Entries in trinket (3)

Going Solo: Bandaging on the Battlefield

bandageUp until recently, most of my questing was done in pairs. My rogue teamed up with my husband's warrior for a while as we leveled together. And when he out-leveled me, I started questing with his DK. Either way, I essentially had a tank as we took on quests and easily progressed through the game. But over the past few weeks as I ventured through Dragonblight and now in Zul'Drak, Locomomo has gone solo. So now I've got no tank. Combine to that the fact that many areas within this zone have a high concentration of mobs that like to attack you in twos and threes, and I was in a heap of trouble. But it's been a good learning experience; I've adapted my play style a bit, and that alone has been a fun challenge. Being a rogue, I've been able to escape the multiple mobs with Vanish, and when that's on cooldown, a combination of Sprint and Evasion paired with some strategic weaving through mobs so I don't draw more fire. When I have multiple mobs I can handle, Adrenaline Rush and Blade Fury work nicely together. But there's still the problem of the sheer amount of damage I've been taking. I'm running low on Frostweave needed to make bandages, and also need to restock on foods - both for the buffs they give and for their healing properties. What's been saving me there is the Medallion of Heroism trinket I picked up as a quest reward from the Battle for the Undercity. I love the critical strike bonus, but more importantly at this point is the healing capacity. I've been hitting that trinket as soon as it goes off cooldown. As I said, it's been a fun challenge and really reminds me of some of the awesome rogue abilities that I wasn't using as much when leveling in pairs, simply because I didn't need to. As for the healing issue - I look at this as a good reason to go for that Stocking Up achievement! So have any of you found a reason to alter your play styles recently? Do you prefer soloing or questing in pairs? More importantly, anyone have some Frostweave to spare? :)

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Choices To Make Your Head Spin

Just Doesn\'t Do The Items Justice

Blizzard is 100% serious about making us think before we chose to replace our items. While I still have not replaced much of my S2/T4 gear, I am finally at the level which this should start happening. At the moment I have only easily replaced four items, both of my craptacular trinkets from The Burning Crusade days and the rings to boot. The odd thing is, I have replaced my old pair of trinkets nearly three times over. That is right, I have a total of five trinkets that are an obvious improvement.

Of course, this is where the difficult choices Ghostcrawler discussed come in to play:

Unfortunately, the WoWHead item comparison isn't of much help because of the trinkets possessing “Use” or “Chance on hit” buffs. Initially, I went back to min-maxing, a practice that I became to loathe so much from vanilla days. Rather than performing the calculations of average gains over time and all that crap, I just guestimated what was best, taking into account the vendor potential. And no, I didn't even bother checking shared cooldowns for swapping potential. I did check for this post though, the Pocketwatch is the only “Use” trinket not shared with the others' cooldown.

My thought process went something like this. Fury of the Crimson Drake is easily vendored once I look at that Pocketwatch, which beats it in every category. Due to my fast weapons, Death Knight's Anguish pops to its full extent (+150 crit) nearly every fight, adding a solid amount of +crit. To top it off it gives you two separate buffs, making me look more beefcake to the opposing faction and generally badass.

The second trinket seems like it will be a more difficult decision, Fury, Talon or Pocketwatch? Fury and Talon offer the same benefits, static +Haste with AP on use. Naturally the numbers are ever so slightly different, Talon with more haste but less AP. However, Fury is only on a one minute cooldown, meaning I can pop it twice as often. Seems like a good enough reason to beat out the Pocketwatch as well.

Pop in a simple macro and finito:

/use Fury of the Encroaching Storm

/cast Slice and Dice

Now that you are out of my head, you can see that I have finally recovered from obsessing over a small increase in DPS. The case can be made for using the later two “Use” trinkets, Fury and Pocketwatch, since they are on separate timers. The added haste over crit would probably increase DPS due to energy generation off of Focused Attacks, though, and again proving Ghostcrawler's point, I would be losing a chunk of +crit to get the haste. I am just gonna stop now...It'll all get replaced soon.

How do you guys go about these hard decisions? I have a few friends who just go for “whatever is cool,” rather than racking their or someone else's brain over the numbers. This goes for everything, armor, tabards, weapons, trinkets. If the gear is comparable the only stat they analyze is coolness. How I envy them.

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Dorkin's Secret Weapon...shhhhhhh

When you absolutely, positively, unequivocally have to kick huge monster ass, then there is no substitute for the "I WIN" macro. Each class can create their own version of this tasty little treat, but I will show you a version that I use specifically as a Beast Master hunter. First create a macro, choose a name (I WIN) or (Kick Ass) or (You Die), then a button graphic. Then in the command line, copy and paste or just type the following:

/use 13
/cast Bestial Wrath
/cast Intimidation
/cast Rapid Fire
/petattack
The first line relates to your trinkets, "13" is the command for your first trinket slot. So make sure your usable trinket is in this slot (second from the bottom on the right of your character pane), examples of trinkets suited for this are Bladefist's Breadth, Bloodlust Brooch, Berserker's Call, or any other badass USEable trinket you have. The rest is pretty self explanatory. Now put this (I WIN) button anywhere on your action bar and ONLY click it if you are positive you can handle kicking more ass than you have ever kicked. Oh and have feign death ready, you will probably pull some serious aggro "Click" YEEEEEEEEEEHAAAAAAAAA!!!!

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