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Goblinism 101: Introduction to Supply and Demand

Goblinism 101 connects real-life economic principles with the markets that exist in World of Warcraft. It seeks to teach about capitalism's WoW analogue, goblinism, through examples and stories.

The terms "supply and demand" are terms incorrectly thrown around by a lot of players. I think the average player understands that more supply means lower prices and more demand means higher prices, but many players do not understand changes in supply and demand very well. It's a problem that many beginning economics students have as well, so lets take some time to investigate it.

The first step to understanding a phenomenon is to collect data about it. When evaluating supply and demand of a particular product, economists ask the people selling the product "how many of this product would you be willing to sell at a variety of prices?", and of the consumers they ask "how many of this product would you be willing to buy at a variety of prices?" Using this data, they create charts called "supply and demand schedules". Lets look at a made-up example where we try to evaluate the Primordial Saronite market.

Primordial Saronite is relatively hard to get. It requires 23 Frost Emblems or a lucky drop (and theoretically high roll) in a 25 man ICC raid. As such, it's very expensive. If we asked 100 players who could get Primordial Saronite "how much Saronite would you sell in the next week if you could sell them at 3,000 gold?", we might get an answer like 200 Saronite. If we asked the same question at a lower price point, say 2,000 gold, we might get an answer of around 150 Saronite. Here is a completely made up chart showing a theoretical supply schedule:

Price (gold) Number
3,000 200
2,500 175
2,000 150
1,500 125
1,000 100

 

It is very clear that price and number are directly related. The more you can sell it for, the more people are going to do their daily heroic and farm for this particular good, increasing the number sold.

On the flip side, if we poll 100 players and ask how many Saronite they would buy at 3,000 gold, only really hardcore raiders would take it up and maybe 100 would be sold. At 2,000 gold, it might be slightly more affordable and 150 might be sold. Here is a theoretical demand schedule:

Price (gold) Number
3,000 100
2,500 125
2,000 150
1,500 175
1,000 200

 

The take-away lesson here is that for demand, price and number are inversely related. The cheaper the product, the more will be sold.

So how much will Saronite sell for on average? Well, if it were 1,000 gold, our schedules tell us that we would have 100 wanting to be sold and people would want to buy 200. As an economy, we would run out of goods immediately. If it were 3,000 gold, there would be 200 wanting to be sold and only 100 would be bought. The other 100 Saronite would not sell fast enough and the sellers willing to sell lower would begin to cut prices until every Saronite could be sold. Noone wants to hold onto items for too long, as they lose value over time (more on this in a future post). As such, the market price will reach equilibrium at the point where supply and demand are equal, at 2,000 gold and 150 sold. Any cheaper and there isn't enough Saronite to go around, and any more expensive and Saronite would remain unsold.

Keep in mind that this describes long-term and average behavior. You may still be able to find an uninformed soul who will pay 5,000 gold for a Primordial Saronite, and you may be able to find a bargain.

Next time, we will look at the differences between a shift in the schedules versus a reactionary change in equilibrium price.

Reader Comments (7)

i study business at college and this graph is way easier to understand than the ones i study. thanks for helping me not fail.

February 23, 2010 | Unregistered CommenterDave

Man Heartbourne, when do you get so smart? My brain would understand this but today it can't! Graaa.....uhhh....blech.

February 23, 2010 | Unregistered CommenterReavijijnoo

oh i know those charts oh too well lol...took a beginning econ class last semester and the teacher pretty much pounded them into our heads...also showed s how to shift them etc...first time ive seen one anywhere else lol

February 23, 2010 | Unregistered CommenterLittleraven

And my name IS NOT R E A V I J I J N O O !!!!

February 23, 2010 | Unregistered CommenterReavijinoo

primordial saronite has already lost 65% of patch 3.3 release day value on my server

February 23, 2010 | Unregistered Commenterjp

you got think about how valuable the product is that is another factor of supply and demand right now primordial saronite are going like hot cakes because most players can only attain one PS a week and thats if you decide to spend all frost embems on primordial saronite which most players dont so they turn to the AH for their needs and you would suprised how much people willing to pay for am and if it wasnt for the AH deflators the prices would be insanely high as the value or need of saronite decreases once the tailors the BSers (and i dont just mean teh trade trolls) the LW have had their fill of paterns once players gotten fill on gear and completed or giving up on the legendary axe quest the demand for am drop a like a stone now the amount of saronite on the AH may not change but players will no longer be willing to pay that much for a piece of saronite if you to sell any you are forced to drop the prices that has allways been my interpritation of supply and demmand "dammand" teh independent veriable and "supply" the dependent variable that means the slightest change in dammand means either drop or rise in supply depending on the change in demmand the rise of demmand means more money/gold drop means the opposite how ever the supply has no effect on the demmand or the price another factor is well other players just like in RL in order maximize your chances to make a sell you need to keep prices lower then the rest and when so many players post auctions and each one lower then the last driving the prices way down these are the AH deflators mentioned above then their are the players who use their fortune to plump the prices back up buy out the low priced items then sell am for a higher price or more commenly know as flipping these are the AH inflators and unlike the ah deflators this job can be done by one person with a suffient amount which i dont think any player in this game has or even if they did i dont think blizz would allow a player take control of the AH

February 24, 2010 | Unregistered Commentercocopuff

i love learning about economics through things that i like

February 24, 2010 | Unregistered CommenterTater

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