Dungeons and Raids: Keep All That Strategy Straight
The first few times I ran Vault of Archavon, I was lost. It was my first real foray into 10-man content, and I was trying to keep Archavon, Emalon and Koralon straight. Which one overcharged adds? Which cast a nasty fire that you had to get out of immediately? Is it Lightning Nova or Chain Lightning that you have to run away from? These are three relatively straight-forward boss fights, yet I was having one hell of a time getting them down.
But the learning curve eventually turned in my favor. Somewhere along the way, that little metaphorical light bulb clicked on inside my brain - and I just got it. Since then, I've learned that it usually takes me a good three to four successful boss kill attempts before I really know the fight.
The same was true of the new Onyxia. While I had watched videos of the battle and new the basics behind the battle, it took some actual experience with the fight to learn my role. My favorite part - wailing massive FoK damage on the whelps - isn't the most critical. While I would rather watch my DPS meter run sky-high during Onyxia's second phase - the one where she's airborne and sends adds in after you - I've learned (the hard way) that the priority goes to DPSing down Lair Guards whenever they're up.
I'm still in that hazy, starting-to-understand-but-not-quite-there phase for a good number of encounters. I've run Naxxramas only once on each 10- and 25-man, and a few of the battles I'm still a little iffy on. I've barely touched Ulduar. Trial of the Crusader also is starting to come together, but I still get the two giant Jormungar debuffs - and what to do for each of them - confused in the heat of that first battle. And don't even get me started on those cursed Twin Val'kyr. I think that particular battle is going to take about 10 times before I really understand all the mechanics.
But there's an upside to this ginormous learning curve. Once you get down a fair number, bosses seem to each be variations of one another. Some put some nasty crap, be it fire, smoke, poison or other, on the ground that you need to stay out of. Some cast massive AoE damage that you need to watch for - and move the hell out of the way when it comes. Some bring out adds that need to be dealt with immediately. Some teleport away, fly up, burrow down, or otherwise get out of range periodically and find another way to keep you busy for that phase. Some are straight-up tank and spanks. Several put whirling bubbles of spores or light into the raid party that can either give you a buff or debuff. And then there's every melee's favorite boss attack to dodge: the infamous whirlwind attack.
My best suggestion for anyone else in a similar stage of learning as I - get Deadly Boss Mods as soon as you can. It helps a ton with reminding you when you need to run away and what you need to watch out for. And it may sound simple, but this also helps: Do your homework before you get to a fight and make sure to listen-up for any boss-strat on what your specific role will be.
How has everyone else gone about keeping boss fights straight? Does it also take you a few tries to get it down? What about those of you with multiple level 80 characters - how do you keep all your different roles straight?
PTR 3.3: Patch Notes Update 11/17 (Build 10835)
PaladinsPriests
- Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Rogues
- Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Assassination
- Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
Shamans Elemental Combat
- Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased. (4/8/12/16/20% per rank, up from 2/4/6/8/10%)
Warlocks Affliction
- Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
Destruction
- Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
User Interface
- Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
Graphics
- Dungeon System renamed Dungeon Finder
Items
- A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
Bug Fixes
- Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.
- Misc. bug fixes added. Check here for the complete list.
3.3: Official Shadowmourne Preview
Protip 2: Night Elf Mohawks
Protip is a weekly short video segment. Check back every Monday for a new guide or tip. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
This week, join me on my epic quest to solve the mystery of the Night Elf Mohawks.
If you haven't already, make sure to check out the Mr. T Warcraft commercials.
Vanity Item: Object Of My Desire
PTR 3.3: ICC Raid Testing Schedule (11/18-11/20), PuG With the Blues 3
We are scheduling raid tests in Icecrown Citadel for November 18-20. The schedule is as follows: US Servers Wednesday, November 18 at 7PM EST / 4 PM PST – Lord Marrowgar, Icecrown Gunship Battle Thursday, November 19 at 7PM EST / 4 PM PST – Festergut, Deathbringer Saurfang Friday, November 20 at 7PM EST / 4 PM PST – Valithria Dreamwalker EU Servers Wednesday, November 18 at 19:30 CET – Lord Marrowgar, Icecrown Gunship Battle Thursday, November 19 at 19:30 CET – Rotface, Blood Princes Friday, November 20 at 19:30 CET – Lady Deathwhisper Heroic difficulties will be available for testing! The Icecrown Citadel raid test schedule will be very flexible, and can change at a moment's notice due to build status, bugs, and server issues. Remember that this is the test server, so things can, do, and will break from time to time. Check this forum for the latest Icecrown Citadel raid testing schedule information in the weeks to come.Also, don't forget about PuG With The Blues! This is the third week in a row that Blizzard has hosted the event, in which testing the Dungeon system on the PTR allows you the chance of running an instance with a company employee! I was there last Wednesday, and even though I wasn't ever paired up with a Blue, there were some speaking up in the General Chat channel, so you can still interact with them. If you're interested and haven't previously downloaded any of the current patches on the PTR, I'd recommend starting now so that you'll be up-to-date by tomorrow.
Switching Guilds: Hard to Say Goodbye
50 DKP minus if you don't get the reference. |
Wishful Thinking: A Truly Random Dungeon
Are You Bored With Call of the Crusade (Patch 3.2)?
Night Elf Mohawk Grenade, by Mr. T
Q. What is the Mohawk Grenade? A. The Mohawk Grenade is Mr. T's latest invention: an in-game item that, when hurled at another character, gives everyone within the blast radius an instant T-riffic haircut. Don't worry, you and your friends will look gooooood. Q. Where do I get it? A. Quit your jibber-jabber and claim your Mohawk Grenades from any of the Night Elf Mohawk NPCs camped outside every starting zone. Q. What regions are eligible to claim the Mohawk Grenade? A. North America, Europe and Korea. Q. Is this a permanent item? A. Each Mohawk Grenade has five charges before exhausting its power, and you're welcome to claim another once the charges are gone. Q. How long will the Mohawk Grenade be available in-game? A. Claim Mohawk Grenades starting November 16th in North America and November 24th in Europe and Korea. They'll be available until... well, until the Night Elf Mohawk decides his work is done. Q. Where can I see the Mr. T commercials? A. The commercials will be airing on major TV networks throughout North America beginning on November 16th and in Europe starting on November 27th.If only there was a video show that showcased new and exciting things in WoW to show you where to get these grenades and what they do...