Entries by BigRedKitty (6)
BigRedKitty: Naxxramas Anub'rekhan Movie




















BigRedKitty: Train Wrecker on PTR (Video)











If you've spent any significant time in a crowded area lately - the Auction House, the Wintergrasp portal just before it opens, even a raid's summoning stone - you've probably experienced one of the more annoying cosmetic toys in the game - the Toy Train Set. In case you don't know, it makes everyone in the general area start making train noises for a minute and a half. Currently the only ways to save one's ears is to turn off game sound or to leave the area. But in 3.1, you'll be able to get a little guy to destroy those annoyances with a Wind Up Train Wrecker. How do you like it?
BigRedKitty: New Spirit Beast Found on PTR! (video)














BigRedKitty: PTR Dual Spec Video









BigRedKitty: Ignorance and Stupidity














One of the perils of doing anything publicly is the risk of being labeled "Stupid". Ignorance we can handle, stupidity not so much. Is there a difference? You bet.
Ignorance is the absence of knowledge. How do rogues do an attack rotation? We have no idea; we're ignorant about rogue-mechanics.
Stupidity is acting in a manner inconsistent with known facts. We know not to pull aggro from our main tank. If we were to start firing before the main tank has established aggro, we'd be acting stupidly.
There is a fine line between ignorance and stupidity and that's "Unconventional". A hunter who melees because he knows no other way is Ignorant. A hunter who knows the proper method of playing a hunter who chooses to melee his way while leveling is Unconventional. So also would be a player who eschews killing mobs while leveling -- known as pacifist-leveling -- or someone who refuses to wear gear while leveling, just for the challenge of doing it.
Being unconventional is fine, as long as you don't affect other people without their knowledge and consent.
For example, it is known by most hunters that bringing a level seventy-five pet to a heroic instance will be gimping his own damage-output. It is also well known that the fastest way to level a hunter-pet from seventy-five to eighty is in heroic instances. A single heroic Violet Hold will usually give a pet almost an entire level.
Bringing a level seventy-five pet to a heroic with the goal of leveling it quickly, but seeking the permission of the rest of the raid before the raid starts, is Unconventional.
Bringing a level seventy-five pet to a heroic because you didn't know there are level seventy-nine pets available for immediate taming is Ignorant.
Bringing a level seventy-five pet to a heroic and without caring about the feelings of the rest of the raid is Stupid.
Personally, we are ignorant about just about everything there is to know about tanking and healing. When we bellow at our tank, "Make more threat!" we are very fortunate she doesn't yell back, "Why don't you, in your infinite wisdom, tell me just how you expect me to accomplish that!" Because if she did, we'd stammer and stutter and exclaim, "Just... you know, get it angry. Hit it, whatever, right? Threat! Do it!" And she'd reach through the Internet and squash us for our ignorance.
However we are not stupid, and we know that regardless of how the tank is generating threat, it is our responsibility to not pull aggro from the main tank. Our ignorance of tanking-mechanics can be compensated with our knowledge of hunter-mechanics.
How do we compensate for a tank not generating as much threat as we'd like?
* Cast Misdirection at every opportunity.
* Feign Death before we overtake the tank on the mob's threat list.
* Just chill out and decrease our DPS until the tank has a solid threat-lead.
If we were to refuse to Misdirect, Feign Death, and reduce our DPS when the tank is having difficulties maintaining aggro, we would not be "teaching the tank a lesson" by intentionally pulling aggro. No, we'd be Stupid.
Eliminating ignorance requires two people: an apt teacher and a willing student.
Eliminating stupidity is the job of just one person: the stupid one. You can encourage, enlighten, educate, and cajole a person towards not being stupid, but ultimately, it's his decision.
But what else can you do? You can learn to differentiate between ignorance and stupidity yourself and react accordingly.
Your PUG is having a hard time in Culling of Stratholme because the priest keeps running ahead of the party? Remind him that the paladin tank makes a wonderful Undead battering ram. Teach the priest that standing on top of, or slightly behind, the paladin tank will basically guarantee the priest's survival. If the priest adjusts his tactics appropriately, you'll have eliminated a little ignorance from the game and probably ensured the success of your run. But if the priest says nothing and keeps running amok, you'll know that you're dealing with Stupid and it's time to abandon-party.
Ignorance, stupidity, and unconventionality are big parts of Warcraft. Learning to modify your behavior when confronting these characteristics is key to your progression and fun in the game, (and in real life too).
BigRedKitty: Stretching Our Mind From Karazhan to Ulduar























A long, long time ago, in Stranglethorn Vale, our guild started Zul'Gurub. At the same time, the elite guilds had finished ZG, Molten Core, Black Wing Lair, and were doing AQ20, AQ40 and Naxxramas. We had Dungeon Set 0 and epic PvP gear, they were decked out in Tier 3. There was a huge chasm of raiding experience and gear-level between us and them.
A long time ago, in the Caverns of Time, our guild finished Mount Hyjal. At the same time, the elite guilds had completed Black Temple and Sunwell. We had 4/5 Tier 5 and they were decked out in Tier 6. There was a significant difference in gear-level and raiding experience between us and them.
As of this week, our guild has completed all 10- and 25-man raiding content in WotLK. The only challenges left in front of us are Sartharion with two and three drakes up, and some raiding achievements. The elite guilds have finished the "hard modes," but there is no raid-boss they've seen that we haven't. We are 13/15ths of the way to being totally decked-out in Tier 7.5 gear - they have a better necklace and trinket than we do. They also have the gun from Kel'Thuzad, those rotten {expletive (plural) deleted}. There is no real difference in gear-level, and while they have many more years of end-game content raiding experience than we do, we’ve walked where they've walked in the new expansion, and not years after they have.
So what’s the deal? We've heard over and over that the content is easier.
Bullpucky. We remember our first kills in Karazhan. We remember going to Maiden and being sure it was going to take many hours to kill her. We remember warning the guild that wipes were the price of success. Then, we one-shot her. /kapow!
"Don't move when Flame Wreath is cast!" And if you didn't move, and you had the DPS, you'd beat Shade of Aran. Learning the skill took time, as did getting a high enough raid-DPS, but once the skill was learned, never again did a movement fight cause as much fear. Thaddius in Naxxramas is a movement fight, and people don't freak out about that guy nearly as much as they did about Shade of Aran.
The problem with Karazhan was two-fold:
First, an entirely new population of WoW-players suddenly had access to raiding content, and they weren't used to it.
Second, in a 40-person raid, you can have a screw-up. In a 10-person raid, a single person could easily wipe everything.
So in old-school raiding, the old-school raiders learned to raid as they were "carried" through Molten Core. They made mistakes, they were mostly hidden, and the raid kept on trucking. By the time they got to Karazhan, they knew how to raid and thus breezed through it.
In contrast, a new generation of players learned to raid in 10-man Karazhan, and they learned to raid as they wiped. Karazhan was hard, not because of the difficulty of the content, but because individual mistakes were magnified and the results were much more severe.
Was Gruul or Magtheridon much harder than Karazhan? No, because these 25-person raids required Karazhan-geared people to attempt them. And once you've gotten gear from Karazhan, you probably knew how to behave in a raid. The difference between 10- and 25-person raiding isn't much, the only difference is in specific people learning their specific roles. Once the trick of the boss is mastered, the basic raid skills needed are already known. (i.e. don't stand in the fire or the black circle, don't take aggro from the tank, etc.)
Then we get to WotLK and the new Naxxramas. Is 10-person Naxx easier than Kara was? Yes. Is it because the content is easier? We say No. We say that people crushed Naxx with such relative ease because there were no new skills needed to defeat the place. If you raided Kara, you could raid Naxx. There is no skill needed for Naxx that was not taught in Kara.
And who didn't raid Kara? What percentage of people who are raiding Naxx do you think didn't step foot in Kara? Five percent?
That means ninety-five percent of the people with their eyes set on Naxxramas just had to level to 80, then they'd have the gear and the Kara-learned raiding knowledge to defeat the place. And they did, foshizzle.
So now we have the promise of Ulduar. What's the big scary thing there? Vehicle-mounts for combat. /shudder
What fight do we have right now with something like vehicle-mounts? Malygos.
What raid boss do people dislike the most? Malygos. Why? Phase three - The drakes.
People dislike the drakes because they don't get to play their own class, and because it's a new mechanic. We love Naxx because it's just an extension of Kara. We've mastered Kara, so Naxx is easy. We have never had a vehicle-mount boss before, so people hate learning Malygos.
Defeating one, two, and three drakes-up Sartharion is a matter of gear, positioning, and DPS. All three of these things are easily comprehended by Kara-experienced raiders, and thus three drakes-up Sartharion, while technically a much greater challenge than Malygos, does not inspire the same dread and hostility as Malygos does.
Ulduar is bringing vehicle-mount boss fights to an entire new level, like it or not. What are you going to do about it? Are you going to farm Naxx for fun and profit? Are you going to go for the hard-mode achievements and beat 10-person Sartharion with three drakes up? Or are you going to practice your vehicle-mount combat skills in Malygos?
Just as the Aces High! daily is practice for Malygos, so is Malygos himself practice for Ulduar. If you have the choice, we recommend you get your happy little tuckus out to Borean Tundrea every week, do both 10- and 25-person Malygos, not so much for the gear, but to get used to the dynamic. The skills you learn in Malygos are going to prepare you Ulduar, just like Kara prepared you for Naxx.