Entries in wrathgate (3)
Blizzard Makes Its Mark On YouTube
Ever have trouble finding quality versions of Blizzard cinematics on the internet and refuse to spend the time downloading them from the official site? Well, now there's an easy and convenient solution! Perhaps as part of their social networking kick lately (see their Twitter accounts), the company has established their very own YouTube channel. As yet, the selection is a curious mix of "wow, that's available?!" and "where the hell is it?" In other words, it's primarily pre-rendered introduction movies and upcoming game previews that go from unreleased titles all the way back to Diablo II and the original StarCraft (though the inclusion of Wrathgate is a curious anomaly). The good news is that all of them are available in High Quality, and the newer ones in High Definition. Just don't expect to be able to view every in-game cutscene from their catalog just yet. Though, considering the prevalence of amateur recordings so comprehensive that you could watch the entire plot of WarCraft III unfold just by surfing YouTube for an hour, I wouldn't be surprised to see Blizzard to start buffing their own offerings real soon. There's nothing wrong with honoring and showcasing the work of the developer's tremendous art team, but since the service is fueled by its rich community of content creators, I'd also like to see Blizz host things like machinima, StarCraft II Battle Reports, tournament play records, and other fan offerings so that it could all be accessed in one place. Clearly, there's still some work to be done, but if you ask me, what's there is already pretty worthwhile for a channel that's still in its infancy. In fact, I think i'm going to go watch the Cataclysm preview trailer again right now. Goblins? Worgen? Massive, world-changing events and new lands to conquer? Ooh, it gives me chills every time!
Phasing: Solution For a New Azeroth?
The MMO is an odd beast. Like most games, or game series, it evolves and grows in expected ways over time. Players are provided with a bevy of new options or the graphics are given a shiny new coat of paint (especially if it's associated with a generational jump in hardware). But the online RPG is no moulting reptile. It can't simply shed its old skin. Expansions offer new content, but rarely do much for the old, so we're stuck with the less impressive aspects of the game, and the developers are consistently reminded by these ancient artifacts of their failings the first time around. I'm sure Blizzard would love to reshape the original continents as much as we players would like to see them do it, but the drain on resources would be absolutely massive. I know I've stated this in previous posts, but it entails so much more than a graphical overhaul. They'd have to reconsider how quests, dungeons, leveling, and other such balance-related aspects of the game are dealt with. What starts as one problem to deal with quickly spirals out of control. But let's be honest, who is it that wants to experience this content again? I'd wager it's largely people who are at the end game, and have been there for a very long time. Often, that means relegating yourself to a scant few zones worth of content, which, as we all know, can get boring very quickly. A first-time player should still have a lot of fun exploring the old world and those who are leveling alts likely want to progress through it as quickly as possible. Mainland Azeroth, specifically Kalimdor and Eastern Kingdoms, is the bread and butter of the Warcraft universe, though! It seems necessary to revisit and reinvigorate those areas so absolutely central to the lore. So, how do we do that? What can Blizzard do to persuade us to go back? Well, by moving forward, actually. Through the idea of phasing. It's already in the game, if you're looking for it. The go-to event whenever anyone talks about this sort of thing is the Wrathgate, and as great of a showcase as it might be, it doesn't really deal with the complexities of the concept's implementation. Simply put, phasing allows parts of the world to look/act/behave differently for players at different stages of the game. The problem with Wrathgate is that it's mostly cosmetic: a player who hasn't completed the line will see a standing army and one who has will see, well, the aftermath. A better example to look towards, and perhaps a test bed for what we can expect looking forward (should Blizz choose to go down this road) is actually Icecrown Glacier. There are several questlines involving the Argent Crusade and Ebon Blade that slowly change certain parts of the zone, even opening up new questlines along the way (which otherwise wouldn't be available to players who haven't progressed that far yet). For phasing to truly be game-changing, it needs to be able to make sweeping changes to the player experience. What this all boils down to is this: why not phase the whole of Azeroth? If some world-changing event is ahead, make it so that level 80-90 players see a different kind of world. What if the Crossroads were in ruins or you suddenly had high-level mobs in the newbie zones? Those are simple examples, but they could scale with the amount of work Blizzard feels they want to put into it. It's the Battle for the Undercity on a much greater level! Of course, that does present some problems to overcome. Specifically, how two such versions of Azeroth can exist concurrently. Blizzard isn't completely shy about fudging the timeline (which would explain how Kael'Thas could exist as an uber raid boss in Tempest Keep and in his weaker, defeated form in Magister's Terrace at the same time), and you could argue that's necessary in a persistent-world MMO like Warcraft, but there are more practical concerns. For instance, would it be possible for a level 80+ character to return to the old version of Azeroth and how would that even be justified in the lore? What if they want to play with or help our some of their low-level buds, who they wouldn't be able to see in the phased version of the world? Would things like auction houses be connected across the great 4th-dimensional abyss? The disconnect between gameplay and practicality does eventually reach the point of becoming undesirable if you stretch players' suspension of disbelief too far. Nonetheless, I can think of at least one solution, as cliche as it might be: portals. WoW lore does have a few built-in fail safes for things like this. We already know there are alternate versions of Azeroth, like that of the Emerald Dream. And then there's the possibility of the Infinite Dragonflight finally finding success in corrupting the timeline, resulting in a completely different chain of events. Areas, or possibilities like these, can be accessed through special gateways opened up by the dragonflights in their attempt to restore order. What sorts of ideas might you readers have for this sort of thing? Is phasing a viable option? Would you be willing to excuse the lore to explore an alternate version of Azeroth at any cost, or should it have to jive with the existing story line? Let us know what you think in the comments section!
Longing for More Cut Scenes and Epic Events (spoilers!)
Last week you guys might remember that I wrote a bit about my love of the Dragonblight zone and all of its lore-tastic quest lines. And I should have known I can't sneak anything past you guys! As several of you pointed out, I excluded from my post the major Wrath Gate cut scene and epic event that follows. Well, that's partially because I hadn't finished that quest line yet. But it was also because the quest line was so grand that I thought I'd dedicate an entire separate post to it. **Possible spoilers for anyone who hasn't played through WotLK content!!** You have to work to get to the awesomeness. As a Hordie, I worked through four quest lines to prove my worth: Into the Fold, Victory Nears, Strength of Icemist, and The Forsaken Blight and You: How Not to Die. From there Overlord Agmar offers The Kor'Kron Vanguard:
The time has come, the moment is now - our elite soldiers at the Wrathgate need you. The son of Saurfang awaits your arrival at the Kor'kron Vanguard. Go now, northeast to the Wrathgate.Another quest line later, some Scourge defeated, and the fun begins. Start in-game cinematic. I'll admit it. the first time I saw this was before I did any of the questing. But the second time, after all that work, left much more of an impact on me. We (who aren't DKs) get our first in-game glimpse at the Lich King, and it's an epic one at that. Both Bolvar and Saurfang Jr., along with a ton of their accompanying forces, get fandoozled by the Scourge (who are parading as the Forsaken). I knew those creepy apothecaries were up to something sinister! After the scene ends, everything has changed. In place of Bolvar and Saurfang Jr. stand Alexstrasza and Korialstrasz, who you met in previous questlines in their humanoid forms atop Wyrmrest Temple. Those who still are alive are running around screaming, mourning the dead. And you're left to inform either Saurfang or King Varian Wrynn of the casualties, and deal with the remaining aftermath. I've heard that some thought the cutscene was a rip off Lord of the Rings - and I can definitely see the resemblance. But regardless of where Blizzard drew its inspiration, I think this was a huge step in the right direction. The movie gets both Alliance and Horde energized for the big event to come, which is another big WIN for Blizzard - The Battle for the Undercity. Whether you're battling Varimathras alongside Thrall and Lady Sylvanas for the Horde or smacking up Grand Apothecary Putress with King Varian Wrynn and Lady Jaina Proudmoore for the, in this case, ill-informed Alliance, the battle for the ruins of Lordaeron is one of the most entertaining events I can recall for many reasons. Not the least of which is getting constant buffs that transform your character into a badass as you battle hell-minions who obviously are confused about their place in Azeroth. But there's also a ton of great lore in there for those of us who love the storytelling aspect of WoW, and we see some insight into the current relationship of Horde-Alliance. The phasing of areas we usually see much differently was pretty damn neat, too. I had a difficult time tearing myself away from the computer after all that excitement. Blizzard's movie site explains a bit about their thoughts behind the cinematic that triggers it all:
One of the design goals for Wrath of the Lich King was to elevate storytelling in World of Warcraft to new heights. Northrend is brought to life by engaging quests, memorable characters, beautiful environments, and the introduction of a brand-new feature: in-game cinematics. The first of these cinematics, The Wrath Gate, is now available for viewing and download on the Wrath of the Lich King website.Now since this is the "first" of the "cinematics" (plural!) I really hope that means more of this is to come in the future. I'm not sure whether they're considering the Ulduar cinematic to be another of these, since it's really more of trailer than anything resulting from quests. But at least it adds on to the storyline, too. And Blizzard has put out plenty of trailers in the past, but the in-game Wrathgate morsel really seems like more of a reward and motivation to me. It may be unrealistic knowing that cinematics have got to be pretty expensive to make. But I can't help it - I just want more! Don't you!?