Entries in bestial wrath (2)
Blue Stew 9/10/09: Bestial Wrath? More like Bestial Whimper!
Blue Stew is a new semi-daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Yesterday was 9/9/09, guys and gals. An important date in history, and not only for its numerical symmetry! If you hadn't heard yet, it was the day that The Beatles made their triumphant return (as if they could ever, truly, go away). Not only was The Beatles: Rock Band released, but so was the entire remastered album collection. It also marked the 10-year anniversary of the Dreamcast console, arguably the gaming console with the most concentrated amount of awesome in the history of the medium. It didn't last very long, but it really blazed some trails while it did. So what about the forums? Well, they're still kind of reeling from the long weekend, sadly, but there's at least one indication it's back on the road to recovery: Ghostcrawler is posting again! And, thanks to some data-mined PTR patch notes, he's got a helluva Hunter problem to deal with... Bestial Wrath Change According to the new PTR build, the BM Hunter skill "Bestial Wrath" is undergoing some modifications. This "last ditch" technique is being reduced to from 18 seconds to 10. It's companion skill, "The Beast Within," is getting a similar reduction, but now also increases the Hunter's damage by 10% for the duration. It seems as though the primary justification for this change is as follows (according to Ghostcrawler):
"It should be no surprise to anyone who has been on these boards for long that we're trying to chill out abilities that convey offensive and defensive bonuses with the same button press. At the same time, BM damage was a little low and too dependent on the pet. With this change, hopefully, Bestial Wrath becomes more of a defensive ability while taking Beast Within will boost hunter (and just the hunter) damage at all times."Of course, this change is based mostly on the class' Arena performance. Not specifically that they're good or bad (according to many, Hunters have been nearly shut out from Arena teams altogether), but rather that this particular skill doesn't fit in with Blizzard's philosophy on how Arena should work. In and of itself, it may be one of the Hunter's most powerful PvP abilities, but leaving it alone simply due to poor overall class performance is not fixing the problem. That's to say you don't give a diabetic kid a candy bar just to make him feel better. The way I understand it, Blizzard just doesn't want Hunters relying on "Bestial Wrath" so much, and more positive changes that could offset this nerf, and bring up BM-spec DPS and utility in other ways, will come later. Besides, GC let slip that, even though it's not on the new tooltip yet, "Bestial Wrath" also breaks CC when activated. Let's remember, folks, that this is all still on the PTR. These things aren't final and who knows if they'll even make it to the live servers. Nonetheless, that didn't stop the forums from exploding with complaints. Morobir can't remember where he left his keys and is planning on suing the car company for making such hard-to-find keys. It turns out he simply can't stand that 10% of the population that can go anywhere they want anytime they want just because they have such an easy time staying organized! He rages on the "Bestial Wrath" subject as such:
"Thanks. Thanks so much for basing all your balancing decisions on a stupid mini-game that 90% of WoW players don't play and don't care about. Now that you've nerfed my spec. into the ground I can go into battlegrounds and get completely destroyed while everyone counters all 10 seconds of my Bestial Wrath. That will be so much fun. I could go in untalented and not do much worse."Now, I am not the most preeminent Arena player in the game. In fact, I've admitted before that I have next to no experience with it. And you know why? Because it's quite involved, it takes a lot of effort to gear up and learn different sorts of strategies in order to compete. A stupid little mini-game, I think not! Even if I'm not a fan, I can see that much. But I honestly expected such complaints to come from someone who favors PvE combat, not a fellow PvP player. Methinks Morobir doesn't quite understand the more flexible nature of Battlegrounds, and Ghostcrawler seems to agree:
"Most of the PvP discussions in these forums tend to focus on Arena balance because frankly that's what most of the participants here seem interested in discussing. If I had to guess, it's because you are constantly running into BG situations in which class balance makes very little difference, say the other team was smarter with how they handled the flags. Or maybe you just plain went up against 20 opponents at once, in which even our most naive posters don't really expect their 51-point talent or whatever to be able to save them... Perhaps Arenas just shine a harsher light on class balance than do BGs."Indeed, it seems rare that changes to a single skill are going to drastically affect your performance in a Battleground. There are simply too many other factors to consider, from the macro (how did your whole team do) to the micro (were your key skills on cooldown?). Arena matches don't last nearly as long, and you're probably going to find yourself using skills like "Bestial Wrath" only once over the duration. Unless Morobir is one of those "special" people who run around worrying solely about their DPS and Honor Kills instead of actually helping their team capture points and win. Hunters may able to rely on themselves in the wild, but in the middle of a war, they better learn some teamwork! Anyway, I think that's quite enough for this edition of Blue Stew. Sure, I only covered one subject today, but it's an awfully meaty one, and it's most certainly the topic du jour on the official forums. I'd really like to see the Hunters chime in on this one. I might've gone a little harsh on Mr. Morobir there, but I know there are a lot more level-headed folks out there that can perhaps clarify just how they think they'll be affected by the changes to "Bestial Wrath." The floor is yours!
Dorkin's Secret Weapon...shhhhhhh
When you absolutely, positively, unequivocally have to kick huge monster ass, then there is no substitute for the "I WIN" macro. Each class can create their own version of this tasty little treat, but I will show you a version that I use specifically as a Beast Master hunter. First create a macro, choose a name (I WIN) or (Kick Ass) or (You Die), then a button graphic. Then in the command line, copy and paste or just type the following:
/use 13 /cast Bestial Wrath /cast Intimidation /cast Rapid Fire /petattackThe first line relates to your trinkets, "13" is the command for your first trinket slot. So make sure your usable trinket is in this slot (second from the bottom on the right of your character pane), examples of trinkets suited for this are Bladefist's Breadth, Bloodlust Brooch, Berserker's Call, or any other badass USEable trinket you have. The rest is pretty self explanatory. Now put this (I WIN) button anywhere on your action bar and ONLY click it if you are positive you can handle kicking more ass than you have ever kicked. Oh and have feign death ready, you will probably pull some serious aggro "Click" YEEEEEEEEEEHAAAAAAAAA!!!!