Entries in convention (2)
Getting BlizzCon Tickets: Round 2
Posted by pixiestixy on Monday, May 18, 2009 - 9 Comments Tags: battle.net, blizzard store, blizzcon, blizzcon 2009, convention, grunty, queue, sales, ticket sales, tickets
Less than 30 minutes after tickets went on sale for BlizzCon 2009 Saturday, they already were sold out. I was one of the lucky ones able to snag a pair for my husband and I. But thousands of people still were left in the ticket queue by the time they sold out. Thankfully this year, Blizzard is giving us another chance. A second batch of tickets goes up for sale in two weeks. And now we know exactly how the buying process goes. Here's how I landed my tickets:
- About an hour before tickets went on sale at 10 a.m. PST, my husband and I both logged onto our individual Battle.net accounts and updated our payment options. The site seemed to be functioning fine as of that time. We went ahead to the Blizzard store page, which redirected us to the ticket sales page. We wanted to have the site loaded up well before the ticket sales began.
- Five minutes before the tickets went on sale, we started refreshing the page every few seconds. My computer said 12:58 (since I'm on the east coast) when the site refreshed and went from saying "Tickets Unavailable" to "Select Quantity." You can only buy 5 tickets per mailing address.
- It took my computer about five seconds to refresh the page. By then, my husband already was in the queue at position 351. He entered the sales page almost immediately. I, on the other hand, got in the queue only seconds later and was at position 1,708, with an estimated 17-minute wait time. So those few seconds made a big difference.
- I did end up making it to the sales page around 1:15, but it didn't matter. By then, we already had our tickets.
New York Comic Con 2009
Posted by iTZKooPA on Monday, February 9, 2009 - 8 Comments Tags: champions online, convention, cryptic studios, dc universe online, games convention, house of the dead: overkill, mmog, mmorpg, mythic entertainment, new york comic con, nycc 2009, other games, soe austin, warhammer
Can't post images from the other games in action. :*( |
- Warhammer Online: Age of Reckoning (Mythic Entertainment/Electronic Arts) - Mythic Entertainment's MMOG has been hit by some hard times lately. The company - along with numerous other internal developers - has been handed down directions from their overlords to cut costs. This has caused over 60 people to lose their jobs , including development staff. There really wasn't anything new shown in their hands-on area, but the panel discussion talked about their upcoming Call to Arms Live Expansion (free is good). I also scored the spiffy, reversible poster you see above. Regardless of the lack of new material, I was happy to see that EA is still throwing money around for WAR.
- Champions Online (Cryptic Studios/Atari) - Cryptic's newly purchased intellectual property is shaping up pretty nicely. While it essentially looks and feels like City of Heroes 2.0, that isn't necessarily a bad thing. The developer purchased the Champions property outright, giving them free reign over the material rather than being hamstrung by licensing ties. I played through a bit of a mini-instance - essentially a small dungeon designed to be soloed or done in a small group - complete with destructible objects and numerous mini-bosses wrapped in a comic-inspired presentation. Champions Online is supposed to be out this Spring and is currently in closed-beta, which I scored access to.
- DC Universe Online (SOE Austin/Sony) - DCUO is still in its pre-alpha stage according to the developer. The game looks more advanced - and less polished - than its superhero competitor above, but both are to be expected. According to the booth manager, Sony is treating DCUO like Blizzard treats its titles, it will be done when it is done. While it was originally announced for 2009, that can change at any moment. PS3 play also looked surprisingly manageable. What had me most excited about the title was the licensing agreement that is in place. Rather than SOE having have all aspect of the title approved, DC is apparently working with them at every level. The comic company is helping and/or developing the overall story arcs, quests and encounters as a team with SOE, with Jim Lee at the helm of the creative side. From what I was told, players that manage to stand-out from the run of the mill MMO gamer may even have an opportunity to have their character brought into the larger DCU, such as a limited comic appearance!