Entries in defense cap (1)

Tanking 101: Stats Part 1: Defense

I got into a bit of an argument with Death knight tank in a PUG raid the other day that make me realize that tanking stats are often misunderstood. This particular tank was convinced that Stamina was the end all be all of tanking stats and that nothing else mattered. This is of course far from the truth, but it got me thinking.

With the introduction of a new tanking class, and the supposed tank shortage in general there are lots and lots of people playing a tank for the first time.

If that’s the case then there lots of people who need to understand tanking stats so that they can gear themselves to be the best tank they can be. With that said I have decided to do a series of blogs discussing the major tanking stats and saying what they mean. Hopefully this will give tanks and non-tanks alike an understanding of what tanks are looking for, and what to look for in a tank!

Today I would like to talk about the stat that everyone is talking about. Defense!

Defense

What is it? Defense is the one that you probably hear the most about. The reason for this is likely because it is the first major cap that up and coming tanks need to hit at level 80. Defense’s role is twofold. First it determines the level at which a mob can critically strike you. Secondly, it adds additional value to your avoidance stats (I'll get more into that next time).

How Much Do You Need? The reason that 540 is the defense cap is because when you reach 540 defense you can no longer be critically hit by a level 83 mob, and by level 83 mob I mean a raid boss. For every level you take off the mob, you can take 5 points off the max required defense rating to remain uncritable. If you are only running heroics then you really only need 535 defense because the highest level mob you will see there is level 82. If you want to be uncritable against a level 80 mob the you really only need 525 defense.

That being said if you want to raid, you need to push crits off the table. So your number one gearing priority needs to be reaching 540 defense.

You probably noticed during the leveling process that the higher your level, the less defense rating you are actually getting from your items. This is because defense scales with level, and you will need a tremendous amount to make sure you are at the cap at 80 if you are still leveling. Think ahead! Crafted gear is a great place to find defense for reaching that cap.

What is The Real World Raid Application? So we’ve pushed crits off the table, but why is that important? When you take a crit you are taking 200% damage. This is very high spikey damage that is unpredictable and hard to heal through. If a crit gets through and you are not topped of (or even sometimes if you are) you will likely die. Raid bosses can often hit for upwards of 10k on plate, it doesn’t take a mathematician to figure out doubling that damage is very bad. If you die the raid wipes and you are an unpopular person... please resist the urge to blame the healers.

So there is a taste of my first Tanking 101 column. This first one is pretty basic, but please let me know what you think. Next time around I will be covering Avoidance, so stay tuned!

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