, but what is going to happen to Concerted Efforts repeatable quest?its going to take hours to grind marks to turn in a lot at once.

September 9, 2009 | Unregistered CommenterNick

I used to play arena alot in TBC. My interest in it have in Wotlk been decreasing by tons. I think so mostly because many classes are unbalanced to eachother. Also because the damage output of some classes are so high that resilience gear barely matters when (as an example) a Retribution Paladin and a Hunter/Rogue/Death Knight (Death knights have been nerfed which is a good thing :D) pops everything and just devaporize you in less than 2 GCDs.

But its not ONLY a bad thing, theres nowadays an opportunity to use setups that was well kind of crap in TBC. And the Warrior/Resto Druid 2v2 setup is not that overpowered as it was in TBC.

I loved to play arena back in TBC and hope i can get my motivation for it again.

This is just my opinion and doesnt make it true facts.

September 9, 2009 | Unregistered CommenterLongrage

I have played for over 4 years, and I've leveled four characters to 80 with PvP as the goal in mind. I quit for Aion. Not because Aion is supposed to be PvP based, but because WoW's PvP in my opinion is way, way, way to heavily based on burst damage. You don't have even matches. Classes are not remotely balanced.

Personally I think WoW is a PvE game with a little PvP thrown in there. They are adding more PvP, and it was great to be sure. I loved all the PvP choice, and I enjoyed arena until I realized I couldn't stay alive for more than two seconds. Until the burst is toned WAY back from DPS, PvP won't be a fun experience.

September 9, 2009 | Unregistered CommenterXplaced

For the record: Alterac Valley, then Warsong Gulch, then Arathi Basin.
Wintergrasp is what Alterac Valley was supposed, but limitation on the starting technology, faction imbalance, and development time forced AV 1.0 to be a little less than stellar. It got instanced to force fair teams instead of being a persistent world PVP like Wintergrasp. Games lasted days instead of minutes. There were a handful of PvE objectives in addition to the PvP objectives. It was chaotic and sometimes awesome.
Warsong Gulch wasn't supposed to exist. It was created as a side project by some of the developers and was so loved internally (except by the guys that designed AV) that it got polished added to the game. Arathi Basin was the result of all the learning from Alterac Valley and Warsong Gulch, and still feels to me to be one of the best battle grounds.
I seriously doubt that the game will ever be able to capture the Tarren Mill Southshore Tug of war that used to happen on all servers prior to Battlegrounds. PVP was definitely an afterthought though. The game wasn't balanced for it at all and the attempts to balance between PvE and PvP haven't really worked. In 1.0 if a raiding guild got bored of raiding they could drop into a BG and steamroll anyone without breaking a sweat due to have item inflation worked in 1.0 and how the PvP mechanics didn't account for it.

September 9, 2009 | Unregistered CommenterGaudim

PvP in WoW died the day they released the battlegrounds, farming in Felwood and Winterspring used to be a gankfest then the awsome fun of BRM and the epic SS TM tug of war.

September 9, 2009 | Unregistered CommenterBloogster

@ Bloogster

YESH TM vs SS was the most awesome thing ever.. the alliance always outnumbering the horde.. then somehow we'd push the ally back.. only to get whooped by the massive amounts of players and npcs.. and itd go on all day.. then. there were the 6 hours AV with Korrak at Snowfall GY, and the Ice and Nature lords actually owning.. kiting the elites to Vann, getting owned by the gryphon riders.. being one of the first warriors on the server to get exalted and buy the 2H mace.. and FINALLY reaching Blood Guard b4 having to stop playing for a week and go back to Stone Guard.. THAT was the fun pvp i loved..

September 9, 2009 | Unregistered CommenterShnoo

i play wow since it started, and i only love palying pvp, i must addmit that the pvp got better the last months, but im a solo player, and because of that i never get good weapons, and that pissed me off cause a new player that has some friends go to ulduar and in 1 month he has better gear then i can ever get in 1000 pvp games.. he come to bg's and has better gear then me, its a sad joke accutally, i play everyday pvp and he after few runs get better gear then me..

i dont mind making it hard to get, like 100 token of each faction, 50K kb, or what ever they think is right just please let us get weapons in pvp. i remind that i can only play solo. that means no arena also.

best regards.

September 9, 2009 | Unregistered Commenterwolverin

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