Entries in cap (2)
Level 80! ... Now What to Do First?
It was a completely magical, fulfilling moment. It was months in the making (actually, considerably longer than I had anticipated, and I did end up losing that bet I posted about a while back, but refuse to pull out my hair!), which made it all the more sweet. That wondrous, level 80 ding. Here at Project Lore, we've followed the progress of several of our bloggers as we reach one of the pinnacle moments of our WoW careers, and cap out a character. For me, the moment came after a much-needed, much-delayed session of dailies in Icecrown. I pushed through the Shadow Vault, Jotunheim, Onslaught Harbor, Ymirheim and, of course, the Argent Tournament before realizing that I had finished my usual rounds and stood at 97 percent through level 79. I couldn't just leave it at that, so I sought out Keritose Bloodblade to finish up a questline I got a while back. I made a quick trip into the saronite quarry to complete An Undead's Best Friend, From Whence They Came and Honor is for the Weak, then alerted my guildies to watch the chat as I handed in each one and saw that lovely, level 80 achievement flash across my screen. So now what? Well, first things first, I equipped my lone purple item from my last venture into the Crusaders' Coliseum. Then, after a quick hearth to Dalaran, I picked up my congratulatory loot in the mail, and took a portal out to Undercity. In the Rogues' Quarter, I got all my skills up to level, cleared my spec (have yet to rebuild it, leaving that for next login) and bought dual spec just for fun. Now, what to do next...? Of course, finishing the respec process is an easy first choice. But beyond that, I still have more questing to complete, rep to grind, loot to find, achievements to earn, professions to level off, and definitely some good raiding to be had. So much to do before the world of Azeroth is changed in the Cataclysm! Level 80 is only the beginning. In the end, I think I'll just continue to take things as they come without any pre-set path. Spontaneity is just a good a plan as any. And I'll let you all know how it works out. So to those of you who have already hit level 80, perhaps long ago, I pose a question: what were your first steps after that wondrous first level 80 ding? Would you choose differently for an alt?
Tanking 101: Stats Part 1: Defense
I got into a bit of an argument with Death knight tank in a PUG raid the other day that make me realize that tanking stats are often misunderstood. This particular tank was convinced that Stamina was the end all be all of tanking stats and that nothing else mattered. This is of course far from the truth, but it got me thinking.
With the introduction of a new tanking class, and the supposed tank shortage in general there are lots and lots of people playing a tank for the first time.
If that’s the case then there lots of people who need to understand tanking stats so that they can gear themselves to be the best tank they can be. With that said I have decided to do a series of blogs discussing the major tanking stats and saying what they mean. Hopefully this will give tanks and non-tanks alike an understanding of what tanks are looking for, and what to look for in a tank!
Today I would like to talk about the stat that everyone is talking about. Defense!
Defense
What is it? Defense is the one that you probably hear the most about. The reason for this is likely because it is the first major cap that up and coming tanks need to hit at level 80. Defense’s role is twofold. First it determines the level at which a mob can critically strike you. Secondly, it adds additional value to your avoidance stats (I'll get more into that next time).
How Much Do You Need? The reason that 540 is the defense cap is because when you reach 540 defense you can no longer be critically hit by a level 83 mob, and by level 83 mob I mean a raid boss. For every level you take off the mob, you can take 5 points off the max required defense rating to remain uncritable. If you are only running heroics then you really only need 535 defense because the highest level mob you will see there is level 82. If you want to be uncritable against a level 80 mob the you really only need 525 defense.
That being said if you want to raid, you need to push crits off the table. So your number one gearing priority needs to be reaching 540 defense.
You probably noticed during the leveling process that the higher your level, the less defense rating you are actually getting from your items. This is because defense scales with level, and you will need a tremendous amount to make sure you are at the cap at 80 if you are still leveling. Think ahead! Crafted gear is a great place to find defense for reaching that cap.
What is The Real World Raid Application? So we’ve pushed crits off the table, but why is that important? When you take a crit you are taking 200% damage. This is very high spikey damage that is unpredictable and hard to heal through. If a crit gets through and you are not topped of (or even sometimes if you are) you will likely die. Raid bosses can often hit for upwards of 10k on plate, it doesn’t take a mathematician to figure out doubling that damage is very bad. If you die the raid wipes and you are an unpopular person... please resist the urge to blame the healers.
So there is a taste of my first Tanking 101 column. This first one is pretty basic, but please let me know what you think. Next time around I will be covering Avoidance, so stay tuned!