Entries in flightpaths (2)
The Thrill of First Flight
I'm sure most everyone who's gotten through the WotLK content can relate. You've been in Northrend for a while and cruising through the journey to level 80. And finally, one of those landmarks that you've been waiting for - Level 77: the level you become eligible to train Cold Weather Flying. And if you play it right, it's also a transition to some quick leveling. I've been questing in Northrend since level 68, so I skipped over expert and artisan riding that became available at level 70. But regardless, flying has been something I've really been looking forward to. Leading up to hitting 77, I had been questing in Zul'Drak, then headed back to Borean Tundra to catch some quests I missed earlier. When I dinged, I headed straight away to Dalaran and paid a visit to Hira Snowdawn at Krasus' Landing to buy the skills, and Dama Wildmane in Shadowmoon Valley to pick up my swift purple wind rider. About 7,000 gold later, I was ready to fly. The only problem? It takes some getting used to. I summoned the wyvern and started off with a jump. Flight practice. I tried aiming for the top of a tower in Shadowmoon Valley, and started the flying climp up. Much, much faster than I anticipated, I had overshot the roof and was hovering above it. I changed tactics and decided to aim with the mouse. Just like swimming. I aimed again, and touched down on the tower. Not too bad. I got the hang of getting around, but still am perfecting the art of picking out the perfect spot to touch down when near mobs. And running off the side of a cliff still makes my stomach flop over as I expect to start falling. But the wind rider's got my back. For now, the act of flying is still somewhat of a luxury for me because it's still so new. But I know soon enough, it'll become just another aspect of the game that I take for granted - that's the natural course of things. I remember how paying for my first trip between flight paths also seemed pretty magical, and quickly was only a means to get around. Especially with all the changes to mounts coming for patch 3.2, it seemed the appropriate time to reminisce a bit about the thrill of first flight. Do you all remember your first jaunt on a flying mount?
Holey, Rusted Flightpaths iTZKooPA!
First things first, this post will contain some information that many players may consider spoilers. The information presented later in this post will only be discovered by most players once Wrath of the Lich King goes live. So that is your warning. I actually haven't managed to get myself into the beta, despite my best efforts. This is coming from someone who has been in the previous two closed-beta sessions, so I feel a bit left out now. Thankfully, my closest World of Warcraft buddy did manage to snake his way into the beta and has kept me up to date on things I need to know. Over the weekend he pointed me to the small image you see to the right. As any WoW player knows, those little foot icons are flightpaths. The image only shows the horde friendly flightpaths, so you can safely assume that there are at least 50% more. At first glance I thought this was an incredible amount of nodes for the island of Northrend. That is until I compared the size of Northrend to Outland and the other major islands. The small picture does not do the new island justice since it is not to scale, but Northrend is probably two to three times the size of Outland. For a more appropriate picture check out the upcoming World Map. But my original surprise at the amount of flightpaths still stands. There are more nodes crammed into Northrend than either of the original islands. What makes even less sense is that players will be able to us flying mounts in Northrend, so why the need for more nodes than before? I guess the one saving grace is that Blizzard will not allow players to use flying mounts on the island instantly. Therefore, players will still be forced to explore the island before taking to the skies. Oh and as proof of the island's size. the route selected in the picture – Dalaran to Borean Tundra – takes about five minutes to complete. Just enough time to get some dual-gaming in. Does anyone else feel that Blizzard is eroding exploration by making it so easy to get around?