Entries in Karazhan (13)
Deleting Old Content: Missing It The First Time
I play a lot of video games. Since 2008 rolled into 2009 I have conquered worlds, become a demigod, twisted my brain, shot an ostentatious amount of bullets, dismembered countless meatsacks, heard more four letters words than I care to admit and even created an army of plants to defend against zombies. Dozens of titles have fallen before me, and I plan on completing dozens more. Even though I play like a fiend - much to the chagrin of TV and movie advertisers - I still miss my fair share of video games. Metal Gears, God of Wars, Zelda, Halos, Final Fantasies (still not final!), even Mario; I've missed one or more titles in today's most popular franchises. What does this have to do with World of Warcraft you ask? Well, like many of the commentators on yesterday's post, I have missed my fair share of raid content. Although my break from WoW during The Burning Crusade's days was short lived, it put me far enough behind the raiding curve (and the finding a good guild curve) that I couldn't catch up in time. Karazhan was the only raid to feel my wrath (sorry). With this sad fact in my mind I have decided to do what I do with my other video games, head back into my library of plastic and visit what I missed in my spare time. From here on out this brand spanking new column, Deleting Old Content, will chronicle my travels to content that many of you have played to death. I won't be running it level appropriate, so I won't acquire the same insight the Questing series possesses. Nonetheless, it'll be interesting to see how this old, old school raider reacts to TBC's content. Of course I am under the gun of Cataclysm's impending release so I better get to work (not because it'll be deleted, but because I'll be busy with that new content)! </sarcasm> If anyone is on the correct side of Magtheridon-US (For the Alliance!) and wants to join me in some Illidan, Gruul and Kil'jaeden destruction feel free to shoot Solidsamm an in-game mail. Now for the magic words, free achievements! This should be enlightening. /me packs for Penny Arcade Expo.
Mount Run: Fiery Warhorse's Reins
Alex, Jeff and Juggy are back with their toons Droobins, Winterstrike and Juggynaut to go on a mount run in Karazhan. Will Attumen the Huntsman drop the Fiery Warhorse of just a few epics? Find out in this episode of Project Lore.
BigRedKitty: Stretching Our Mind From Karazhan to Ulduar
A long, long time ago, in Stranglethorn Vale, our guild started Zul'Gurub. At the same time, the elite guilds had finished ZG, Molten Core, Black Wing Lair, and were doing AQ20, AQ40 and Naxxramas. We had Dungeon Set 0 and epic PvP gear, they were decked out in Tier 3. There was a huge chasm of raiding experience and gear-level between us and them. A long time ago, in the Caverns of Time, our guild finished Mount Hyjal. At the same time, the elite guilds had completed Black Temple and Sunwell. We had 4/5 Tier 5 and they were decked out in Tier 6. There was a significant difference in gear-level and raiding experience between us and them. As of this week, our guild has completed all 10- and 25-man raiding content in WotLK. The only challenges left in front of us are Sartharion with two and three drakes up, and some raiding achievements. The elite guilds have finished the "hard modes," but there is no raid-boss they've seen that we haven't. We are 13/15ths of the way to being totally decked-out in Tier 7.5 gear - they have a better necklace and trinket than we do. They also have the gun from Kel'Thuzad, those rotten {expletive (plural) deleted}. There is no real difference in gear-level, and while they have many more years of end-game content raiding experience than we do, we’ve walked where they've walked in the new expansion, and not years after they have. So what’s the deal? We've heard over and over that the content is easier. Bullpucky. We remember our first kills in Karazhan. We remember going to Maiden and being sure it was going to take many hours to kill her. We remember warning the guild that wipes were the price of success. Then, we one-shot her. /kapow! "Don't move when Flame Wreath is cast!" And if you didn't move, and you had the DPS, you'd beat Shade of Aran. Learning the skill took time, as did getting a high enough raid-DPS, but once the skill was learned, never again did a movement fight cause as much fear. Thaddius in Naxxramas is a movement fight, and people don't freak out about that guy nearly as much as they did about Shade of Aran. The problem with Karazhan was two-fold: First, an entirely new population of WoW-players suddenly had access to raiding content, and they weren't used to it. Second, in a 40-person raid, you can have a screw-up. In a 10-person raid, a single person could easily wipe everything. So in old-school raiding, the old-school raiders learned to raid as they were "carried" through Molten Core. They made mistakes, they were mostly hidden, and the raid kept on trucking. By the time they got to Karazhan, they knew how to raid and thus breezed through it. In contrast, a new generation of players learned to raid in 10-man Karazhan, and they learned to raid as they wiped. Karazhan was hard, not because of the difficulty of the content, but because individual mistakes were magnified and the results were much more severe. Was Gruul or Magtheridon much harder than Karazhan? No, because these 25-person raids required Karazhan-geared people to attempt them. And once you've gotten gear from Karazhan, you probably knew how to behave in a raid. The difference between 10- and 25-person raiding isn't much, the only difference is in specific people learning their specific roles. Once the trick of the boss is mastered, the basic raid skills needed are already known. (i.e. don't stand in the fire or the black circle, don't take aggro from the tank, etc.) Then we get to WotLK and the new Naxxramas. Is 10-person Naxx easier than Kara was? Yes. Is it because the content is easier? We say No. We say that people crushed Naxx with such relative ease because there were no new skills needed to defeat the place. If you raided Kara, you could raid Naxx. There is no skill needed for Naxx that was not taught in Kara. And who didn't raid Kara? What percentage of people who are raiding Naxx do you think didn't step foot in Kara? Five percent? That means ninety-five percent of the people with their eyes set on Naxxramas just had to level to 80, then they'd have the gear and the Kara-learned raiding knowledge to defeat the place. And they did, foshizzle. So now we have the promise of Ulduar. What's the big scary thing there? Vehicle-mounts for combat. /shudder What fight do we have right now with something like vehicle-mounts? Malygos. What raid boss do people dislike the most? Malygos. Why? Phase three - The drakes. People dislike the drakes because they don't get to play their own class, and because it's a new mechanic. We love Naxx because it's just an extension of Kara. We've mastered Kara, so Naxx is easy. We have never had a vehicle-mount boss before, so people hate learning Malygos. Defeating one, two, and three drakes-up Sartharion is a matter of gear, positioning, and DPS. All three of these things are easily comprehended by Kara-experienced raiders, and thus three drakes-up Sartharion, while technically a much greater challenge than Malygos, does not inspire the same dread and hostility as Malygos does. Ulduar is bringing vehicle-mount boss fights to an entire new level, like it or not. What are you going to do about it? Are you going to farm Naxx for fun and profit? Are you going to go for the hard-mode achievements and beat 10-person Sartharion with three drakes up? Or are you going to practice your vehicle-mount combat skills in Malygos? Just as the Aces High! daily is practice for Malygos, so is Malygos himself practice for Ulduar. If you have the choice, we recommend you get your happy little tuckus out to Borean Tundrea every week, do both 10- and 25-person Malygos, not so much for the gear, but to get used to the dynamic. The skills you learn in Malygos are going to prepare you Ulduar, just like Kara prepared you for Naxx.
Gone Lichin'
As you may have noticed, today's featured video is not from the Halls of Lightning. For some reason, the Project Lore offices seem to be pretty much empty. There must be a bug going around, because everyone called in sick. So, today we'll be expanding on Bastosa's look back at fond memories of the Burning Crusade by featuring my personal favorite episode of Project Lore, the infamous Netherspite kill. Enjoy today's look back while you wait for your Wrath of the Lich King to patch, or on your short break from leveling. Of course, we will be back tomorrow with the final episode from the Halls of Lightning, and the Weekly Wrap Up will be available on Saturday at Noon PST.
Fond Memories of The Burning Crusade
With Wrath upon us I thought I would take a moment to look back at all the great times I had with the burning crusade. Sure it may seem silly to wax philosophical about a video game… but I must admit I had some absolutely great times playing it. With WoW, I was a little late for the party; I never played “classic” WoW… so my burning crusade memories are my WoW memories. It seems long ago I first rolled my Draenei Paladin, found my self crashed on some rock, and didn’t have the foggiest idea what a talent point was. As a long time gamer I quickly picked up the mechanics, vanquished the evil on Bloodmyst Isle, and most importantly found a guild that I could truly enjoy the game with. It was about this point that I realized there is a whole WORLD outside those little islands I had grown accustomed to. I’ll still never forget the first time I set foot in Stormwind and realized truly how many people there were playing right along side me. I continued to enjoy the game leveling, grouping with whoever was nearby from time to time, and generally enjoying the whole questing scene. Then around level 45 or so I really discovered what this game was about. I hooked up with a few guildies around the same level and started leveling and instancing together. I installed ventrilo and got to know the people on the other end of those characters. Suddenly my guild was more that a chat room, it was a group of people that I could experience this wide world with. I continued to level, learned about tanking, healing, and DPS and next thing I knew I was level 70! I know its cliché, but this is where the game starts. I started running heroics, collecting badges and generally gearing up as well as I could. It was about this time I first heard about this “Karazhan” place, and began to understand what raiding is all about. I waited outside of Kara for hours and my guild slowly but surely progressed through the content. Finally after a few nights a spot opened up and I made sure I never lost out on a raid slot again. Seeing Kara for the first time was truly amazing. Before long we mastered that place, our raids progressed, and soon it was time to take on the High King. It was the impossible feat, being in a “casual” guild or a “fan” guild we weren't meant to raid, and many people made a point of letting us know we couldn’t do it. But we did, and I must say seeing that ogre king die, and putting on the T4 shoulders he dropped is my fondest WoW memory to date. Now I sit back reflecting on all the raids I've led from Moroes to the Illidari Council and can’t help but realize how thoroughly I enjoyed all this content. The bar is set high for Wrath, but if I enjoy half as much as I did TBC I’ve have many hours of great times in front of me.
Vampiric Batling Acquired
I accomplished two different tasks at the same time this weekend. First and foremost, I put my new Mutilate build to the test in an actual raid setting. That is assuming one believes Karazhan, post Patch 3.0.2 nerf, can be called a raid. I enjoyed the new build, and it performed nicely, managed to take second in overall DPS. Thus, I will be sticking with it for the foreseeable future. Along with that accomplishment came the second achievement, tackling the Invasion boss, Tenris Mirkblood.
New content is always a good thing, such as the recently closed Hallow's End, but new bosses are even better. Headless Horseman is cool and all, but a tad last year. I managed to get a PUG together for Karazhan just a few days before Mirkblood and his sect of Lich King worshiping elves disappear. Seeing as it was a PUG, it wasn't all fun and games. I brought along my Refer-a-Friend partner, a Resto Druid that hit 70 just a few hours before, and even a Mage who hit 70 not even 20 minutes before zoning in. With all these undergeared players you'd think we would have wiped a lot. Thankfully, we didn't. On the flip side we did get hit with crappy overall DPS, causing the raid to take nearly four hours.
Our first attempt at Tenris was a messy one. The tank didn't realize that opening the door would pull him, causing the fight to start with most of the players still getting mana, and myself still going over the strategy. Although we were completely unprepared we managed to bring him close to 50% before the off tank backed into some of the hall mobs we hadn't cleared. The second attempt was much worse, thanks to a Warrior who was leaving the raid, pulling
the half-blood prince to cause us to wipe a second time. The joy of PUGing.
Finally, attempt three we decided to do things right. We went with the common strategy of kiting Tenris around the ring, as myself and the green-geared Mage screamed at people to stop DPS on Blood Mirror. A few trips around the hallway and he was dead, with no deaths to Blood Mirror or the Sanguine Spirit's explosion. The use of Blood Mirror especially touched me because I loved Spirit Walkers in Warcraft III: The Frozen Throne, which have essentially the same ability. The Demonology Warlocks out there should be appreciative, and jealous of it, because Tenris' visual effect is much cooler. All in all, I enjoyed the encounter as a whole, its design, the lore and the link into the Scourge Invasion. Just wish I could wield the Arcanite Ripper...
Now if only Blizzard would confirm that Tenris is indeed a nod to Harry Potter.
One Kill, One Phoenix Mount
A lot has been going on lately. There has been an influx of activity in game, and a lot of the focus on a couple of in game events, namely Hallow's End and the Scourge Invasion. With the increased interest in WoW, though, there has been a rebirth of raiding for our guild. The Totally Rad Guild has been working on downing Kael for a long, long time. Since Monday, in fact. With only one or two raid members having actually been involved in a Kael fight prior to Monday, we threw together a run to get a couple of attempts under our belt (and a few more Tier 5 shoulder tokens) before a serious attempt at killing the blood elf prince last night. After getting second on the DPS charts while wearing a my lucky hat, we headed to Kael'thas with a purpose. So, With each successive attempt, we made significant progress, spirits remained high for the most part, and there were only a couple of deaths during our successful kill. We finished the entire fight in about ten minutes, and killed Kael before he got off his second gravity lapse. Although I've never seen the fight before, I feel like either our raid gained significant skill in the past week since we first downed Vashj, or the nerfs to raid bosses were extremely harsh. I had serious doubts about our ability to execute the strategy, and I think the decreased health and melee damage along with a nearly universal increase of DPS helped our raiders learn the fights much faster than previously possible. Add in the fact that there are a million write ups on how to kill the guy, and it's no wonder we got him down on the second night of attempts. However, you'll notice that the screen shot above (click for detail) is not of a dead Kael. It's our favorite fire mage, Dannydarko, on his shiny new phoenix mount, with a few jealous guildies alongside.
That's right. The Ashes of Al'ar dropped on our very. first. Kael'thas kill.
Difficult to believe? Yes. Did trade chat explode when he arrived in Shatt? Yes. Is Danny going to get more tells than he thought possible? Yes. Has Nameless been farming Kael for months hoping for the drop? Yes. Is this the end of the question and answer portion of my post? Maybe. Now, you might notice the Firey Warhorse towards the bottom left. That's Callihan on the other shiny new mount from last night. After all of the excitement and screenshots, I wanted to head to Kara to get an Arcanite Ripper before Tenris left town, so we decided to do a full clear. One Kill, One Midnight Mount, which Callihan won. We blazed through the rest of Kara, our off tank got both the Plate Chest and the Shield from Nightbane, and the Ring of a Thousand Marks dropped off of Prince for our rogue, seen above on the Albino Drake. All in all, an unbeliveable night for loot. We tried going to SM with Danny for the Headless Horseman mount, but it appeared that his Mount Juju ran out with the Daily Quest reset.Raids Nerfed To The Ground!
Now that the new patch is alive and kicking, my guild has decided to get back to raiding. Finally! This is great news, but things seem, well, different. I know Blizzard went ahead and reduced mob’s health by 30% for the new patch, and I also know that all of the classes have been buffed a bit with their new abilities. What I wasn’t quite ready for was the net result of all of this. All of the raid content is now ridiculously easy. This has been an extreme nerf, way more so than I had expected. Perhaps it was just the new class abilities are just much more powerful than it seems, or maybe 30% is just way more than I was able to visualize. Either way, wow. In the last two days alone we have had groups go through Kara in half (literally) the time it used to take, we have earned a few guild firsts, and we have taken groups of people who have never raided before into 25-mans with ease. It’s all quite overwhelming. Even heroics have changed significantly. About two pulls into my first heroic since the patch (Ramps), my group quickly went from strategic marking and pulling to just grabbing 14 mobs at a time and AOEing everything down. CC has been rendered completely useless. These made many of us reconsider our activities for the next few weeks. We now have the opportunity to see content that we never thought we would be able to see. Of course we will go down those bosses that always gave us trouble (Vashj I’m looking at you), but after that I think we will be able to press on into content we have never even seen. I even heard about a trade channel PUG that cleared most of Black Temple, surely we can do the same! As fun as this is, I can’t help but think this massively devalues these encounters. Sure we may get guild firsts, but do they count? No way. I no longer get a since of pride from downing a boss, it’s just an achievement/gear run for me now. It’s kind of sad. But then again, I don’t think anyone is really kidding themselves. All in all I think I am just going to take it as it is. I will enjoy the easy achievements, see some new things, gear up my alt, and continue to wait for new (non-nerfed) content in Wrath!
Project Lore Karazhan Week 2 Wrap Up
Continuing their romp through Karazhan, Project Lore and friends downed a bunch of bosses: Big Bad Wolf, Nightbane, Curator, and Illhoof all went down. Here are quick links to each episode from this past week: Episode 10.1: Karazhan Episode 10.2: Karazhan Episode 10.3: Karazhan Episode 10.4: Karazhan Episode 10.5: Week 2 Wrap-Up In addition to the amazing week in Kara, we were interviewed by Nihilum. Everyone is still looking forward to Wrath, getting worried, or hoping their computers will even run it. Oh and also, Death Knight footage? Yes please! Remember, we're be at BlizzCon today and tomorrow, so follow our Twitter to keep up with the latest haps. If you want to keep up with whatever Alexis is up to, follow her on twitter at twitter.com/alexisknapp or you can email her at alexis@projectlore.com! Join us next week as the team of ten make their way through the next bosses in Kara, starting with the Shade of Aran. As usual, keep up with us by using the Episodes RSS feed, the Blog RSS feed, or Twitter, and join our Facebook Group, Facebook Page, and MySpace! You can head to our subscribe page to find us on some of your other favorite sites, too. Lastly, get over to the Lore Store to grab yourself a Project Lore T-Shirt and stay tuned for next week's schedule on Sunday. Hope to see some of you at BlizzCon!
Onyxia's Attunement Process Being Removed - For Awhile
The first major raid instance to be added to World of Warcraft is getting modified once again. The encounter with Onyxia will not be changed but the process to get to her will. Blizzard Poster Valnoth updated the community via the beta forums that the attunement requirements for Onyxia's Lair will finally be lifted. Valnoth failed to mention when the change would go live – patch 3.0.2 or Wrath's launch – but did give us a good reason for the change. The modification has been made due to lore presented in Wrath that will see the return of King Wyrnn to Stormwind. With Onyxia's, Black Temple's and Karazhan's attunement processes removed, the next two oldest raid instances take over as the most annoying. Once the change is made, Blackwing Lair and Molten Core will have the longest attunement processes in the game (although longer ones may be added later). It should be noted that this is actually a temporary change. Blizzard plans on reinstating Onyxia's attunement process by adjusting the questline to fit with the Wrath timeline. However, those changes will not be made in time for Wrath's launch. I have been doing Onyxia on and off for a few months in an attempt to get all my main characters an assortment of cheap 18 slot bags. But the removal of the attunement process will allow a few more of my characters to get the bags without going through that incredibly long process. If anyone else out there needs some 18 slot bags on the cheap that isn't already attuned, make sure you start grinding them during this window of opportunity. My question to you is, do you think she will Deep Breath more after the change?