Protip 4.1: Winter Veil Introduction
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
Protip starts off with Winter Veil! I hope you are excited as I am. In this first episode, we get acquainted with the quests, achievements, and lore involved with Winter Veil.
WoWFlix: Nerf You
WoWFlix is a column featuring videos from around the web related to World of Warcraft. If you find something you’d like to be featured, leave a comment or send a tweet to @Heartbourne. Nyhm is back! And he's got a great and timely video called "Nerf You". The song criticizes the constant complaining players do after a new patch, and the accompanying video is an entertaining montage of imagery and lyrics that make the song fun and easy to follow. Its probably not going to be Nyhm's highest production work or his best video, but its another quality video that makes me chuckle. Any Nyhm fans in the audience?
WildStorm Changes WoW Monthly Comic To Graphic Novel Format, The Guild Comic Incoming From Dark Horse
The Next Expansion: Cataclysm's Guild Retention Techniques Aren't Enough
Wintergrasp, Tenacity and Balancing Factions: A New Fix?
We wanted to address some of the confusion we often see regarding the Battle for Wintergrasp. We will not provide exact details on how the system works to try and avoid abuse of the mechanics, but there is a system in place that can change how the battle plays out. When one faction defends more than the other, the system will give advantages like the ability to use catapults or siege tanks faster to the faction that is on the offensive. On realms where one faction is often able to defend the fortress and the other faction rarely defends, the system tries to help this balance by providing bonuses to the faction that rarely succeeds at defending.So what do you think of this possible fix? And for anyone else has had issues with being on either side of an unbalanced server, what other ideas do you think WoW could use to help solve the balance issue?
Patch 3.3: The New LFG System for Lowbies
I recently started a new character and found out something rather interesting. The low level random dungeon rewards are surprisingly useful, for one, and for a two I got the Ragefire Chasms dungeon. On Alliance side. I'm not sure how many level 15 Alliance can honestly say they've gotten through Ragefire Chasm before the random dungeon, but it's almost pathetically easy now. I should imagine the same applies for Horde and the Stockades.Interesting thought. So I logged into my level 22 blood elf Pixielocks to check out the LFG system on her. And indeed, the first dungeon on the list of the dungeon finder is traditionally Alliance because of the crap Hordies have to go through to get there -- Deadmines. I love the idea of every player getting the chance to see all of the game's content, especially early-on in the game when it can be tough to find a group when players are spread out all over lowbie areas. Instead of spamming the Trade channel, begging to get a run through a dungeon, lowbies instead can queue up and continue about their questing business while LFG does it's cross-realm thing. Once finished, you can go right back to whatever you left of doing. And I'm also a fan of the rewards for doing random classic dungeons -- instead of emblems and gold, characters get experience, a smaller amount of silver and a Satchel of Helpful Goods that scales with level. I am a bit curious about how likely LFG is to put a wide level range into the same dungeon. Razorfen Kraul says it's for level 22-32. Does that mean that my level 22 character could be put in a group with a bunch of level 30s? I suppose it does - and that could be interesting. But another part of me still feels very conflicted, too. Part of the fun of those low level dungeons lies just in getting to them. The proof of that lies within the Project Lore team's Horde alts venturing through raptor hell and meddling with tigers that, despite their hopes, can indeed cross bridges. None of that will matter anymore if you can just port to and back from dungeons in a snap. In fact, you probably could even park your lowbie in Dalaran and just run dungeons constantly to level, if you really wanted. I suppose that 's pretty much the same for heroics, too, but for some reason it strikes a bit harder for the classic dungeons. Perhaps when I actually use the tool on my alts and see how much time I save, I'll appreciate it more. I'm curious how everyone else feels about the system for their non-level-capped toons? Are you appreciative enough of the content that you'll still trudge through dangerous zones to get to that dungeon you want to run, or will you take advantage of bypassing that with LFG?
In-Game Fixes -- 12/16 (Yes, There's More!)
As it turns out, there is one more change not listed with the rest, and it concerns the Deathbringer Saurfang encounter. The healing effect of his Blood Rune ability is being doubled in order to reinforce the idea that you need two tanks on the boss to properly defeat him:Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted. To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=20677858456&sid=1 12/16/09
- Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
- Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
- Players with the quest “Wrath of the Lich King” will now properly receive quest credit.
- Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
- Lord Marrowgar is now tauntable.
- The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
Deathbringer Saurfang's Rune of Blood has been modified to heal 10 times the amount of damage dealt instead of 5 times the damage. This will make the encounter more difficult if you try to tank Saurfang with just one character. The tooltip does not reflect this change, but it will in a future patch.
Patch 3.3: Varimathras, Putress & Abominations Gone (Even For Lowbies)
Alex Albrecht Cameos in The Guild Short
If you've been watching The Guild, you know Bladezz is by far the best character. With season three just concluded, what better time to pick up an obviously real Bladezz blade? Alex agrees, its the perfect doll/knife. You can check out other obviously real things from The Guild with cool cameos, including the Clara Momma and Me Cookie Jar: Tinkerballa Doll: Vork Unbreakable Bank: And Zaboo's Fantastic Pheromone Spray: If you want actual real things for Christmas, check out Project Lore gear at Jinx and The Guild's stuff, also at Jinx. How many Project Lore shirts do you own? Submit a comment or tweet me a picture and we'll have a picture roundup if we get enough!
Samwise Talks About Pandaren
A lot of people may not know the illustrious history of the pandaren race and their introduction in the Warcraft III expansion. Can you give a brief recap of how you got the idea for an anthropomorphic panda race and how they eventually came to be included in the expansion?
I might never have had the idea if it weren't for my brother's fantastic skill at mangling up words and phrases. "A flash in the pants" or "at the end of my wit" are some of the classics in my brother's repertoire of manglings and mash-ups.
We were all off on a weekend desert trip and come evening everyone was grouped up around the fire. I was off doing something and my bro, who already had a few Stormstouts in him, said something like "Dude, you're like one of those panda bears -- you're never cold." I said "Do you mean a polar bear?" He muttered something like "I said polar bear" or whatever, but from that moment on, I was judged and labeled as: The Panda.
Some years later I did a Christmas picture for my family of a panda bear with a cub sitting on his shoulder in tribute to the new daughter who had joined our clan. That was the first panda picture I did. For some reason, one of our webmasters asked if it could be made into a Blizzard wallpaper. People seemed to like it well enough so that when April Fools came around we announced that the pandaren were going to be the fifth race for Warcraft III. People got excited by the announcement, and seemed to be let down when they found out it was just a joke.
...
The sculpting of Chen is special to me as the Pandaren was originally just created for my family and friends. It was done just for fun, as a joke. To have this personal piece of art become a page or two in the massive volumes of Blizzard Entertainment lore is an honor. And to have it embraced by so much of our community is a really great feeling. Some still think of the Pandaren as the Aprils Fools gag, while others think they should be the next race for World of Warcraft (Horde, naturally :)). But whatever your views, just remember this... if my brother was a better speaker then the pandaren race might never have been born. Cheers to you brother!(read the full interview at worldofwarcraft.com) Samwise and a lot of the Blizzard "visionaries" have been going more and more public with their ideas and though processes, especially with WoW's fifth year anniversary just passed, and its nice for Blizzard to be dropping these bits of information now and then.The Pandaren are sprinkled throughout Warcraft history, but with a non-combat pet, several TCG cards, and of course the new exclusive pandaren figure all releasing within a short time, are we getting close to something bigger?
You mean like car seat covers?
Thank you Sammy!
For Pandaria!
Pandaren model, left is beta, right is release |