ICC Rogues' Gallery: Forge Of Souls
Welcome back to the Rogue's Gallery, readers! I know I said that I would wait until the next wing of the Icecrown Citadel raid dungeon was released to update this column, but I figured you might also want a quick run-down of the bosses found in the 5-man instances, as well. I'll be covering them over the next three days, hopefully leading into the release of Patch 3.3, itself.
As you're probably aware by now, these 5-mans need to be tackled in the proper order to progress. You can't access one without having cleared and completed the quests in the others before it, and the first place you must go is the Forge of Souls. The Forge is home to a pair of rather... interesting bosses who oversee the operation of the soul grinders that, well, grind souls. Why souls and how do they grind them? Who knows, but it sure sounds malevolent doesn't it?!
Bronjahm -- Who better to greet you at the doorstep of Icecrown Citadel than the jive-talking, boot-sliding Godfather of Souls? No, not James Brown, but you'd be hard pressed to tell the difference. Well, aside from being able to conjure up a giant storm of spirits, of course. While none of these bosses are going to truly tax players, it's still worth learning some of their tricks, and Bronjahm does have a handful up his sleeves. Everyone needs to be aware of his aforementioned Soulstorm ability, which creates a vortex of ectoplasmic turbulence dealing damage to anybody unlucky enough to wander into its path.
Soulstorm's area of effect is donut-shaped, meaning you want to stay in the "hole" near Bronjahm. This doesn't seem tough at first, but once you're there, he'll start fearing players left and right, sending them uncontrollably into the spiritual spiral. If there's a Shaman in the party, make sure they throw down a Tremor Totem.
Magic-users have even more to fear from the Godfather of Souls, whose heroic-mode skill Magic's Bane will cause anyone with in range to suffer the spell's normal damage plus that equal to half of the player's total mana. This ability should not kill anyone at max health, as it has an upper limit of 10,000 damage (15,000 on Heroic), but it can still cause some trouble.
The last thing you really need to look out for is Bronjahm's Corrupt Soul, which drains health from a random player and creates a gem that the boss can use to heal himself. DPS needs to kill the soul fragment as soon as possible.
Devourer of Souls -- While not quite as "comedic" as the Godfather, the Devourer of Souls is strange in its own special way. Based roughly on the Reliquary of Souls from Black Temple, this floating, three-faced monstrosity is probably one of the weirdest-looking bosses in the game.
As you might assume from the boss' design, she can quickly rotate between several different attack modes, meaning that players really need to be on their toes during this fight and change their strat accordingly. Here are the three principal abilities you need to watch out for:
- Mirrored Soul: The Devourer will place a debuff on players that damages them as they DPS the boss. Unlike similar abilities, it seems that the damage done still hurts the mob, instead of merely being reflected.
- Unleash Souls: A pack of wraiths will be summoned to deal area-of-effect damage to players. The swarm doesn't hurt much, but they can't be targeted either, so it's imperative to run out of range if it becomes too much for the healer to handle.
- Wailing Souls: This laser-like "scream" will sweep the a portion of the room, causing high amounts of damage to anybody standing in front of the Devourer. This ability lasts for quite awhile, so make sure to get behind her and DPS away from the beam while you have the chance.
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