Entries by pixiestixy (142)
What's Your First Frost Emblem Purchase?
ICC Dungeons and Raids: Crowd Control Makes a Comeback
I've only gotten into dungeons and raids since the release of WotLK, in the age of brute-force smashing your way through groups of elites, without much planning or group coordination beyond who tanks and who heals. Alright, maybe it's not exactly that cut and dry, but crowd control definitely hasn't been as huge of a deal in WotLK as it once was. That last couple of weeks have changed that. If you still want to power your way through a group of five or six elites in the halls of Icecrown Citadel, you'd better be ready to take a beating. If you want to play smart, it's time for you to dig deep into that old bag of tricks and pull out some crowd control. Let's start in the new heroics. The Forge of Souls has several challenging pulls of four to five mobs at once. And they hit -- hard. The Soulguard Adepts particularly can be a pain in the butt with a combination of Shadow Bolts and Drain Life. They're humanoid, so you have CC options aplenty, depending on what classes you have in your group. That also can make the pulls trickier for those AoE-happy groups that could inadvertently pull the mob out of its CC, so be careful of that. The FoS still is pretty easy to power through without the use of CC. But that gets a bit harder toward the end of the Pit of Saron, as you near the final gauntlet before confronting Scourgelord Tyrannus. Two particularly nasty pulls involve taking on five elites at once -- two Ymirjar Flamebearers, two Wrathbringers and a Deathbringer. An effective tactic my priest-heavy groups have been employing is shackling the Flamebearers, who do some heavy AoE damage that can be hard to heal through, and saving them to kill one at a time after the other three mobs. After killing those two groups of five, use the same tactic with the next two big pulls. CC one of the casters if possible, AoE down the big group away from him, then switch your attention once again. Effective, and usually less painful. Unfortunately, CC is tough to pull off in waves of mobs within Halls of Reflection. Especially in heroic, you'll just need a good group - a tank that can employ line of sight and hold aggro, dpsers that can focus fire down targets and keep their composure as the Lich King pursues, and a healer that can keep up with the massive damage everyone will be taking. That's all (whew). The most fun so far for me with CC has been in the first wing of Icecrown Citadel. The spider mobs between Lord Marrowgar and Lady Deathwhisper once again pull in big groups, and with groups of 10 or 25 players, you should have plenty of CC options at your disposal. Unfortunately, I haven't yet cleared past the deathwhisperer (like the ghost whisperer but better) -- so you'll have to let me know where else CC comes in handy. Have fun with it. And make sure to use that rogue to disarm traps! (Another rarely-used ploy in the WotLK's play book). So if you didn't play your class in Vanilla WoW, make sure to take another look through your skills. You may find something really useful that until now you've never used before. Has anyone else also been pulling out crowd control tactics for the new Patch 3.3 content? Are you happy to see it make a comeback?
Wintergrasp, Tenacity and Balancing Factions: A New Fix?

We wanted to address some of the confusion we often see regarding the Battle for Wintergrasp. We will not provide exact details on how the system works to try and avoid abuse of the mechanics, but there is a system in place that can change how the battle plays out. When one faction defends more than the other, the system will give advantages like the ability to use catapults or siege tanks faster to the faction that is on the offensive. On realms where one faction is often able to defend the fortress and the other faction rarely defends, the system tries to help this balance by providing bonuses to the faction that rarely succeeds at defending.So what do you think of this possible fix? And for anyone else has had issues with being on either side of an unbalanced server, what other ideas do you think WoW could use to help solve the balance issue?
Patch 3.3: The New LFG System for Lowbies

I recently started a new character and found out something rather interesting. The low level random dungeon rewards are surprisingly useful, for one, and for a two I got the Ragefire Chasms dungeon. On Alliance side. I'm not sure how many level 15 Alliance can honestly say they've gotten through Ragefire Chasm before the random dungeon, but it's almost pathetically easy now. I should imagine the same applies for Horde and the Stockades.Interesting thought. So I logged into my level 22 blood elf Pixielocks to check out the LFG system on her. And indeed, the first dungeon on the list of the dungeon finder is traditionally Alliance because of the crap Hordies have to go through to get there -- Deadmines. I love the idea of every player getting the chance to see all of the game's content, especially early-on in the game when it can be tough to find a group when players are spread out all over lowbie areas. Instead of spamming the Trade channel, begging to get a run through a dungeon, lowbies instead can queue up and continue about their questing business while LFG does it's cross-realm thing. Once finished, you can go right back to whatever you left of doing. And I'm also a fan of the rewards for doing random classic dungeons -- instead of emblems and gold, characters get experience, a smaller amount of silver and a Satchel of Helpful Goods that scales with level. I am a bit curious about how likely LFG is to put a wide level range into the same dungeon. Razorfen Kraul says it's for level 22-32. Does that mean that my level 22 character could be put in a group with a bunch of level 30s? I suppose it does - and that could be interesting.

WotLK Top 10: Best Boss Battlecries (5-man edition)

10. "Soft, vulnerable shells. Brief, fragile lives. You can not escape the curse of flesh!" Oh, those cuddly vrykul have such a way with words. These ones were uttered by Sjonnir The Ironshaper in the Halls of Stone.
9. "The master surveyed his kingdom and found it... lacking. His judgment was swift and without mercy: DEATH TO ALL!" The first new dungeon makes its appearance on my list. Marwyn in the Halls of Reflection takes all of the Lich King's murderous malice and sums it up well. Out of all bosses here, he seemingly takes a LOT of pleasure out of killing, also telling players things like "Death is all that you will find here!" and "I saw the same look in his eyes when he died. Terenas could hardly believe it. Hahahaha!"
8. "I have witnessed the rise and fall of empires. The birth and extinction of entire species. Over countless millennia the foolishness of mortals has remained the only constant. Your presence here confirms this. My master has shown me the future, and you have no place in it. Azeroth will be reborn in darkness. Yogg-Saron shall be released! The Pantheon shall fall!" The somewhat long-winded Loken in the Halls of Lighting shows his eloquent side with a nice soliloquy. Perhaps he should have put that misguided passion into the heroes of Azeroth.
7. "Tiny creatures under feet, you bring Garfrost something good to eat!" If you haven't been to the Pit of Saron yet, make sure you go soon and pay Forgemaster Garfrost a visit. I like him because he seems not so much evil -- just hungry, enslaved and stupid. Upon bashing his own food sources (which would be you) with a boulder, he yells in disdain, "That one maybe not so good to eat now. Stupid Garfrost! BAD! BAD!"
6. "We fought back da Scourge. What chance joo be thinkin' JOO got?" Gundrak's Moorabi has a point. And a sexy accent. And he gives you a HELL of a time as you try for that stupid-luck achievement Less-Rabi. But he'll die in the end.
5. "You spoiled my grand entrance, rat. Did you honestly think that an agent of the Lich King would be bested on the field of your pathetic little tournament? I've come to finish my task. This farce ends -- here!"Perhaps it's not so much the Black Knight's words that put him on my list, but the mini-event in which he flies in and disrupts the Trial of the Champion. Plus, if you've done any of the Argent Tournament quests, there's some pretty intriguing lore that leads up to his death.
4. "Your heartbeat is music to my ears... I am nowhere. I am everywhere. I am the watcher, unseen." In Ahn'Kahet: The Old Kingdom, Prince Taldaram's vampiric ways and flame sphere ability are annoying. But he invokes the calm and collected exterior of a proper blood-drinker when addressing his enemies.
3. "You invade my home and then dare to challenge me? I will tear the hearts from your chests and offer them as gifts to the death god! Rualg nja gaborr." Another vrykul appears on the list! This time it's King Ymiron in Utgarde Pinnacle, who wants to rip you apart more than any other. His violent nature continues as he screams, "Ranulf of the Screaming Abyss, snuff these maggots with darkest night!"
2. "I'LL PAINT MY FACE WITH YOUR BLOOD!!" Utguard Keep's Ingvar the Plunderer, yet another vrykul, tells us about his creative plans for our entrails. This also has become a great battlecry among guildies (as popularized by Scott Johnson of The Instance) and is just a fun thing to yell at random crowds in Dalaran. It would have been atop my list if not for the appearance of the Lich King in Halls of Reflection. (SPOILERS AHEAD!)
1. "There is no escape! Succumb to the chill of the grave! Another dead end..." How could the Lich King NOT be at the top of the list? This first time you face him in HoR, you’re mostly just running away. But his confident yet totally pissed off manner of steadily following your retreat is terrifying. No, you will not down the Lich King in a 5-man dungeon. You can only run away. A fitting lead up to the battle ahead at Icecrown Citadel, and yet another way for Blizzard to up the tension factor for the climax of WotLK. I can’t wait to hear what he has to say at the very end.
Pre-Cataclysm: Roll What You've Never Rolled Before

Patch 3.3: Grind Those Heroics (Again)

- The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
- The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
- Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
- 2 Emblems of Frost for that first random heroic.
- 30 Emblems of Triumph for the remaining 15 random heroics.
- 2 more Emblems of Triumph for the first regular random daily.
- And all that's in addition to one emblem you get per EACH of the 60 heroic bosses.
- Add it up, and that's 92 Emblems of Triumph just for running random dungeons. In one day!
- ...Then, have someone else start forming groups so you can bypass the dungeon lockout period (I wonder if that'll get fixed...)
Patch 3.3: More Fish, Less Driftwood

...in patch 3.3.0 you never catch trash from fishing pools, regardless of skill.I guess that means I don't have to worry about activating my special fishing hat between fishing nodes, since my skill level either way is irrelevant, as long as I aim my cast correctly. It seems like a pretty innocent change. Personally, I'll be happy to be carrying around less driftwood and sickly fish in my bags, and perhaps taking a little less time to complete certain fishing dailies, if I can find the right fishing node. But as expected, there's always a down side to changes as well, and some players on the WoW forums are questioning whether the boost to finding fish is going to drastically change the auction house market for our scrumptious catches. One player suggests that Blizzard takes delight in ruining others' fun by making fishing and the leveling process too easy while they had it harder. Blue PosterWryxian fires back that Blizzard often doesn't know how players will react until they actually make the announcement, so simply talking about upcoming changes isn't trying to trample on anyone's parade. The discussion continues, and Wryxian confirms how the new mechanic will work:
The change coming in 3.3 means that instead of getting a grey item from a pool, you will instead be guaranteed to get a fish of the same type as the pool, irrespective of your fishing skill level. Yes this will mean a character with level 1 fishing skill can fish up a Deep Sea Monsterbelly, for instance. Currently you need around 480 fishing skill to start fishing Deep Sea Monsterbellies from one of their pools. ....Those who enjoy fishing for fishing's sake can do so and get some useful rewards while doing it, or at least stuff they can sell. Those who only level up fishing so they can get high level fish can now get what they want (the fish) without having to put in the time investment first.Looks like both sides have valid points. How does everyone with maxed out fishing feel about the changes? What about those of you, like myself, who are just getting on the boat?
Pre-Cataclysm: For the Horde! (or the Alliance)

Choosing Your WoW Nickname
