Entries in warhammer online (5)

EA Consolidates Its MMO Developers

MythWare, BioIc, thicWare, BioMyth? MythWare, BioIc, thicWare, BioMyth? Have you heard the news?  Electronic Arts is merging Mythic Entertainment, maker of Dark Age of Camelot and Warhammer Online: Age of Reckoning, with BioWare, creator of Mass Effect, Knights of the Old Republic and the upcoming MMORPG, Star Wars: The Old Republic.  EA's announcement, first officially confirmed by Mythic, followed another huge announcement in the video game industry, the purchase of id Software by ZeniMax (the parent company of Bethesda Softworks and Game Studios).  After nothing since E3, the pair of announcements on the same day caught everyone off guard. EA's bombshell was short on details, but here is what we know:

  • The "studio group" is still unnamed.
  • BioWare co-founder Ray Muzyka is now the Group General Manager.
  • BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer.
  • Mark Jacobs, former GM/VP/CEO of Mythic, will be leaving EA.
The Mythic/BioWare merger isn't exactly surprising, specifically because it makes business sense to have the developers of MMOGs close together.  On top of better using one's resources, there is also that little issue with Warhammer Online, it simply didn't meet Mark Jacobs' standards for success, 500,000 subscribers and no server mergers.  EA last stated that WAR was around 300,000 and Mythic has already merged servers.  Thus, as part of the on-going restructuring at Electronic Arts, the company has smashed Mythic and BioWare into a “MMO/RPG studio group.” The brevity of the announcement has left me with a few questions:
  • Was Mark Jacobs axed for his title's, he was Lead Designer after all, shortcomings, or did he walk?
  • Will WAR's post-launch development be hampered by Jacobs loss, or the merger?
  • Is BioWare going to take any advice from Mythic, who is far more experienced at MMO developing, or go it alone?  Will they have any impact on SW:TOR?
  • Any chance the merger will hinder the development of BioWare's RPGs, Mass Effect 2 or Dragon Age: Origins?
  • Does the select wording of the new entity, studio group, mean there will be no further layoffs at Mythic?  Perhaps just a new management chain?
Here are my expectations in short; he was likely asked to leave due to the "failure" of WAR and development will continue per usual in the short term. BioWare would be stupid to ignore launch advice and community ideas from Mythic and the company's RPG titles will be unaltered by the merger.  No further layoffs, just a change at the top. From following Mark Jacobs' career at Mythic I would speculate that his departure was a little from column A and a little from column B.  The man played nearly every roll in his formerly small company, which would lead one to believe that he's a workaholic perfectionist and likely a control freak, for better or for worse.  For someone like that selling his company to Electronic Arts must have been difficult, and merging with another developer would be impossible.  So with that in mind, and the sluggish adoption of WAR, Mark likely took an offer to walk out.  Knowing that one of the studio heads, himself, Muzyka or Zeschuk , would be demoted or asked to leave, the choice was probably easy.  No matter which way it went down, we'll likely never know, I wish Mark all the best and thank him for his contributions to the video game industry as they stand. This is by no means at the level of the "Another One Bites The Dust" column, but it is still huge, far reaching industry news.  Are there any other questions that you feel have been left unanswered?  What do you think the company should be called?  Could the move actually make WAR better? For the FPS/RPG fans out there, id Software has detailed exactly why they sold out.  Now for a little bromance; I love John Carmack.  He's clear and concise when discussing business or pleasure, which to him is building unheard of technology, without being arrogant or coating his statements in sugary PR lingo.  Quite possibly, the coolest uber nerd ever. <3 Not to be outdone by a simple WoW blogger, John Romero also chimed in with his thoughts on id. Note: EA responded to the departure of Jacobs this morning.  A spokesperson for EA stated that Jacobs is "a visionary thinker, and one of the pioneers in online gaming and is, at heart, an entrepreneur."  Sounds amiable enough.

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Another One Bites The Dust: The Matrix Online

Obvious Pun Obvious Pun It's quite sad that we are able to make this a column, but the death of MMOGs is inevitable in the industry.  Some games just never meet the company's expectations.  Others flounder after launch, and a few are supplanted by follow-ups or sequels.  As shocking as it may sound now, there will even come a time when our beloved World of Warcraft is taken offline.  Although knowing Blizzard it'll be supported, at least in maintenance mode, for a very, very long time after it loses its massive popularity. As noted in the original dust biting post, losing an MMOG is never a good thing.  As human beings we like to see "our" products succeed in the market for the simple reason that we spent money on them (HD DVD).  We supported them (Dreamcast), therefore we want them (Virtual Boy) to last forever so our investment seems sound.  The ugly side of this trait is that it causes us to tear down competing products as evidenced by the WoW vs WAR debate.  A practice that is both pointless and harmful to the industry at large.  Rather than cheer that our MMO "won", let's mourn the loss of someone else's cherished hobby. The Matrix Online (MxO) had a mix of classic MMOG issues at launch.  The title by no means broke sales records or gained a huge following.  In many opinions this is thanks to the degradation of the intellectual property before its release.  Way to go Matrix Reloaded & Revolutions.  Despite this, it kept enough subscribers aboard to stay afloat and support its continued development.  After all, it is doubtful that Sega, Monolith, and later Sony, would have kept the game alive for four plus years if it was bleeding money AIG-style. Enough melancholy, let's get to the good stuff, the single feature that kept MxO alive and well for over four years, story progression.  While I didn't get hooked by MxO due to its odd gameplay, I was line and sinkered by the IP the title was based on.  The link between the two projects forced me to keep an eye on the game's big events.  You see, MxO was given official canon status of Warner Bros.'s The Matrix universe.  What this means is that everything that happened in the game officially happened in The Matrix storyline.  I've never heard of another video game taking over as a product's main form of progression, but the idea fits perfectly into an MMO. Monolith Productions took things even further with Live Events, which were carried to Sony Online Entertainment's development as well.  In these scenarios crazy stuff could and did happen (ie Machine/Human truce broken).  The events and people partaking in them became legends.  For example, let's say that by sheer luck and skill your character managed to hold off a passageway leading to the center of Zion during an event.  Your act of bravery, if discovered and appreciated by other players, could be added to the story of the event, thus cementing yourself a place in the official story of The Matrix.  Forget about having an impact on the game world, you'd have an impact on the official game/movie/comic lore.  Forever!  How cool would that be? Check out this post by the lead game designer, Rarebit, if you are interested in finding out what The Matrix Online brought to the overall story.  Hopefully a more comprehensive update is made in the near future.  Perhaps the silver lining in the closure is that MxO will be going out with one final bang before it shuts down at the end of July. From the goodbye post: "The team will also be whipping up an end-of-the-world event. It won’t be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It’ll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone’s RSI just one more time?" Now what am I going to follow for my SyFy (sorry, I mean sci-fi) fix?

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I Quit...Warhammer Online

And I won\'t Re-Join Again

You may be expecting me to do some crazy April Fools' Day stuff, but I am going to let the other bloggers handle that.  Okay fine, here is the first bit of April Fools' Day content from Blizzard, Pimp My Mount!  Now that we got that out of the way, let us get to the topic at hand.  In yesterday's Balancing Act I passed along the sad news that a trio of well respected bloggers were going to be moving on.  One of these three was Syp, whom I had read since before Warhammer Online: Age of Reckoning went live back in September.  He won't be quitting his Engineer toon or WAR during his move to multi-MMO commentary, but I will be. It isn't that I don't like WAR, its community or its direction.  In fact, I very much enjoyed its similarities and differences when it was released, and that continues today.  Yet when my subscription expires in a few days it will be the end of my foray into Games Workshop's fantasy universe.  The main reason I am abandoning my Shaman (healer) is the topic we discussed yesterday, time management.  I simply cannot do everything I need to in life and play two MMORPGs in the style I want to.  If I didn't feel like playing any other video games, then I could fit Mythic's title alongside WoW, but that will never happen. Despite the title's shortcomings (PvE) and hiccups (Realm balance), Mythic Entertainment did a bunch of great things.  Things that even the WoW community would come to love and admire.  Here are the top 5 things that I loved about WAR and Mythic's support of their MMORPG, in order of awesomesauce (less to more).
  • Targeting - WAR allowed all players to select offensive & defensive targets by default.  The capability was expertly implemented, allowing players to seamlessly DPS and heal without having to click all over.  The experience was so amazing that I became a bit frustrated during my healing duties in WoW until I got used to Blizzard's mechanics again.  On the flip slide, selecting via click in WAR is terrible, and works great in WoW.
  • State of the Game - Mark Jacobs, basically THE man at Mythic Entertainment, would post walls of text every so often.  In these addresses (which seem to come every quarter or so) the GM/VP/CEO would lay out the company's plans for the forseeable future and address the community's largest concerns.  It was refreshing to see a busy and important person interacting directly with the players.
  • War Herald - Following the dissemination of information from Jacobs is the far more commonly updated War Herald.  The Herald was created in lieu of hosting official forums (which they now do) as a way to centralize important announcements and information.  Rather than having hundreds of bloggers and journalists scouting forums for important developer posts, the War Herald summed it all up in one place for everyone to digest.
  • Clarity - I like well defined things.  That is the main reason I enjoy math, 2+2 always equals seventeen.  The previous two bullet points were constantly full of dates, goals and clear descriptions on what was going on in the title.  Problems with realm balance?  They are aware, here is what they are trying to do and this is when we can expect it.  Sure, they didn't always hit their release goals, and we understand why developers can be vague on dates, but they clarified everything as far as they could.  This player loved them for it.
  • Tome of Knowledge - This is the defining characteristic of WAR in my opinion.  Mythic didn't see any point in hiding all of the data a character has connected to them so they just put it all out there.  Wonder if you completed a quest way back when?  Check the ToK.  Did you want to re-read that awesome story from an earlier chapter?  Fire up the ToK.  How many more monsters do I need for the next Unlock (their version of Achievements)?  Dust off the ToK.  WoW doesn't allow us to look at our toon's past in any tangible way, yet all that information is recorded.  Why not give it to us?  It'd certainly make those Loremaster achievements easier if we knew what we had and hadn't accomplished.
Obviously, if I enjoyed WAR more than WoW then I would have stuck with it.  That simply isn't the case.  Blizzard's MMORPG has far more to offer me, especially since I love PvE.  The reason for the list is because iterating and polishing is really what Blizzard does best.  Many of their titles aren't drastically different than those before it, they just perfect every. Single. DETAIL.  If I had to chose any one topic to see Blizzard apply to the way they handle WoW, it would be the Clarity bulletpoint.  Have you experienced anything in other titles - or WoW's past - that would apply to our favorite MMORPG? There goes all the hard work on my Dual-Gaming setup.  Oh, and on an entirely unrelated note, if you see someone fall off their bike, go help them up and make sure they are okay.  Otherwise you may get called out on the Internet for being an a-hole.

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Another One Bites The Dust

SciFi MMOG Die; Company Lays Off All But Core StaffI am not sure how many of you may have heard of this game, but earlier this week it was announced that Tabula Rasa, a MMORPG set in an original science fiction universe, will be closing early next year. The closure of another AAA MMORPG title is never good for the market, as it scares potential publishers and other investors away from the sector. This is no exception due to the fact that the man behind the title is considered the father of modern MMORPGs, Richard Garriott.

Garriott, creator of Ultima Online, had high hopes for his latest title, which was developed by Destination Games, a company he co-founded with his brother Robert and Starr Long. After negotiating a deal with the big name in Korean MMOGs, NCSoft, to become NCSoft Austin, the company announced its first original project, Tabula Rasa. Tabula Rasa was launched in late October to slightly positive reviews, highlighting its differentiating features such as combat that involved targeting, cloning of characters, and putting players in the middle of a war.

Yet, Garriott's title failed for a myriad of reasons, although I place the blame on its initial lack of end game content upon release. Upon discovering this, players including myself left en masse upon completion of the trial. This was something that alpha/beta testers had been warning the company about.

The fact of the matter is, many MMOs are shoved out the door before they can reach that final level of polish. In my mind, World of Warcraft's initial success was due to the incredibly polished opening levels, as seen in territories like Westfall. Granted, WoW's endgame was incredibly difficult at release, but Blizzard's title had it. Age of Conan's launched product was a buggy mess, while the latest big name MMO, Warhammer Online, has receives hotfixes every few days to address remaining bugs. This is something its subscribers appreciate.

Had AoC and Tabula Rasa been given another six months of development, perhaps they would have held onto their playerbase. I know Tabula Rasa surely would have held onto me. Since launch the developers behind TR have addressed many of the main complaints, adding endgame, more PvP options and a much needed auction house. Sadly, few players ever take a second look at an MMO they left because “it sucked.”

The death of Tabula Rasa in late February will lend more credence to the genre being a very risky market,  causing fewer new products, and fewer companies trying to be innovative. Competition is a good thing, and we now have one less title that was trying to be something besides a WoW-clone.

Along with the announcement, NCSoft has laid off an unnumbered amount of workers, retaining the core development team to run the game till end of life. I will be revisiting Tabula Rasa once the free play starts on January 10th. Hopefully the closing events are worth revisiting something that could have been awesome.

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The Balancing Act: WoW & Other Video Games

When are they making the 28-hour day?

Like 95 percent of the eyes on this page right now, I play World of Warcraft.  I am not one to shy away from the subject that I play WoW, unlike some people.  To top it off, I am actually proud of my nerdiness, displaying the titles I am playing in my living room as if they are trophies from the local bowling league.  This brings me to my point, I am a gamer - console, PC, handhelds, IRL sports, you name it. For nearly the past 20 years, the holiday season has become a video gamer's time to shine.  By that, I mean their time to get a handful of games, and lock themselves in a room in a vain attempt to finish all those news titles.  In recent years the holiday window has been extended further and further into the summer, with some analysts claiming that the new rush begins as early as September.  With all these triple A titles hitting the market, how is one supposed to find the time for them, as well as World of Warcraft? When I first started playing WoW, all other video games fell off the radar.  I let titles like Oblivion, Battlefield 2, Call of Duty 2, Company of Heroes, Neverwinter Nights 2, even Half-Life 2 slip by me.  Sadly, Resident Evil 4 (one of the best titles ever, in my humble opinion) and F.E.A.R. are the only titles released in that timeframe that I played and are worth noting - looking at you, Halo 2. Earlier this year I started a new regiment of gaming to compensate for all the missed material.  First and foremost, I cut back my World of Warcraft play time as a whole, and now play about half as much as I did during my high-end raiding days.  To accommodate this, I joined a raiding guild that was a close group of friends (I am not one of them) rather than a hardcore PvE guild.  Another simple change was to schedule things ahead of time and stick to it.  Basically, I only raid when I allocate the time a week or so in advance, as you would for any other activity that may take more than 30 minutes. Since implementing my new "life strat," I have been able to play dozens of other games, for better or for worse.  No longer am I missing as many big titles as I was before.  Portal, Team Fortress 2, Dead Rising, Halo 3, Super Smash Bros. Brawl, Mass Effect, all defeated.  I even found the time to go back and play the amazing Half-Life 2.  With titles like Fallout 3, Red Alert 3, Warhammer 40,000: Dawn of War 2, F.E.A.R. 2: Project Origin, Street Fighter IV, etc. coming or here, I am glad I made the new strategy.  Then of course, there is Wrath of the Lich King.  That may change things for awhile... Are you guys content with just World of Warcraft and everything it has to offer?  Or do you fruitlessly strive to digest everything the wonderful video game industry has to offer as I do?  If so, what is your strategy? For those who may be wondering, I am currently playing The Witcher: Enhanced Edition, Red Alert 3, Warhammer Online: Age of Reckoning, The Incredible Maze (WiiWare - oh god, what a piece of trash), and still wrapping up Grand Theft Auto IV.  Fallout 3 is still in its shrink wrap, waiting for me to finish The Witcher.

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