Entries in uldum (3)
BlizzCon 2009: Dungeons and Raids Panel
12:50: Hello, and welcome to Project Lore's live coverage of the World of Warcraft Dungeons and Raids Panel. I, Amatera, will be hosting today. Currently, we are 10 minutes out from the start of the show. I wonder if they'll concentrate on Cataclysm or if we'll also get some details on what's going on with Icecrown Citadel. 12:57: Let's recall what we know so far. Raids include: Grim Batol, The Firelands (with Ragnaros!), and an unnamed one in Skywall, the realm of the Air Elementals. There are level-up dungeons in Uldum (City of Tol'Vir, Halls of Originations), two instance in the Abyssal Maw (in Vashj'ir), and at least one accompanying both Grim Batol and Skywall. Let's not forget about Blackrock Caverns, or the heroic versions of Shadowfang Keep and Deadmines! 1:00: The panel is now starting. Seems like it will largely be a Q&A session. 1:00: They're going to talk about how they actuall create raids first. Then there will be previews. 1:01: Every dungeon starts with any idea and a story is created around it. They also consider whether or not it would be fun. Then they create the dungeon in 2d to lay out the dungeon map. "Where are people going to go? Where are bosses going to be? What is the flow?" 1:03: They show the 2d version of the Grim Batol dungeon (presumably the 5-man). Also, Icecrown Citadel! There will be at least four floors according to this map. They will cover ICC in this panel. 1:05: Now they're showing the Halls of Origination in Uldum. It will not be a linear dungeon, you will have choices as to how you want to proceed. It will be a huge dungeon, with 7 bosses (emblems ahoy!). 1:05: After the 2d phase, they "block it out" in 3d. This is when they consider scale and whether or not they can fit creatures, bosses, and all of the other neat things that can go in a dungeon within the space. 1:06: After that, it goes to the artists to begin on a template. They're showing a "block out" of the Uldum Dungeon, as well as Icecrown. There is very little detail in the environment at this point. 1:07: Then they move on to Dungeon Interaction, things like doors and elevators, destructible objects, widgets to interact with during boss encounters, etc. They have to work closely with the art team to make everything look cool. 1:08: The art team helps with developing concepts and set pieces. The blacksmith room in Utgarde Keep is the result of this process, for instance. Concept art for ICC, Abyssal Maw are shown. 1:09: There will be an elevator in Abyssal Maw that will fill with water and push players up to the next level. 1:11: Encounter design, like most things, starts with brainstorming. "Can we do vehicles on vehicles?" It turns out they could, so they knew they had to do Voltron, which resulted in the awesome Mimiron encounter. 1:13: They try to figure out how they can provide you with a variety of experiences in the same zone, and what makes encounters cool. They use an internal tool called "Wowedit" to handle creature placement, spell creation, etc. They are using Drak'Tharon Keep as an example. 1:14: They're showing how Wowedit can be used to set creature paths. There's a series of dialog boxes used to tune to the new Onyxia encounter. "Looks like the Deep Breath is set to random!" they joke. Hardy-har-har. 1:15: Once all that is done, they playtest internally. The encounter team playtests a lot before anybody else even sees it. Then they send it off to Quality Assurance, and finally the PTR. They assure the audience that they DO listen to all of the feedback from the PTR, even if they can't reply to it. Now to Cataclysm content! 1:17: They want FOUR full raids for launch, including one called Blackwing Descent. Abyssal Maw is first. 1:18: There will be a vortex in the center of Vashjir which will actually pull players down into the Abyssal Maw. There, they will find two 5-man dungeons. There will be windows in the dungeon through which you can look out into the ocean. Creatures will swim by, there will be new water effects. 1:20: Abyssal Maw is non-linear. You go to the right or left side. This is a 78-82 dungeon, it will be one of the ones you visit first in the expansion. They show some art of one of the boss rooms. "Imagine where water elementals would live, that's with this looks like." Lots of windows make the dungeon feel open. Next will be a video of Abyssal Maw. 1:21: It was just a teaser. Go watch The Little Mermaid, and you'll have a good idea of the decor. Now Halls of Origination. It is the first of two 5-player dungeons in Uldum. You're inside an ancient temple. WoW's take on Egyptian style (so it's not exact, but inspired by). Also non-linear (I sense a pattern here). 1:23: "Brann's got to be there, right? What will he find this time?" It looks huge, like Ulduar mixed with the great pyramids. Green, runed energy cables run along the roof. The super weapon is around here somewhere. Now another short teaser. 1:25: On to Blackrock Caverns, old zone, new instance! Blackrock Spire is inspiration, but it is not a copy of it. The story is that this is a second base for Deathwing. There's a giant, underground hole created by Deathwing that links Grim Batol to Blackrock Mountain. Completely new art, loot, and creatures. 1:26: They're showing a 2d layout. This one is actually linear, expected since it's more story-based. They want it to look like things are going on forever in the background, bridges, tall structures, lava floes. Video preview incoming. 1:27: Now we get to look at raids! And maybe a few surprises... first Icecrown Citadel. 10-25 player raid, they joke about the 31 bosses again. There will be TWELVE bosses, this is confirmed. 1:30: You'll get to fight Sindragosa and the Lich King, of course. The dungeon will have waypoints like Ulduar. The Frozen Throne itself sits on a spire that you'll be able to see even from the entrance to the raid. On the second floor, you will get on your faction's AIRSHIP and race the other faction to the top. This encounter will have you bombarding the other faction's ship, defeating their invaders, and then taking rocket packs over to their ship to kill their bombardiers. 1:32: There will be THREE 5-man dungeons associated with this raid, a la the Coliseum. ICC video prview. Looks great. Surprisingly not ALL icy blue. There are green, glowing tubes and a red room with rib-shaped sconces. Sindragosa is shown idling in a room (looks like Sapphiron). There will be 8 bosses throughout the 5-man dungeons, and you will have to do the dungeons in order the first time around for story reasons (some faction heroes will show up, like Jaina). 1:34: Now Cataclysm raids. They show a shot of Nefarian's room Vanilla WoW. But there's a new portal now! Which leads to Blackwing's Descent. Since you can fly to this room now, it's easy to get to. Neferian, and perhaps a few other old "friends," will appear in this dungeon, but like Blackrock Caverns, art, loot, etc. will be new. 1:36: The Firelands, you take the fight to Ragnaros. It is an outside 10/25-man raid instance, and you will get to fight Rag at his full power. A huge globe of magma and some erupting volcanos are shown in concept art. Onto the Onyxia 5th anniversary raid. Unfortunately, we may have to wait until November, even if it's on the PTR now (guess some of us were wrong about that!). 1:38: There are a few new mechanics to the fight, but it will still "feel" like the old Onyxia fight. Maybe a couple of new skills. "You'll need more DoTs, for sure!" New and updated loot. Tier 2 helms and what not. We've already covered most of this with the dungeon's pre-BlizzCon announcement. 1:39: The Brood of Onyxia mount will be very rare. It's an epic flying mount, of course. They're showing shots of the stats on old loot, and what they look like now. The stats are, as expected, greatly increased. They also have slots. Some of the old loot is splintered into different drops to support new or changes specs since the original encounter was released. A couple weapon drops from Molten Core are also added to the loot table. 1:41: They're showing the Onyxia Whelpling pet. Anyone who logs into the game during the 2-3 week anniversary event will find this in their mailbox. The Whelpling looks cute, she tries to use Deep Breath every once in awhile but fails. 1:42: A big surprise! Cross-server LFG! Basically the way Battlegrounds work right now, except you will be able to PuG with people on other servers within your Battlegroup. They may do it for raids in the future, but for now it's just 5-man instance. You can flag yourself as a Leader in the new LFG system, and if you do this, you will actually get a reward for completing the dungeon. This will encourage experienced players to help newbies through these dungeons. This feature is tentatively set for 3.3.0. 1:45: The presentation is over with, now Q&A. First question, of course, the "Additional Servers Cannot Be Launched" issue. They are working on it, it's being deployed right now on the rest of them (not right now, but they are doing it server by server... all should be perfect in a month or two). Also, the new LFG system might be able to pull other party members right into the dungeon, without having to summon. 1:46: Will we see any other remade raids? The answer is that Onyxia is a special case, probably won't happen very often. 1:47: Are they going to bring reputation back into raids? There are plans for it, but no real details. It is something they want to do. Next Q: Everything feels like an AoE fest, or are we going to see some chances for single-target DPS to shine in non-boss encounters? 1:48: They do try to add variety in boss fights, but they may still be changing some of the trash. Next Q: Are there any plans to bring back C'Thun or Ahn'Qiraj? A: No current plans for this. They reinforce that although old baddies are brought back, they are entirely new fights. 1:51: Q: Are the nerfs and tune-downs what they wanted Hard modes to be? (I don't totally understand this question.) A: They don't make content to be un-beaten. They're always looking at feedback, they play the game themselves, too. 1:52: Q: Will attunement quest lines come back? The answer is: maybe. It just comes down to what feels right at the time (I imagine this means whether or not the story is important enough to accessing related content). They want everybody to be able to see anything. 1:53: Q: Will we get an Arthas death cinematic? A: Definitely. 100%. He will have a fitting end. 1:54: Q: How extensive is internal testing? Did anyone internally beat Yogg + 0? How will Coliseum Hard modes compare? A: It's hard for the dev team to do 25-man raids, but they do 10-man. QA usually handles 25-man raids, and they were NOT able to complete Yogg + 0. This is why harder stuff is sometimes rolled out on the PTR to see if high-level raiding guilds can complete the content. 1:56: They're going to try not to be as hard as Yogg + 0, but future content will still be tough. Q: Are there any plans to extend to Nazjatar and see Azshara. A: There may be some related story content, but apparently, Azshara will NOT be a part of this expansion! 1:57: Q: Will we go back to Wyrmrest Temple (for raids like Obsidian Sanctum)? A: Possibly. We'll see. Next Q: Something about bringing back other old raids again (seems to be a repeated question)? They give the same response as before. The Q&A is over, and with it, the Dungeons and Raids panel. Thanks for sticking around with our live feed! Stay tuned to Project Lore for more updates throughout the day!
BlizzCon 2009: How Did MMO-Champion Do, You Ask?
The short answer is that Boubouille scored. The data mining machine, who used some other resources for his recent discoveries, received almost a perfect score during yesterday's opening ceremony. Nearly every World of Warcraft detail that had been disclosed by MMO-Champion.com came true. Nearly ever one. There's absolutely no way I can take away from the sleuthing that went on to find out Cataclysm's particulars. Sure, I didn't believe them all at first, but Blizzard confirmed that the company is simply crazy. Crazy enough to reinvent what MMO gamers, not just World of Warcraft players, will expect in future expansions. Here's what MMO-Champion had spot on:
- Worgen & Goblins - WoW.com independently "confirmed" this before the event ever happened, but it was Boubouille and his mask discovery that sparked the rumors. The new races' racials definitely sound OP as announced. However it was later confirmed that all the other races will have their racials revamped.
- Level cap raised to 85 - Seems an arbitrary choice, but Blizzard wants players to focus a bit more on the content leading up to level 85. Not just the idea of getting there. Of course that won't stop many people from being level capped week 1.
- Azeroth revamp - The lands as we know them will indeed change drastically. Barrens is split in two (double the Barrens Chat?!), Grim Batol is now Twilight Highlands and various other lands, coastlines and jungles will radically change.
- Flying everywhere - Yes folks, we will be able to fly everywhere in Cataclysm. This even includes Wintergrasp.
- Class combinations - Data mining discovered the new possibilities and they've all come true, even Night Elf Mages. Solving the 2:1 Horde to Alliance druid question is the Worgen's ability to offer a self-standing holy trinity.
- Unfinished original content done - Uldum and Mount Hyjal will both be arriving as part of Cataclysm. Blizzard stated that Hyjal was never completed because it was impossible to do what they wanted previously.
- New Secondary Profession - Archaeology (a word that will be often misspelled) will be added to WoW. It'll be the first secondary profession that plays like a gathering profession. No, fishing doesn't count. After collecting from nodes of ruins and such, players will be able to discover rewards. The mechanic to discovery hasn't been disclosed, but the possibility of a mini-game (Bejewled?!) was mentioned. We will be able to track ruin nodes, and other gathering nodes at the same time.
- Mastery system - A new mode of progression. The Mastery system is going to work alongside Talents to offer additional character customization, and it won't be class restricted. This means a Priest can pick up the same Mastery skills (or whatever they are to be called) as a Rogue. We are going to find out more details during the WoW Game Systems panel at 10:30 PST. I'll be covering it via Twitter, and I expect it to be live blogged here as well.
- Heroic Deadmines & Shadowfang Keep - We heard dungeon revamps were coming, and now it's official. These particular dungeons will use the same art and models. To spice things up these assets will be mixed with new encounters and fights. We'll hear more at today's Raids & Dungeons panel, which I'll be covering as well.
- Ragnaros - He's indeed back, "bigger and more pissed." How much bigger can the developers possibly make the Lord of the Fire Elementals?
- So much more - Changes to fishing, Blackrock Spire is back, new PvP zone, rated BGs and the Alliance loses Southshore!
Cataclysm Details Leaked
The info just keeps on rolling in today. A week out from the rockstar event that is Blizzcon and we might have our first major leaks. Heartbourne has already clued us in on potential new class combinations, but our friends over at MMO-Champion seem to have found a whole lot more. Boubouille absolutely insists that none of this is speculation, and while I remain skeptical about his sources, his track record is proven. This is as close to gospel as we're going to get until we hear something officially official. So keep on reading to find out what we know (or think we know) so far. Be warned, though, spoilers are abound if you want to keep your sense of surprise. SPOILER WARNING Herein is a rough list of major content changes that we can expect to see in the next expansion:
- New Class Combinations - No new classes will be added to the game. Instead, existing races will be given access to classes that they never had before. It is currently unknown what classes will be available to the new races, however.
- New Level Cap - Surprisingly, it's only 85. This may fit in with a new philosophy of improving characters through gear instead of pure XP. Likewise, if the end-goal for WoW is 100, it leaves a little more space for successive expansions to grow.
- The Cataclysm - This titular event, set in motion by Deathwing and Queen Azshara, will bring many changes to the existing content in the game, as well as open up several new ones. Their motivations for unleashing such destruction upon the world may be in part due to those pesky insanity-inducing Old Gods.
- New Horde Race: Goblins - The Goblins have found their island home virtually destroyed by the events of the Cataclysm. Washing up on the shores of The Barrens, a quest line involving Thrall's capture (and subsequent rescue by the Goblin race) will explain how they ended up as the new consorts of the Horde. With their homeland gone, it's unclear whether or not we will get to visit Kezan, the island where the Goblin capital of Undermine exists.
- New Alliance Race: Worgen - The Greymane Wall, which separates Gilneas from Silverpine Forest, has been shattered by the Cataclysm. Bewildered from their self-imposed exile, the Worgen venture forth and find friends in the Alliance. It is unclear what the Goblin starting area may entail, but the Worgen will be receiving the Death Knight treatment. Gilneas will be a heavily-phased zone that will shuttle your character through the nation's history before unleashing them on the rest of Azeroth. Did I mention that Worgen do get to transform? That's right, you'll be able to shift from Human to Worgen at the click of a button, though we don't know if it will afford you any special abilities to do so.
- Azeroth Remade - Goblins and Worgen aren't the only ones who have felt the impact of this catastrophic event. Existing zones will be remade or phased in order to accommodate the current state of the world. The examples given include remaking Azshara into a 10-20 level area and splitting the Barrens into two distinct zones for players of different levels.
- New Areas - There will be no new continents introduced in the expansion, but instead, unreleased content in Kalimdor and the Eastern Kingdoms will finally be filled in. In addition to the aforementioned opening of Gilneas, you can also expect to see modern-day Hyjal and Uldum. These are only examples and do not represent the entire breadth of fresh content that will no doubt be introduced.
- Mainland Flight - Restructuring the two core continents has allowed Blizzard to add flight to those zones that never had it. Now you can ride all the way from the Plaguelands to Booty Bay on you very own flying mount. Presumably, you will still need to take a boat or zeppelin to go from one continent to the other.
- Dungeons Remade - Onyxia was only the beginning. This does not preclude the addition of new 5-man dungeons or raid content, but many of the old instances will be retrofitted for players progressing from Level 80-85. Reportedly, we'll also be seeing Ragnaros again. It is not known how extensive the changes will end up being (new bosses/new graphics or merely upgraded stats on mobs and items).