Entries in kael'thas (3)

Phasing: Solution For a New Azeroth?

One example of phased content: the Wrathgate event. One example of phased content: the Wrathgate event. The MMO is an odd beast. Like most games, or game series, it evolves and grows in expected ways over time. Players are provided with a bevy of new options or the graphics are given a shiny new coat of paint (especially if it's associated with a generational jump in hardware). But the online RPG is no moulting reptile. It can't simply shed its old skin. Expansions offer new content, but rarely do much for the old, so we're stuck with the less impressive aspects of the game, and the developers are consistently reminded by these ancient artifacts of their failings the first time around. I'm sure Blizzard would love to reshape the original continents as much as we players would like to see them do it, but the drain on resources would be absolutely massive. I know I've stated this in previous posts, but it entails so much more than a graphical overhaul. They'd have to reconsider how quests, dungeons, leveling, and other such balance-related aspects of the game are dealt with. What starts as one problem to deal with quickly spirals out of control. But let's be honest, who is it that wants to experience this content again? I'd wager it's largely people who are at the end game, and have been there for a very long time. Often, that means relegating yourself to a scant few zones worth of content, which, as we all know, can get boring very quickly. A first-time player should still have a lot of fun exploring the old world and those who are leveling alts likely want to progress through it as quickly as possible. Mainland Azeroth, specifically Kalimdor and Eastern Kingdoms, is the bread and butter of the Warcraft universe, though! It seems necessary to revisit and reinvigorate those areas so absolutely central to the lore. So, how do we do that? What can Blizzard do to persuade us to go back? Well, by moving forward, actually. Through the idea of phasing. It's already in the game, if you're looking for it. The go-to event whenever anyone talks about this sort of thing is the Wrathgate, and as great of a showcase as it might be, it doesn't really deal with the complexities of the concept's implementation.  Simply put, phasing allows parts of the world to look/act/behave differently for players at different stages of the game. The problem with Wrathgate is that it's mostly cosmetic: a player who hasn't completed the line will see a standing army and one who has will see, well, the aftermath. A better example to look towards, and perhaps a test bed for what we can expect looking forward (should Blizz choose to go down this road) is actually Icecrown Glacier. There are several questlines involving the Argent Crusade and Ebon Blade that slowly change certain parts of the zone, even opening up new questlines along the way (which otherwise wouldn't be available to players who haven't progressed that far yet). For phasing to truly be game-changing, it needs to be able to make sweeping changes to the player experience. What this all boils down to is this: why not phase the whole of Azeroth? If some world-changing event is ahead, make it so that level 80-90 players see a different kind of world. What if the Crossroads were in ruins or you suddenly had high-level mobs in the newbie zones? Those are simple examples, but they could scale with the amount of work Blizzard feels they want to put into it. It's the Battle for the Undercity on a much greater level! Of course, that does present some problems to overcome. Specifically, how two such versions of Azeroth can exist concurrently. Blizzard isn't completely shy about fudging the timeline (which would explain how Kael'Thas could exist as an uber raid boss in Tempest Keep and in his weaker, defeated form in Magister's Terrace at the same time), and you could argue that's necessary in a persistent-world MMO like Warcraft, but there are more practical concerns. For instance, would it be possible for a level 80+ character to return to the old version of Azeroth and how would that even be justified in the lore? What if they want to play with or help our some of their low-level buds, who they wouldn't be able to see in the phased version of the world? Would things like auction houses be connected across the great 4th-dimensional abyss? The disconnect between gameplay and practicality does eventually reach the point of becoming undesirable if you stretch players' suspension of disbelief too far. Nonetheless, I can think of at least one solution, as cliche as it might be: portals. WoW lore does have a few built-in fail safes for things like this. We already know there are alternate versions of Azeroth, like that of the Emerald Dream. And then there's the possibility of the Infinite Dragonflight finally finding success in corrupting the timeline, resulting in a completely different chain of events. Areas, or possibilities like these, can be accessed through special gateways opened up by the dragonflights in their attempt to restore order. What sorts of ideas might you readers have for this sort of thing? Is phasing a viable option? Would you be willing to excuse the lore to explore an alternate version of Azeroth at any cost, or should it have to jive with the existing story line? Let us know what you think in the comments section!

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The Novel Post: Arthas: Rise of the Lich King

Best WoW Novel To Date
Best WoW Novel To Date

I was not the only gamer to get wrapped up in the excitement behind Christie Golden's latest World of Warcraft novel.  Apparently many, many of us decided to pick up the novel upon its release, making it the first piece of Warcraft's Extended Universe to dip into the mainstream via the #16 slot on the New York Times Best Seller list.  There's good reason why Arthas: Rise of the Lich King made it to the prestigious list, it's fraking awesome.

*Note: If you've followed Arthas' lore at all, then none of this should contain any large spoilers.  But plot points will be discussed (especially in the comments) so beware.*

The novel starts off with a simple introduction to Northrend's native races and creatures that we have become so familiar with.  After the brief prologue we are tossed into the world of old, the days of Arthas's upbringing and rise as a prince.  It's this early section of the novel (Golden broke it up into three distinct parts) that will bring experienced lore nuts the most joy.  Here we are given entirely unknown details about Arthas' past, alongside various scenes that have been told in the novels before.  To keep things creative, Golden chose Arthas' naive mind as the focal point for the scenes, giving us more insight to his motivations while she touched upon these key scenes.  This section's extensive use of foreshadowing, specifically the implementation of Arthas' stead Invincible, captured me beyond any other WoW/Warcraft novel.

Section 2 - The Bright Lady - deals largely with Jaina and Arthas' touchy relationship as he descends down his dark path.  Golden writes a fantastic love triangle between the pair and Kael'thas.  One that has neither being the "bad guy," but both eligible suitors for the powerful mage.  The pair of males both get their shots at each other through witty dialogue and observation, but Kael'thas ultimately comes out on top, despite losing the girl.  As soon as Golden removed the love triangle from the plot, the novel begins recycling much of the Warcraft III:RoC+TFT campaign.  She doesn't take much artistic risk - possibly in fear of alienating us - sticking closely to what we know.  For me, precious little lore was introduced in the back half of the book, but the constant fight inside Arthas between what he has done - killing his father, dumping Jaina, the murders at Stratholme - and the power he was after kept things interesting.

I've always believed that Golden could craft good characters and well written stories.  To me her weak points have always been her dialog and battle scenes (or lack thereof), but no more.  In Rise of the Lich King she masterfully crafts Sylvannas Windrunner and Kael'Thas - characters that I haven't seen much of since I have always played Alliance in WoW - in addition to the interactions of Arthas and Jaina.  Kael'thas was also a part of the best battle scene in the novel, the fight upon Icecrown Citadel as Arthas attempted his ascent to The Frozen Throne.

How about the resolution to the dichotomy of Arthas's psyche?  Previously we had always been told that Arthas and the Lich King had merged.  According to the novel, that isn't the case.  Stunning.

End Spoilers.

Seriously, if you are at all interested in the Warcraft lore then you need to go pick up this book.  Your need to experience the novel is compounded further if you are playing Wrath of the Lich King and haven't completed the WC3 campaign.

My rave review aside, I am not sure how this piece of literature would stand on its own.  I feel that by going into the novel as a Warcraft virgin, the reader would be missing a lot of the story.  Specifically the entire foreshadowing that made the early chapters such a joy to read.  At any rate, it is still the best WoW novel to date, and the best starting point for new readers.

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One Kill, One Phoenix Mount

The Totally Rad Guild\'s Collection of Rare MountsA lot has been going on lately. There has been an influx of activity in game, and a lot of the focus on a couple of in game events, namely Hallow's End and the Scourge Invasion. With the increased interest in WoW, though, there has been a rebirth of raiding for our guild. The Totally Rad Guild has been working on downing Kael for a long, long time. Since Monday, in fact. With only one or two raid members having actually been involved in a Kael fight prior to Monday, we threw together a run to get a couple of attempts under our belt (and a few more Tier 5 shoulder tokens) before a serious attempt at killing the blood elf prince last night. After getting second on the DPS charts while wearing a my lucky hat, we headed to Kael'thas with a purpose. So, With each successive attempt, we made significant progress, spirits remained high for the most part, and there were only a couple of deaths during our successful kill. We finished the entire fight in about ten minutes, and killed Kael before he got off his second gravity lapse. Although I've never seen the fight before, I feel like either our raid gained significant skill in the past week since we first downed Vashj, or the nerfs to raid bosses were extremely harsh. I had serious doubts about our ability to execute the strategy, and I think the decreased health and melee damage along with a nearly universal increase of DPS helped our raiders learn the fights much faster than previously possible. Add in the fact that there are a million write ups on how to kill the guy, and it's no wonder we got him down on the second night of attempts. However, you'll notice that the screen shot above (click for detail) is not of a dead Kael. It's our favorite fire mage, Dannydarko, on his shiny new phoenix mount, with a few jealous guildies alongside.

That's right. The Ashes of Al'ar dropped on our very. first. Kael'thas kill.

Difficult to believe? Yes. Did trade chat explode when he arrived in Shatt? Yes. Is Danny going to get more tells than he thought possible? Yes. Has Nameless been farming Kael for months hoping for the drop? Yes. Is this the end of the question and answer portion of my post? Maybe. Now, you might notice the Firey Warhorse towards the bottom left. That's Callihan on the other shiny new mount from last night. After all of the excitement and screenshots, I wanted to head to Kara to get an Arcanite Ripper before Tenris left town, so we decided to do a full clear. One Kill, One Midnight Mount, which Callihan won. We blazed through the rest of Kara, our off tank got both the Plate Chest and the Shield from Nightbane, and the Ring of a Thousand Marks dropped off of Prince for our rogue, seen above on the Albino Drake. All in all, an unbeliveable night for loot. We tried going to SM with Danny for the Headless Horseman mount, but it appeared that his Mount Juju ran out with the Daily Quest reset.

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