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In-Game Fixes -- 12/16 (Yes, There's More!)

tharonjaHey, guess what?! Bornakk brings us another day of in-game fixes! What is this, the third in a row now? But I know it's better to make sure everything is working right than worry about how many they're pumping out in such an incredibly short amount of time. Changes in this round primarily focus on further shaping up the Icecrown Citadel raid experience, but it's interesting to see how the popularity of the Dungeon Finder system has turned Blizzard's eye towards the old Heroics, giving them fixes and tweaks that perhaps should have come a long time ago. Those come in the form of making the fights with both Ionar and Prophet Tharon'ja just a little less annoying than they were before. While these changes seem like nerfs (and they effectively are), I doubt anyone was having trouble with these bosses before. Just be glad Blizz is allowing you to funnel through them so you can get to that next Random Dungeon run even faster. You can review the changes below:
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted. To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=20677858456&sid=1 12/16/09
  • Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
  • Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
  • Players with the quest “Wrath of the Lich King” will now properly receive quest credit.
  • Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
  • Lord Marrowgar is now tauntable.
  • The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
As it turns out, there is one more change not listed with the rest, and it concerns the Deathbringer Saurfang encounter. The healing effect of his Blood Rune ability is being doubled in order to reinforce the idea that you need two tanks on the boss to properly defeat him:
Deathbringer Saurfang's Rune of Blood has been modified to heal 10 times the amount of damage dealt instead of 5 times the damage. This will make the encounter more difficult if you try to tank Saurfang with just one character. The tooltip does not reflect this change, but it will in a future patch.

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