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BigRedKitty: Ignorance and Stupidity
One of the perils of doing anything publicly is the risk of being labeled "Stupid". Ignorance we can handle, stupidity not so much. Is there a difference? You bet. Ignorance is the absence of knowledge. How do rogues do an attack rotation? We have no idea; we're ignorant about rogue-mechanics. Stupidity is acting in a manner inconsistent with known facts. We know not to pull aggro from our main tank. If we were to start firing before the main tank has established aggro, we'd be acting stupidly. There is a fine line between ignorance and stupidity and that's "Unconventional". A hunter who melees because he knows no other way is Ignorant. A hunter who knows the proper method of playing a hunter who chooses to melee his way while leveling is Unconventional. So also would be a player who eschews killing mobs while leveling -- known as pacifist-leveling -- or someone who refuses to wear gear while leveling, just for the challenge of doing it. Being unconventional is fine, as long as you don't affect other people without their knowledge and consent. For example, it is known by most hunters that bringing a level seventy-five pet to a heroic instance will be gimping his own damage-output. It is also well known that the fastest way to level a hunter-pet from seventy-five to eighty is in heroic instances. A single heroic Violet Hold will usually give a pet almost an entire level. Bringing a level seventy-five pet to a heroic with the goal of leveling it quickly, but seeking the permission of the rest of the raid before the raid starts, is Unconventional. Bringing a level seventy-five pet to a heroic because you didn't know there are level seventy-nine pets available for immediate taming is Ignorant. Bringing a level seventy-five pet to a heroic and without caring about the feelings of the rest of the raid is Stupid. Personally, we are ignorant about just about everything there is to know about tanking and healing. When we bellow at our tank, "Make more threat!" we are very fortunate she doesn't yell back, "Why don't you, in your infinite wisdom, tell me just how you expect me to accomplish that!" Because if she did, we'd stammer and stutter and exclaim, "Just... you know, get it angry. Hit it, whatever, right? Threat! Do it!" And she'd reach through the Internet and squash us for our ignorance. However we are not stupid, and we know that regardless of how the tank is generating threat, it is our responsibility to not pull aggro from the main tank. Our ignorance of tanking-mechanics can be compensated with our knowledge of hunter-mechanics. How do we compensate for a tank not generating as much threat as we'd like? * Cast Misdirection at every opportunity. * Feign Death before we overtake the tank on the mob's threat list. * Just chill out and decrease our DPS until the tank has a solid threat-lead. If we were to refuse to Misdirect, Feign Death, and reduce our DPS when the tank is having difficulties maintaining aggro, we would not be "teaching the tank a lesson" by intentionally pulling aggro. No, we'd be Stupid. Eliminating ignorance requires two people: an apt teacher and a willing student. Eliminating stupidity is the job of just one person: the stupid one. You can encourage, enlighten, educate, and cajole a person towards not being stupid, but ultimately, it's his decision. But what else can you do? You can learn to differentiate between ignorance and stupidity yourself and react accordingly. Your PUG is having a hard time in Culling of Stratholme because the priest keeps running ahead of the party? Remind him that the paladin tank makes a wonderful Undead battering ram. Teach the priest that standing on top of, or slightly behind, the paladin tank will basically guarantee the priest's survival. If the priest adjusts his tactics appropriately, you'll have eliminated a little ignorance from the game and probably ensured the success of your run. But if the priest says nothing and keeps running amok, you'll know that you're dealing with Stupid and it's time to abandon-party. Ignorance, stupidity, and unconventionality are big parts of Warcraft. Learning to modify your behavior when confronting these characteristics is key to your progression and fun in the game, (and in real life too).