Entries in new game mechanics (1)

The Next Expansion: Sacking A Town

Run Ma, It's A Hurricane! Run Ma, It's A Hurricane! The Next Expansion is an ever growing series of articles that focuses on WoW's upcoming third expansion.  The column covers news, speculation and even gameplay mechanics that PL's writers would like to see implemented. The little quip about Southshore vs. Tarren Mill in yesterday's post was no accident.  We've discussed the topic at length in the past and it continues to instill a sense of nostalgia whenever it is brought up.  Unless you were trying to level during those days it was pure fun.  Even most of the lowbies didn't mind, as they got to be a part of the battle (even if it was a small part) and a glimpse of the future.  Occasionally the skirmishes became so large, and the resurrection timers so long, that one of the towns (often Tarren Mill due to level differences of the hubs) would be decimated.  Crushed, destroyed, void of anything but the corpses of the fallen and the invaders who laid them to rest. I've been waiting for a Blizzard sanctioned event since.  No, I don't count Wintergrasp.  What I want is the mix of PvP and PvE that the battles gone bye brought us.  If one side dominated the other than it had an adverse affect on one's ability to continue questing in the area.  Sure, the NPCs respawned quickly, but when the town was completely sacked they'd fall to another blade in a moment's notice.  Not to mention that it was damn near impossible to be questing between the two towns without being ganked. By binding a PvP/PvE area to the Honor system (sacking a town would give bonus honor to everyone involved) the system could be arbitrarily policed.  Upon the battle's completion the town would take time to recuperate.  With nothing to kill, and no honor to be gained the opposing faction would be forced to travel to some other land, giving the losers an opportunity to finish and turn in quests.  Or they could always prepare a counter-attack. Unfortunately some people would deem this as too hardcore, since your leveling could come to a crawl.  So I'll present another scenario along the same lines that wouldn't be PvP oriented, but pure PvE.  One that is a perfect application of Tabula Rasa's invading forces mechanic mixed into the speculated world event for WoW Cataclysm. With the Naga invading local shorelines the citizens of the areas beg for help, anybody's help.  Upon accepting your dispatch you are sent to various shores to clean up the invading forces, driving them back by the dozens.  Despite our best efforts the sea beasts overrun the shorelines, pushing further and further in.  As time progresses the bustling ports of Menethil Harbor, Southshore, Booty Bay and more are taken by the Naga.  With our shipping and supply lines in peril the capital cities have no choice but to attack the Naga's home.  It isn't until we breach their final defenses that the Naga swarm retreats back into the ocean to defend their Queen. Think of it as a reverse Isle of Quel'Danas event.  Instead of us opening up content by reclaiming the island, the invasion's progress (which would be an unstoppable force) would reveal new objectives.  We'd start off with simple quests to collect information and slaughter the early cannon fodder.  Then we would work our way up to Naga Officers (outdoor bosses), staging grounds (5-man dungeons somewhere on the shores) and naval combat (ship to ship battles against the Naga).  The aquatic tyranny would not end until we have breached the Maelstrom and located the Naga hideout.  The bosses and invading force would then return, leaving the land mostly intact. What do you think?  Would you rather the mix scenario or straight up PvE?  Any other ideas out there for a return of TM vs SS style combat?  At least these scenarios would finally make the Local Defense channel actually mean something.

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