Entries in ncsoft (3)

Blizzard Among MMO Developers Sued in Patent Infringement Case

uspatentActivision-Blizzard and several other leading developers of MMORPGs are the targets of a a lawsuit recently filed by Paltalk Holdings, according to an article in the Boston Globe. The complaint alleges that the makers of many leading MMORPGs have infringed upon Paltalk's patented technology that allows players at separate computers around the world to see the same images in-game simultaneously. According to the article:

"In 2002, Paltalk purchased two patents from a company called HearMe, covering technologies for sharing data among many connected computers so that all users see the same digital environment. Paltalk claims that the data-sharing technologies used in games... violate those patents."
Other developers named in the suit include Sony Corp., which created Everquest; Turbine Inc., the makers of Dungeons & Dragons Online and Lord of the Rings Online; South Korea's NCSoft Corp., maker of Guild Wars; and British firm Jagex Ltd., which makes Runescape. We've reported in the past on several other lawsuits involving Blizzard, such as one on a "Virtual World" patent, and it seems that there's always something new coming up that they must defend. Perhaps what sets this case apart is that Paltalk already defended the same patent against Microsoft Corp. In 2006, Paltalk sued Microsoft for its alleged use of the technology in Halo. The case was set to go to trial in March until Microsoft opted to settle out of court, paying Paltalk an undisclosed amount to license the patent rights, and in the process conceding that the patents are valid. And it's obvious that Paltalk means business just based on where the case was filed: the U.S. District Court in Marshall, Texas, "one of the nation’s most popular venues for patent lawsuits," because of its label as a "plaintiff-friendly jurisdiction." Looks like Blizzard could have a bit of a fight ahead if the technology it uses can be proven to be different from Paltalk's proprietary designs. Or, it may need to pay up for licensing rights.

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Worlds.com Plans to Sue WoW Over 'Virtual World' Patent

United States Patent Office Silicon Alley Insider is reporting today that Worlds.com CEO Thom Kidrin claims that the idea of scalable virtual worlds with thousands of users is his company's intellectual property, and that Worlds will sue anyone who refuses to license the idea.  Worlds currently has a lawsuit against NCSoft, publisher of such games as City of Heroes/Villains, Guild Wars, and Lineage II. Should litigation against NCSoft succeed, Kidrin 'absolutely' plans on moving on to sue MMO industry leaders such as World of Warcraft and Second Life. The patents originally were developed by the Starlight Starbright Foundation, a charity dedicated to improving the quality of life for seriously ill children.  They had the idea of creating Starbright World, a virtual world for the enjoyment of children who may not have been able to interact or explore due to illness. The patents cover an architecture for enabling thousands of users in a 3D space, and Worlds.com now owns the rights to those patents. Of course, I am no lawyer, but the idea of thousands of users in a 3D space sounds like just about every MMO out there right now, save those that linger in two dimensions. Should the courts rule in Worlds.com's favor, it will make such games more expensive due to licensing fees, which may translate into higher costs for you and me.  We'll have to wait this one out and see how things go in the NCSoft case. Check out Silicon Alley Insider for more details.

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Another One Bites The Dust

SciFi MMOG Die; Company Lays Off All But Core StaffI am not sure how many of you may have heard of this game, but earlier this week it was announced that Tabula Rasa, a MMORPG set in an original science fiction universe, will be closing early next year. The closure of another AAA MMORPG title is never good for the market, as it scares potential publishers and other investors away from the sector. This is no exception due to the fact that the man behind the title is considered the father of modern MMORPGs, Richard Garriott.

Garriott, creator of Ultima Online, had high hopes for his latest title, which was developed by Destination Games, a company he co-founded with his brother Robert and Starr Long. After negotiating a deal with the big name in Korean MMOGs, NCSoft, to become NCSoft Austin, the company announced its first original project, Tabula Rasa. Tabula Rasa was launched in late October to slightly positive reviews, highlighting its differentiating features such as combat that involved targeting, cloning of characters, and putting players in the middle of a war.

Yet, Garriott's title failed for a myriad of reasons, although I place the blame on its initial lack of end game content upon release. Upon discovering this, players including myself left en masse upon completion of the trial. This was something that alpha/beta testers had been warning the company about.

The fact of the matter is, many MMOs are shoved out the door before they can reach that final level of polish. In my mind, World of Warcraft's initial success was due to the incredibly polished opening levels, as seen in territories like Westfall. Granted, WoW's endgame was incredibly difficult at release, but Blizzard's title had it. Age of Conan's launched product was a buggy mess, while the latest big name MMO, Warhammer Online, has receives hotfixes every few days to address remaining bugs. This is something its subscribers appreciate.

Had AoC and Tabula Rasa been given another six months of development, perhaps they would have held onto their playerbase. I know Tabula Rasa surely would have held onto me. Since launch the developers behind TR have addressed many of the main complaints, adding endgame, more PvP options and a much needed auction house. Sadly, few players ever take a second look at an MMO they left because “it sucked.”

The death of Tabula Rasa in late February will lend more credence to the genre being a very risky market,  causing fewer new products, and fewer companies trying to be innovative. Competition is a good thing, and we now have one less title that was trying to be something besides a WoW-clone.

Along with the announcement, NCSoft has laid off an unnumbered amount of workers, retaining the core development team to run the game till end of life. I will be revisiting Tabula Rasa once the free play starts on January 10th. Hopefully the closing events are worth revisiting something that could have been awesome.

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