PTR 3.3: Patch Notes Updated
Posted by Amatera on Wednesday, October 7, 2009 - 16 Comments Tags: 3.3, Lore, Patch, forge of souls, icecrown citadel, new build, pit of saron, ptr
It seems as though the patch notes for 3.3 have been updated once again, meaning that a new build on the PTR should hit sometime within the next couple of days. Here's what's new:
Looks like there are a lot of changes coming to Hunters and their pets as far as class tweaking goes. And it also seems as though the design team still hasn't settled on how to handle a Rogue's Vanish skill, as it's down to .5 seconds from 1. Feral Druid's Prowl skill has now been modified to stay in line with the changes made to Rogues' Stealth.
There's also a confirmation of weekly raid quests, and I do believe that we'll get to test Forge of Souls pretty soon. Looks like they fixed the bugs associated with it (we were supposed to test FoS instead of Pit of Saron last week), so hopefully that means those that prevent people from seeing the instance portals are, as well.
You can find the full list of Patch 3.3 changes here.
Whether you like the shape of things to come or not, chime in with your thoughts on these latest changes below!
General
- The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."
- Many of the tail sweeps with knockback effects will no longer hit players’ pets.
Icecrown Citadel
- The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
- Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
Classes: General
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
- Pet Resilience: All player pets now get 100% of their master’s resilience.
- Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
Races: General
- Orc and troll shamans now have their own unique totem art.
PvP
Battlegrounds
- Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
Death Knight
Unholy
- Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
- Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
Druid
- Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
Hunter
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.
- Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
Pets
- Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
- Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
- Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
- Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
- Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
- Venom Web Spray: Range increased from 20 yards to 30 yards.
- Web: Range increased from 20 yards to 30 yards.
- Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.
Paladin
Protection
- Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.
- Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.
Priest
Shadow
- Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
Rogue
- Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
Warlock
Affliction
- Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.
Demonology
- Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
- Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
Destruction
- Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame.
Pets
- Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
- Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock’s damage-over-time effects on the target.
User Interface
For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Enchanting
- Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
First Aid
- The training costs for most bandages have been reduced.
Mining
- Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
Quests
- Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
- For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
- Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
Items
- Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
Bug Fixes
Items
- Glyph of Immolation Trap: Now properly increases damage by 100%.
Classes
Druid
- Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation.
- Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
Hunter
- Concussive Barrage: This ability is no longer subject to spell reflects.
- Point of No Escape: This ability no longer stacks and now only functions for the hunter.
Mage
- Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
Priest
- Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
- Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect.
Warlock
- Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
- Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
- Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
Looks like there are a lot of changes coming to Hunters and their pets as far as class tweaking goes. And it also seems as though the design team still hasn't settled on how to handle a Rogue's Vanish skill, as it's down to .5 seconds from 1. Feral Druid's Prowl skill has now been modified to stay in line with the changes made to Rogues' Stealth.
There's also a confirmation of weekly raid quests, and I do believe that we'll get to test Forge of Souls pretty soon. Looks like they fixed the bugs associated with it (we were supposed to test FoS instead of Pit of Saron last week), so hopefully that means those that prevent people from seeing the instance portals are, as well.
You can find the full list of Patch 3.3 changes here.
Whether you like the shape of things to come or not, chime in with your thoughts on these latest changes below!
Reader Comments (16)
crap crap crap crap crap my lock's AoE's are being nerfed...now i wont be doing half as much damage -.-
but all in all this looks pretty good...coulda stopped nerfing DK's though...
(EDIT)crap crap crap crap crap my lock’s AoE’s are being nerfed…now i wont be doing half as much damage -.-
but all in all this looks pretty good…coulda stopped nerfing DK’s though…whoa rogues getting buffed like crazy..dualwield at lv 1..
Finally, the stupid "Leave Mount" button on those bombers will actually work :P
"Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from eitheThe Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel:". sweet players been needing an incantive to get back to those raids but they better give a but load of marks
i an looking forward to getting my cahmpion of the frozen waste tittle EOE is all i need and no one wants to do those
i just realized they screwed us aoers bad now the more you ppull the less damage you do hats Fed not just in raids but when pve to as mage my cone of cold blizzard frost nva is how i deal with large amounts when i am doing hte leave your mark daily or the taking hte battle to the enemy daily i liek pop my frost barrier pop frost armor and pull a large group then frost nova blizzard am and then cone of cold to finish am of saves me allot of time nowi wont be able to do that i am a mage a squishy it tkaes am no time to brake tohough my barreir and the ice brarrier special effect and my frost nova is all i have i rely on my blizzard to finish am quick this sucks
cocopuff, do you not know how to use "." "?" or ","? It's one long sentence, and can't make heads or tails. I realize English may not be first language, but every language has got to use punctuation.
On subject. I have gotten over the fact of Hunters either being nerfed or buffed, as well as DK's.
Well....aoe is dead and this makes mount run alot harder
What happened to the shammy fire nova? awww...
@Xedith
This is the additional PTR-patch changes, the new fire nova is still in the full patch notes.
The AoE change won't be an issue most of the time. The damage is capped at how much damage the spell would do to ten targets. How often are you fighting more than ten mobs at a time? If you are, I assume you aren't really worried about not having enough dps to kill them. :)
AoE isnt dead lol... It only affects damage if your AoE hits more than 10 targets. You are hardly ever fighting more than 10 targets. Unless you are in Ony. But whelps don't have that much health so...yeah..still not much of a problem. ;p
Yayz, more hunter stuffs, cant wait to down ony for more re-vitalized t2/t9 gear
O.o i'ma kinda prolly gonna have to respec my prot tree for my pally now that devine sac reduces all raid and party member dmg by 20%
my conflag noooooooooo damn you blizz stop taking away allmy fun skills i like criting for 10k with that damn you /cry why did i need a nerf, go nerf affliction or some junk leave us alone qq anyway other than that seems interesting and if i recall the raid quests will give 10 frost emblems
(quote) "my conflag noooooooooo damn you blizz stop taking away allmy fun skills i like criting for 10k "
If you didn't see that nerf coming a long time ago, you're daft.
On topic... Physical Scourge Strike? That isn't gonna make us use ArP gear Blizz, it's just gonna make Unholy gearing even more complex.
Grats to Rogues, maybe Vanish will finally work, almost 5 years later...