Entries in icehowl (1)
ToC, Other Hotfixes for 9/8/09
Posted by Amatera on Tuesday, September 8, 2009 - 9 Comments Tags: gormok, holy wrath, hotfix, icehowl, jaraxxus, nerf, northrend beasts, relentless gladiator
Maintenance day is always a good time for implementing hotfixes and this one is no exception. Several tweaks and (dare I say it) "nerfs" to Heroic Trial of the Crusader have been deployed onto servers, amongst other things. Here is a run-down of the changes: Northrend Beasts:
- Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off Gormok the Impaler. This bug is fixed in normal mode as well.
- Gormok the Impaler no longer attacks quickly after a parry in any difficulty.
- Increased the amount of time players have to defeat the encounter before Icehowl berserks.
- You have an extra half second to get out of the way of a very angry charging Yeti. Players with high ping rejoice.
- Icehowl will become tauntable. (This particular element isn't hotfixed quite yet, but should be shortly).
- Icehowl takes a bit longer to enter the arena in 10- and 25-player Heroic modes.
- Icehowl takes longer to berserk in both 10- and 25-player Heroic modes.
- Infernal Eruption will now spawn an additional Felflame Infernal the instant the eruption occurs.
- Nether Portal now summons Mistresses of Pain slightly more often.
- For both 10- and 25-player heroic modes, the Felflame Infernals and Mistresses of Pain will spawn a little quicker in the Lord Jaraxxus encounter.
- Relentless Gladiator ranged weapons damage has been adjusted to the appropriate value for their item level.
- Holy Wrath now has diminishing returns and shares this with all other stuns (Blue poster, Daelo expands upon this in an additional post).