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The Next Expansion: Ghostcrawler On Healing & Health Pools

[caption id="attachment_8883" align="alignright" width="292" caption="How does he have time for a rap career?"]How does he have time for a rap career?[/caption] Being the official forums, people were complaining in them the other day.  With a subject like "I hope Blizzard gets PvE/P right in Cataclysm" I was mildly intrigued, but didn't give the post my seal of approval by responding (I hardly ever do).  The OP's main complaint appears to be with Wrath's state of healing.  More specifically, it is called "a huge cluster-bleep" due to PvE and PvP balancing of heals versus damage. Ghostcrawler agrees with the sentiments. Health pools will be much larger in Cataclysm and healing will be lower. That should help address some of the overly binary feel of PvP and PvE encounters. You'll still be able to kill people as well as be able to heal them. The pace will just be a little slower and both healing and killing should require more than 1-2 buttons. Here's how those health pools will become much larger, as promoted by GC himself. My knee jerk reaction is "awesome."  One of my main issues with WoW PvP has always been that it's over before it even starts.  With a larger health pool we should be able to be more tactical in our choices.  Cat-like reflexes and ganking will still be huge advantages, but it sounds like a keen mind will become more useful.  Maybe, just maybe, I'll get back on the PvP bandwagon (add collision detection and I'd be there in a heartbeat). The implications in PvE are just as dazzling, at least to my rookie healing abilities.  Heals will heal less than they do now, while players will have a larger pool.  The changes are geared towards raising the importance of tank avoidance, healing coordination, efficiency and tactical choices.  In short, Cataclysm shouldn't be about keeping the tank topped off by spamming your largest or fastest heals, but about choosing the correct spell at the right moment. One has to wonder how the modification to our health pools will change potions, enchants and healthstones.  No information was given on the avalanche of tweaks that will have to follow.  This is probably the best place to put the obligatory disclaimer.  This post is about an expansion that's a ways off.  The odds of things changing are fairly high. Overall, Ghostcrawler believes that the changes will slow down the pace of the game.  That's kind of odd though, because all I read was that we'll be getting ponies.  Or was it unicorns?

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