Keeping A Guild Together
Posted by iTZKooPA on Monday, June 29, 2009 - 26 Comments Tags: PvE, creative solutions, gm appreciation day, gms, gquits, guild progression, guild recruitment, guild trouble, halp!, membership, raiding, transfering, unsubscribing
World of Warcraft may not be a difficult game by any means, but that doesn't mean the MMORPG is easy. Yes, I know that gear is collected as time is spent, money is acquired by repetitive quests, and some classes can be setup in a fashion to allow good ole button mashing victories, but that is the not difficult part. The difficult part is managing the 'massive' feature of the game. I of course mean the very element that's supposed to make MMORPGs so grand, the people. Lots of them.
There is a reason that managers get paid so much in the fleshy world. People are difficult to control. We all have brains (mmm) and each of us works best under different conditions, at different times and with varying degrees of dedication. Take just those few details, mix in the anonymity of the Internet, and you have yourself one difficult situation to handle. The re-grouped Warriors of Faith were handling it, and well, well until it happened, the GM got married!
Before his wife reads this over his shoulder and wrings my neck through the tubes let me clarify. The troubles had nothing to do with him getting married, just the simple fact that he was gone for two weeks. His absence, and another main raid leader, lead to nothing for fourteen days. Simply nothing happened, no raids, no heroic Wednesdays (those have been dead for awhile), nothing of interest. Even in a casual guild that will lead to complaints and gquits . And so it did. In the week following their return, one that was marred by sloppy raiding, where it was had at all, we lost core members to transfers,unsubscribing and basic gquits.
I wholeheartedly blame Canada Summer, but my GM is far to dedicated to brush off the guild's struggles on Mother Nature and human impulses. With himself and others reaching the point of burnout he took the time to lay out the issues, and then put out a call to the members for creative solutions to our problems. Here's what I have suggested to the leaders and other members:
- With over 200 members, let whoever wants to leave go.
- Although we are casual, trim the roster down to at least active players who login. Personally, I believe it looks bad to have that many members, even if they are alts, and not be able to fill a 10-man.
- Get rid of members the higher-ups dislike. Sorry, but if you dislike them, their very presence will add to burnout.
- Have members fill in the open spots in the roster with friends, alts, or other players that they know well. Even if other players aren't willing to join the guild, drop them a line so they know that WoF is in need of some PUGs.
- Re-roll your main. I am hard at work on leveling my priest so I can fill in the healing hole left by two members. Although I love and enjoy my rogue, I enjoy raiding much more than not raiding.
- Go back to 10-man raiding, two nights a week. Cutting back to 10-man should ensure that the raid is filled. Slashing to two nights a week, say one night progression, one night farming, will give members a concrete schedule and reduce burnout. If they want to do more, see point one.
Unfortunately not many people will go to these extreme measures. In my humble opinion, that is all Blizzard's fault. Unless you are already friends, there is simply no reason to stay in a guild these days, and there was little to begin with. Blizzard desperately needs to add some sort of guild progression - larger bank, expanded tabard creation options, guild summoning, discounts with vendors for repairs and consumables. Something.
Any other suggestions? Has summer ruined your raiding or guild yet? Here's to hoping that Call of the Crusade gets WoF back in action. Either way, I am in it for the long haul.
These issues, headaches and ulcers are the exact reasons I would never want to be a GM again. For the GMs out there, you never get enough praise for all the hardwork, time and effort that you do. Allow me to just say "Thank you" to all those dedicated GMs out there.
Reader Comments (26)
I know are situation in Knights of Radshire is different than most but one thing we have going is there is leadership but not really a full on single live or die by their word leader. I am the GM and as such i handle major drama and mediate problems we may have but when it comes to our raiding core almost anyone could lead really. It's nice having the flexibility and less set in stone schedule which is one of the perks of being in KoR to begin with is we really try and have that best of both worlds mentality and so far it has worked out. There is a lot of merit to borrowing ideas from the casually hardcore side of wow. Maybe even for the more hardcore guilds out there.
I just took a nice month break from wow to refuel my passion and work on some outside projects and that i can see the guild did just fine with out me around all the time. It takes a lot of trust in people and their ability but with the right mix it's pretty nice.
My guild faced the exact same problems as yours in TBC. I'm also the GM. We had about a steady 100 members, about 25 of which were not alts, and about 9 who played on any sort of regular basis.
We were desperate to at least attempt Kara, and by the time we finally did, we got 4 new additions to the guild to fill the spots we needed.
It was short lived though, school kicked up and one of the teens in the guild got perma-grounded. My BF could only play on offhours, and my own ability to play regularly when others were on dwindled.
Though my guild was largely social, we still wanted to raid. But alas, we didn't have enough connections to pull it off, so we collapsed to doing heroics again.
No one minded too much though, because everyone was in the guild because extremely close friends, and played with each other for the kind company. Then, after Wrath hit, my guild expanded again to 12 players who were on regularly, and the idea of 10 mans was becoming all too clear! So I gathered my officers and we chose 2 times a week to do 10 mans. And then half the guild left. We were desperate and sad, when I finally came up with a solution.
A woman in the guild hid her alts in the guild because she was the GM of a large scale raiding guild and liked to "escape the headache." She loves us, so I asked her kindly if me and my fellow mates that played regularly could join as raiders. She said yes!
Well after that 3 of the 5 of us quit playing for 2 months due to RL circumstances. 2 were brothers, and one went deaf because of extremely emotional strain. The 3rd was just lazy.
Months later, only me and my BF are left to raid. The rest moved back into my guild, which now usually only has 2 members on at a time.
My precious guild that I love has fallen apart. But I will never give up or leave it, slowly people are coming back, and everytime I make a new friend, I will invite them to the guild with open arms.
We'll have our shining glory again, if its the last thing I do.
/GM salute
I just knew by the armory that i am guildless.
I work by shifts and i can only be 30 days.Then i stay 30 days of the game.
That takes me of the game for a long time but i informed my GM of all of this.
Still i got kicked out.
But in 10 days time i will come back and that's their loss.
Looking for a guild....i post here for first time..
Lv 72 hunter -Blade's Edge -Europe server.
See ya in the world of warcraft guys
Wow, sorry for the rant. Nice article btw >.>;
So i don't think those rules really apply.
You have to adapt yourself. Not all people are jobless or don't do anything with their lifes. We have lifes to maintain and in my case work.
And i still get kicked out?
The trick is to thrust people. You can get fucked?
For sure you can but the thrust has to be there...
No thrust no guild.
Best regards
I am the "effective" GM of a very small guild on the Blackwater Raiders server. The real GM is a trucker and is rarely on, especially during the summer. The co-GM is rarely on either and as such I took up the mantle of "effective" GM. I am the only person on 98% of the time, and many of the 30 or so members of this casual/social guild are alts of myself and the leaders.
I was recently in a guild that fell apart because the GM had family troubles , The Co-GM was having a Kid and the best of the 3 offocers had been having horrific isp issues and we just couldn't restart the Guild
I'll tell you one other problem you listed.
Other then myself and my co-guildleader who also had to take time off at the same time as my wedding / honeymoon, NO ONE did anything. None of the officers stepped up. None of the members tried to organize anything... nothing.
Anyways, all the people in the guild I wasn't terribly fond of left. In an ironic twist of fate the one person I was the most sick of, left and has been trying to recruit our people to his new guild. Which by the way is hilarious, because in my over ten years of playing MMOs, he may be the worst raider I've ever met that I didn't know had honest to goodness brain damage. But enough about my issues with players who made me see pink... err... red.. I meant red.
Warriors of Faith is a guild that started in Everquest over 10 years ago. It's not going anywhere. We might be rebuilding with some new ideas and new people but these things happen.
As for me, summer and my newly wedded status mean I'm going to be on a lot less.... these things happen. We will adapt.
well i have had the same. i was in a verry nice guld called ascending angels. We were doing regular runs and everything was fine. after some while there were to many people signing up and not going on raids. people got pissed and left etc etc..
GM made a new guild with a core group to run ulduar. anarchy. But he made the mistake of taking on people that didnt like each other. but still we did alot of runs and they went verry well.
But then the raidleader had to take a break for like a month or so. after 4 day's and i repeat 4 day's everyone started whining etc etc.. The GM merged with another guild. that blew up and i was left with nuttin.
So yes it can be hard to keep it together.. i sure as hell dont want a gm roll. cause it's damm hard to keep everyone happy.
i recent took over fromt he old GM of a large guild (90 active accounts) well know from raiding used to be a socail guild so there was afew underlining issue's i knew about ie the guild member pulling in two directions. we came up with raids for all and raids for the harder core but this summer has hit us hard and as soon as one person said it sunny out side the flood gates opened and we lost 20% of the raiders.
while we still have quite few socail members and can do nax 10 etc it hit the 10 and 25 progression side quite hard thus we lost more members do to the progression slowing
however we have switched a few bits round and have decided a sessonal guild might help socail during summer (2/3 nights of raiding) and progression during winter(5/6 nights of raiding). while we'll miss out on a lot of sever 1st its a lot less stressfull and during the summer the guild members are building up there socail side and getting to know each other even more( which should bring trust and friends and thats what keeps guilds together)
no a side note people who tend to see greener grass somewhere else soon find out that it not always even green when they get there and are soon moving on agian or looking to come back
hey koopa.
i love reading you're stuff mate. i think that if blizzard was really into guilds they would have implemented something along the lines of a guild house. i know it's a yank from DaoC (dark age of camelot) but really... our 80 toons are considered 'hero's' in the world of warcraft, yet we have no home? no grunts to kick around? no village of our own? i think that having a housing zone or a guild house zone would be extreamly cool.
a mage on tap to port to dungeons and towns, all of the crafting items you need at you're house. a house 'vault' seperate from you're bank to store useless stuff (tabards). a vendor to sell off you're crafted items so you don't have to fill you're mail box every 48 hours if it doesn't sell. as a home, you can set you can get in and view you're accomplishments via heads on the wall or trophies that you can make from mats of the boss you killed.
warcraft was about building you're town to the point of self suffencincy and then building you're army from the support that you're town provided. having npc 'slaves' in you're house and perhaps being a new quest hub for newbies, low guilded chars... i don't think it's to much to ask. or farfetched, or out of the realm of possibility for the World of Warcraft.
thanks for reading my dream..
ranshire
80 troll hunter (steamwheedle)
ya my old guild fell apart when ulduar hit the GM wanted to do 25man while one of the officers wanted to do 10man because we were wiping alot in 25man. half the guild was behind the officer and half behind the GM... what happened was half the guild gquit and we only had aenough raiders to do 10mans so even more gquit then it was only alts in the guild... i have gone through about 7 guilds in the last 2 months since the breakup its hard to find a good new guild but i think i did find one and im enjoying raiding with them
Before the summer came upon us, my guild was about halfway into Ulduar 10, with naxx/os 25 and eoe 10 on farm. Now it's just hard to get full raids going.
I remember having to sit some raids out cause there was someone with better dps/heal/lower gear than me. What happened to those days? They seem like a distant dream. Nowadays, we scrape by with 20, sometimes 22 players for naxx, and the ulduar geared raiders are very few, most of them being either low geared randoms to fill the numbers, or friends of the raiders. It just doesn't feel right when you don't raid with the people you've grown used to. We all used vent to joke around, relieve the stress of a few corpse runs, etc., but now I find myself staying silent and letting the new members constantly ask how their dps/heal is doing, or just hoping that the gear they want is gonna drop. And if it does, you better not roll for it, cause it's theirs! Whatever, I'm already done with naxx 25, fully 213 epic, with a couple of ulduar 10 epics to complete the set, why would I want your precious gear? I'm only even raiding now because of the guild, which, albeit not a perfect one, is still a pretty decent collection of players and some of them actually are good raiding partners.
Oh well, maybe I'll just create a female be alt, strip down, and head to orgrimmar to dance for a few gold, that'll pass the time...
I've been part of a small guild for over a year now. Usually at best we have 6 or 7 people on at one time, and usually it's less. One of our core officers and one of my very good in-game friends gquit recently in the past week because he really wanted to progress but couldn't easily do it trying to find a pug. It was a really hard decision because a bunch of us are very close knit (I recently met 3 of our guildies in RL who live close to me). I stay mainly because even though I'd love the chance to progress more, I end up playing for lots of short periods instead of one long period which would allow hardcore raiding.
Wish you luck trying to get the guild back in gear (literally and figuratively)!
with the current climate in wow, I think there's a lot you can do to keep a guild alive through thin times.
imo, don't trim anyone. From the sounds of things, the problem in your guild isn't membership, it's leadership: specifically, your guild seems to have a few key members, and without them, nothing gets scheduled.
Instead of trimming folks, promote them. Give a handful of new people promotions to officer status, and then delegate jobs to them:
*Make 2 of them leaders of 10m teams, give each team a name, and let them draft players from the guild. repeat the draft every month, to keep things interesting, and then have the two teams compete.
*Make someone else the official Banker- task him with organizing the guild bank, coming up with fair use policies, and periodicially investing (part of) the guilds reserves in the AH.
*Assign someone to recruiting. Give out rewards for good referrrals.
*put someone in charge of running Guild Sanctioned GDKP pugs- advertise them all week, and send out calendar invites to the pug players. start by running GDKP naxx, then once your a bit established, move up to GDKP Malygos and OS2+D (maybe eventually ulduar25). GDKP runs are great, because they give you 1.) piles of gold, 2.) a way to gear up alts, 3.) exposure to well geared raiders who might be looking for a guild.
run some in-guild competitions:
* have an official alt leveling race- first to 80 gets first first dips on all drops for 2 weeks.
* have an achievement race- whoever scores the most achievement points each week gets priority for set tokens.
* do all your members have "glory of the hero"? start a race- put people in teams of 2, and the first team where both players have glory of the hero gets their dual spec cost compensated, or free guild repairs for a month, or whatever. encourage them to schedule heroic runs on the calendar, and to discuss and share strategies on the forums. make a thread on your forums to track progress, talk smack, etc.
the point is, there is a *ton* of stuff to do besides forming 25m and taking orders from a raid leader for 4 hours a night. Encourage your guild to be as active as possible, with each other, without requiring the explicit organization of the formal guild leadership.
My guild is having a bit of problem just like this. Something in real life happened to our Guild Leader, not sure exactly, but our raid leader had to step up after about 4 days or so of everyone being clueless. With this change in power a ton of people gquit leading us to where we are now. Short enough dedicated members to put together an Ulduar 25 and short certain classes/rolls.
Once again we are plagued by a lack of healers, priests especially, and enough DPS to do any serious raid. So I decided to re-roll from my hunter(which we have like 6 raiding right now) to a priest hoping to be of more use. Up to 64 so far and I am rather enjoying it. Looking forward to getting that dual speccing soon.
ya, my guild recently just experienced the same problem. we had been a very popular casual raiding guild since wow 1st came out. in tbc, we only had 10 raiders, 2 tanks and 3 healers. i left the guild for a brief amount of time, and in wotlk i came back.
in wotlk, the guild's atmosphere had almost completely changed. we had grown to a group of 40 raiders, all whining about how they wanted 2 raid. i was again 1 of their 2 tanks (amazingly, we only had 2 tanks, 3 healers, and 35 dps), however the raid leader hated me.
the raid leader kept pushing to make the guild into a hardcore progression guild, and the guild leaders, me, and a small group of people disagreed and wanted to keep it casual. well, the raid leader started refusing to inv us to raids, and finally, about 2 months ago, he quit the guild, to make his own.
he took along with him, all but 5 of our most trusted raiders, leaving others to gquit in order to keep raiding. our numbers dwindled and dwindled until, now finally, the gm have given up and are quiting wow :(.
a guild that was one of the best liked guilds on the server, for almost 3 years, had been completely broken up in less than a month from 1 person leaving. R.I.P ATP, <3
I was an officer in the guild that i helped found. Everything was fine. We were just casual but we had fun get together and did stuff together. Then my internet crashed for 6 weeks and by the time i got back, the GM had kicked all my ingame friends and the guild was dead. I then spent weeks trying to explain to people why they had been kicked which was impossible cos i didn;t even know. So basically we built the guild back up but then the GM went off for ages and things stopped a bit. He came back and one night and kicked all of the guild members again. He had decided that we were going to be a hardcore raiding guild and put all these rules in about not being offline without a reason and crazy stuff like that. It killed me but i /gquit and formed my own guild with all the people who had been kicked.
Now we're planning our first ever Molten Core raid and hope to expand in the future.
I've always wondered about Blizard implimenting some sort of "guild town" or "guild hall" where each guild can have their own house or area they can call their own. Of course, this would be extreemly expensive, but after buying the area you could furnish it with cheep repair bots and other commodities. This would all be very, very costly in gold, but this would make it only avalible for deticated guilds, also enticing them to stay with that guild even through the rough times.
This same thing happened to our guild.
The GM got into a motorcycle accident and was in a coma for an extended period of time. While he was gone, a lot of people in the guild just plain got up and left. By the time our GM came back into the game, the guild had lost nearly all its population. We managed to recruit some new people and we are currently progressing through Naxx 10.
Like you said, there really is no point for anyone to stay in a guild. People who see that a guild is burning out will just hop over to the next one. It is sickening but it is how this community treats their guildmates.
This is gradually what's happening to my guild. We started off with one 10 man group doing ulduar. Then we managed to get a second group off the ground. Then we managed to get a 25 man group together. For 2 successive weeks.
Then people started to not bother turning up so the 25 mans failed. Due to a minor re-shuffle (a dps and the OT switched from both teams) the 1st team are no-longer progressing. Infact they're wiping on Hodir and Auriaya when before they were clearing up to Mimiron with ease.
On the other hand team 2 are doing gloriously well clearing upto (and including) Hodir in our very first run as a team and managing to get to phase 4 Mimiron in our second week. As a result the GM (also RL and MT of team 1) is now threating to quit as he's pissed off with the first team's attitude and attendance and the fact we can't do 25mans anymore. No matter what though our little 10man team will keep on trucking. Just maybe with a couple of the 'good' people from team 1 to bolster our ranks ^^.
all i can say is: BLIZZ NEEDS TO ADD GUILD HALLS
I inherited a guild from some kids and thought, hmmm wonder what being a GM would be like? I invited friends from ally side to roll horde and join. I bought several tabs in GB and gave access to all. We were very casual and a non raiding guild. Had some great times...
Then drama kicked in :( After some reached 80, they wanted to do 10 man raids every nite and when that didnt happen, they quit. He said, she said in the forums and more /gquit. Now there are only a few left that log on at diferent times, tho it's easy to pug these days but I still miss the guild chat, and 5 man heroic runs. I wont disband tho, I have way to much gold invested in those guild bank slots and stuff in it :) Someday, it will all be mine muhahahahahah..
I think it would be a good idea if there was a limit to the number of guilds you could leave, and if you reached that limit...you couldn't join another guild for awhile.
i currently run a guild on a less organized server we have "heals dont crit" conversations in trade but off topic anyway now everyone wants to be a leader they dont want to follow but when the try bein a leader they realize it is hard as hell. Everyone wants control nobody just wants to enjoy the ride cuz they dont realize how good they get it.