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Incoming Ulduar Nerfs

One of the major pieces of content from the latest major content patch was Ulduar, the new raid instance. Many people are exploring the instance and killing the bosses inside. Many people are also dying inside Ulduar... a lot. Blizzard has decided that people are dying too much. This has caused the developers to make many of the bosses much easier so that those people who are having trouble can experience the content much quicker. This is quite in line with their determination to allow all players to see the encounters, but not necessarily defeat them in their most difficult incarnations.

The guys are starting out with a few of the earlier bosses in order to hopefully have more players full clear the instance, or at least get a little bit further. I have yet to beat all of the bosses inside Ulduar, having only cleared up to Yogg Saron, and I know many others have also not cleared the instance. However, it is only the third week that the content has been available, so I'm ok with some of the encounters taking many tries to defeat. How do you guys feel about the nerfs? Here are some of them in detail, in case you're curious:

  • The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.

  • The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit.

  • The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.

  • The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors.

  • The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.

  • The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.

Reader Comments (55)

they shoud nerf ulduar..make a hard mode..and then add a heroic:hardmode? no?

May 1, 2009 | Unregistered Commenterhey

@ Nordic I agree in theory with what you said and that should be the progression to ulduar. That's why I say leave it as is and do not nurf the new raid. It's not what's broken.
Wht's broken is all these noob 80's expecting to be able to run right into the new content and be able to clear it with little to no wipes. And IMO that's what blizz is caterin to is the noobs.

But also IMO there's alot more broken in the game besides blizz caterin to noobs in raids. They're caterin to them in all the content including battlegrounds and arenas.

IMO blizz needs to quit messing with things that aren't broken and finally fix what has been broken for years

May 2, 2009 | Unregistered Commenteralex

I think this nerf is fine. People have said it befor and both for a comapny and a play standpoint its true. There is a hard mode! You should not have to farm the last raid and get every peice upgrade just so you can set foot in a new raid. A well group set and well gear group should be able to beat a raid in a few weeks or so.

There not changing it untill the point people in greens can run it, and people that are worried about that are insane. There tweaking some of the first to take out some of the spikes and even things out.

They change mana regen and people freak, thats not fair they scream. The make things alittle easy in places and people cry, keep it hard.

May 3, 2009 | Unregistered CommenterJason

noobs? roflmao let me guess alex you been playing wow sence beta and because you been playing for 4-5 years of your life. you belive that blizz should cater to you and people like you. laugh is all i have to say, do you know how many hardcore people still play this game. not as many as your so called "noobs". it is simple economics and i am very sad for our educational system right now. "noobs" is what brings in the money, the sooner you realize it the better off you will be. i just wish for one thing, that blizz would bann all these turds that have been playing wow sence beta, you know the ones that have the elitiest mind set. fourms and places like this would be so much more relaxing, if people like you were not playing the game. then we wouldnt have to listen to elitiest ass whine about everything.

May 3, 2009 | Unregistered CommenterDreåd

Or you could just l2p yourself, i've only played wow for 9 months by now, and let me tell you even i didn't feel challenged by naxx. Sure i wiped a lot on it, but that was purely because the folks i went with sucked major ass. In my guild runs there were 3 ppl that i personally considered geared enough for naxx 10. ( imo that means you got best in slot from all heroic 5 mans ) So it means you're decked out in mainly purple / blues. When i see idiots with quest greens and a few blues comming to nax i expect them to not be able to down a single boss. Thats how it should be. A raid is end game, end game implies you have done all the stuff in game you can do before that. However what you see in nax pugs are lvl 80's with only nexus and vh cleared on hc.

In my book, they shouldn't even be allowed to enter the friggin instance, Make it locked where every player has to get the key, And the only way to get it is by killing all the heroic bosses and rolling for fragments of that key. That way you at least see players with good gear going there.

Same with nax 25, let it require fall of naxxramas normal first or something.

They had this system in tbc, you couldn't get into raids before you did certain stuff. You couldn't even do outland hc's untill you reached a certain rep with the associated faction. And the way to get that rep was by doing the instance on normal. I wasn't around yet to experience those raids / pugs for hc's but i'm pretty sure there were a lot less crap players in those groups.

May 11, 2009 | Unregistered CommenterSardit

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