PTR 3.3: Tier 10 and Set Bonuses Revealed
Posted by Amatera on Thursday, October 8, 2009 - 32 Comments Tags: 3.3, armor, equipment, gear, icecrown citadel, set bonus, tier 10
With a fresh build of 3.3 on the test realms, that means some brand spanking new information is coming down the pipe. First off, perhaps in an effort to stave off would-be data-miners, Blizzard is starting to show off all the near Tier 10 armor pieces on their very own preview site. So far, you can only see gear for Death Knights, Druids, Hunters, and Warriors. Though I appreciated some of the Tier 9 designs, I'm really enjoy what I'm seeing here. Every set looks like it fits the theme of the class and, don't worry, you won't see the cut-and-paste jobs we got the last time.
But a little info-spelunking can go a long way. MMO-Champion has discovered some details concerning the next tier of raiding gear in the files, and the set bonuses that will go along with them:
EDIT: It seems as though these set bonuses will be tweaked or changed throughout the testing period! In other words, these are not final. We will bring you the end result when it's solidified, but until then, you should keep tabs on blue posts in this thread.
But a little info-spelunking can go a long way. MMO-Champion has discovered some details concerning the next tier of raiding gear in the files, and the set bonuses that will go along with them:
EDIT: It seems as though these set bonuses will be tweaked or changed throughout the testing period! In other words, these are not final. We will bring you the end result when it's solidified, but until then, you should keep tabs on blue posts in this thread.
Death Knight
- T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
- T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
- T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Druid
- T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
- T10 Restoration 4P Bonus (Rejuvenation) - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
- T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
- T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
- T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
- T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
Hunter
- T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
- T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.
Mage
- T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
- T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
Paladin
- T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
- T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
- T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
- T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
- T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.
Priest
- T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
- T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
- T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
- T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.
Rogue
- T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
- T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
Shaman
- T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
- T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
- T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
- T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
- T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
- T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
Warlock
- T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
Warrior
- T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
- T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
- T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
- T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
Now, I can't speak for everybody, but I do remember the Rogue community being rather disappointed with the Set Bonuses for T9, especially coming off the Rupture Crits of T8. The 2-piece bonus has me pretty excited, as anything that generates more combo points faster in Assassination spec is A-OK with me. But the 4-piece bonus is a little strange. I like the fact that you're actually being rewarded with energy for making use of a skill, but it's still pretty limiting when there's a 30-second cooldown. For a 4-piece bonus, I would have expected something with an automatic proc or a consistent damage increase. I suppose it'll learn me to use Tricks more often in a fight, since for most encounters, I only use it in the very beginning or in the rare chance that my threat actually exceeds the tank's these days.
There's a lot here to look over for players of every class, though, and I'd like to hear your impressions of the Tier 10 armor and whether or not their set bonuses are improvements over the old ones!
Reader Comments (32)
First
The shammy bonuses seem alright.
atleast enhance is getting muuch better than T9 imo. but with T8 set bonus, u can almost only get disapointed :p
The 2p bonus for feral droods sucks bigs time, rather useless, the 4p bonus on the other hand will be quite imba for tanks. For kitties though I think the t8 4p bonus is still the best (exented ap boost from savage roar)
What are you doing posting at this hour eh
The rogue gear bonus for 4 pieces could have been better :( Im a bit disappointed now :(
by the way im from holland the time atm is 12:54
@barduck
Compared to T9 4-piece bonus, the T10 2-piece bonus is awesome. 5% crit or 10 less energy? Ferals have NEVER had problems critting, but always have problems with keeping up the rotation. 10 less energy per Rip is a huge advance. Over a long encounter it'll be hundreds more energy to use on Shred, not to mention much easier rotation because of energy surplus.
The 4-piece bonus is also one of the best in long time. Rake crits will be making a lot of damage.
Warrior T10 looks BADASS. It looks like I'm wearing boar heads on my shoulders, but it makes it look badass. Set bonuses are wicked, too.
having zero knowledge of a spriest that 4 pc looks like its decreasing the duration of your mind flay? sounds bad not really a set bonus, any spriest would care to explain how thats better?
Both my hunter and priest like what they are seeing :-)
Pretty disappointing in the Priest 2p bonus. Never felt it was worth spending the 1 point for Guardian Spirit so now I either respec and get the talent (which will probably be forgotten to be used) or have a worthless set ability. :(
4p spriest bonus looks like 51% haste for mindflay
I'm liking the look of both the DK sets. Increased DnD damage means easier threat management, and Blood Tap giving damage reduction definitely makes it more useful than just being an emergency heal.
DPS set looks good too, I know Death Strike is one of my more commonly used abilites, and a damage boost there is welcome. 4-piece I am VERY excited about, as it basically says, "You're doing your job, so let's boost your damage.
Hunter set bonuses are pretty rad too. :)
Tho, some of the set bonuses are kinda... Weak. 12% haste is nice for mages, but a 3 second window really only gives you time to throw out one or two quick casts, depending on what you use.
somethgin seems odd about some of the set + for example shamans lava burst is on an 8 sec cooldown, why does it get reduced by 15 sec?
What am I missing with the Shaman Elemental 4 pc bonus? It reduces the cooldown of Lava Burst to -7 seconds?
Well, from what i see so far, the setbonuses are a lot better than previous tiers, but the looks...
C'mon Blizz, get your fingers out and design something that makes my hunter look like a HUNTER, not like he's wearing warrior and druid cast-offs.
Wheres the animal-head trophy shoulders? animal skin armor? The bear-head shoulders from ZG, and the Grom-Stalker armor were some of the best designed imo, and actually made me look like a hunter, not a trash-picking retard, like the recent 'attempts'.
Was there another 'bring your child to work, and let then design armor' day at Blizz's design department?
That said, i AM looking forward to seeing what the changes are gonna do to the pvp balance, even if it is to QQ for fun :)
"Hunter
* T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled."
Nerf Hunters.
@ styder
I was wondering the same thing about the 4p Elemental set. I did some double checking in the patch notes to see if they were increasing the CD time and the PTR but I don't see anything about it. Either that is a typo, they are planning to increase the CD time of Lava Burst by an insane amount, or they want to make Lava Burst an instant cast (which would be hilarious).
o.O @ Ret Pally 4 piece.
Definetly looking forward to the 2 piece... but the 4 piece... eww.
And I want to see the Pally t10 preview! /cry
Also, WTB new project lore vids.
Much better than the Warlock T9 2pc bonus for an Affliction warlock.
Was wondering about the Eleshammie LB thing too myself.
I'm debating how good the rogue bonsues are. The two piece sounds pretty good; its like a super version of Ruthlessness. Hell, if both proc you can hit Envenom and go right into another Envenom. If we say that you use Envenom 6 times a minute, thats an extra 2.34 combo points per minute, which is like half an Envenom, so say an extra 2k per minute, which is 33 DPS? Meh. Could be useful under some situations in PvP I suppose.
The 30 energy difference in ToT might be better. An extra 30 energy every 30 seconds is about the same extra 1 energy tick per second, except on demand. Much better set bonus
i have a gut feeling that that human dk shown is bolvar and the dwarf is muradin probaly not right but they do look like it same hairstyle for the dk and the dwarf has the same hair colur just saying
Remember, these are the first iterations of the set bonuses; expect typos.
I would think that the ele 4-set reduces LvB's cd by 1.5s, they just forgot the decimal.
@Styder
The hunter 2-set will have a duration, they just forgot to set it.
@Angesh
The shadow priest 4-set means that your Mind Flay will do its damage in half the time.
@Spifftastic
Blood Tap resets a blood rune and makes it a death rune, you are thinking of Rune Tap for the heal.
I had a good (imo) post all typed up. I click "Submit Comment". I end up with this "Wordpress" error claiming that I've done too many posts recently (no I haven't, you stupid app). So I have to "go back", (faithlessly) hoping that my text was still there. It wasn't. I'm not going to bother trying to remember all of what I had previously typed. So much for my opinion. Have a nice day.
@Alayea
Don't feel too bad, Alayea! It's even been happening to me, lately!