Entries in infinite (1)
Phasing: Solution For a New Azeroth?
The MMO is an odd beast. Like most games, or game series, it evolves and grows in expected ways over time. Players are provided with a bevy of new options or the graphics are given a shiny new coat of paint (especially if it's associated with a generational jump in hardware). But the online RPG is no moulting reptile. It can't simply shed its old skin. Expansions offer new content, but rarely do much for the old, so we're stuck with the less impressive aspects of the game, and the developers are consistently reminded by these ancient artifacts of their failings the first time around. I'm sure Blizzard would love to reshape the original continents as much as we players would like to see them do it, but the drain on resources would be absolutely massive. I know I've stated this in previous posts, but it entails so much more than a graphical overhaul. They'd have to reconsider how quests, dungeons, leveling, and other such balance-related aspects of the game are dealt with. What starts as one problem to deal with quickly spirals out of control. But let's be honest, who is it that wants to experience this content again? I'd wager it's largely people who are at the end game, and have been there for a very long time. Often, that means relegating yourself to a scant few zones worth of content, which, as we all know, can get boring very quickly. A first-time player should still have a lot of fun exploring the old world and those who are leveling alts likely want to progress through it as quickly as possible. Mainland Azeroth, specifically Kalimdor and Eastern Kingdoms, is the bread and butter of the Warcraft universe, though! It seems necessary to revisit and reinvigorate those areas so absolutely central to the lore. So, how do we do that? What can Blizzard do to persuade us to go back? Well, by moving forward, actually. Through the idea of phasing. It's already in the game, if you're looking for it. The go-to event whenever anyone talks about this sort of thing is the Wrathgate, and as great of a showcase as it might be, it doesn't really deal with the complexities of the concept's implementation. Simply put, phasing allows parts of the world to look/act/behave differently for players at different stages of the game. The problem with Wrathgate is that it's mostly cosmetic: a player who hasn't completed the line will see a standing army and one who has will see, well, the aftermath. A better example to look towards, and perhaps a test bed for what we can expect looking forward (should Blizz choose to go down this road) is actually Icecrown Glacier. There are several questlines involving the Argent Crusade and Ebon Blade that slowly change certain parts of the zone, even opening up new questlines along the way (which otherwise wouldn't be available to players who haven't progressed that far yet). For phasing to truly be game-changing, it needs to be able to make sweeping changes to the player experience. What this all boils down to is this: why not phase the whole of Azeroth? If some world-changing event is ahead, make it so that level 80-90 players see a different kind of world. What if the Crossroads were in ruins or you suddenly had high-level mobs in the newbie zones? Those are simple examples, but they could scale with the amount of work Blizzard feels they want to put into it. It's the Battle for the Undercity on a much greater level! Of course, that does present some problems to overcome. Specifically, how two such versions of Azeroth can exist concurrently. Blizzard isn't completely shy about fudging the timeline (which would explain how Kael'Thas could exist as an uber raid boss in Tempest Keep and in his weaker, defeated form in Magister's Terrace at the same time), and you could argue that's necessary in a persistent-world MMO like Warcraft, but there are more practical concerns. For instance, would it be possible for a level 80+ character to return to the old version of Azeroth and how would that even be justified in the lore? What if they want to play with or help our some of their low-level buds, who they wouldn't be able to see in the phased version of the world? Would things like auction houses be connected across the great 4th-dimensional abyss? The disconnect between gameplay and practicality does eventually reach the point of becoming undesirable if you stretch players' suspension of disbelief too far. Nonetheless, I can think of at least one solution, as cliche as it might be: portals. WoW lore does have a few built-in fail safes for things like this. We already know there are alternate versions of Azeroth, like that of the Emerald Dream. And then there's the possibility of the Infinite Dragonflight finally finding success in corrupting the timeline, resulting in a completely different chain of events. Areas, or possibilities like these, can be accessed through special gateways opened up by the dragonflights in their attempt to restore order. What sorts of ideas might you readers have for this sort of thing? Is phasing a viable option? Would you be willing to excuse the lore to explore an alternate version of Azeroth at any cost, or should it have to jive with the existing story line? Let us know what you think in the comments section!