Entries in star wars: the old republic (2)

EA Consolidates Its MMO Developers

MythWare, BioIc, thicWare, BioMyth? MythWare, BioIc, thicWare, BioMyth? Have you heard the news?  Electronic Arts is merging Mythic Entertainment, maker of Dark Age of Camelot and Warhammer Online: Age of Reckoning, with BioWare, creator of Mass Effect, Knights of the Old Republic and the upcoming MMORPG, Star Wars: The Old Republic.  EA's announcement, first officially confirmed by Mythic, followed another huge announcement in the video game industry, the purchase of id Software by ZeniMax (the parent company of Bethesda Softworks and Game Studios).  After nothing since E3, the pair of announcements on the same day caught everyone off guard. EA's bombshell was short on details, but here is what we know:

  • The "studio group" is still unnamed.
  • BioWare co-founder Ray Muzyka is now the Group General Manager.
  • BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer.
  • Mark Jacobs, former GM/VP/CEO of Mythic, will be leaving EA.
The Mythic/BioWare merger isn't exactly surprising, specifically because it makes business sense to have the developers of MMOGs close together.  On top of better using one's resources, there is also that little issue with Warhammer Online, it simply didn't meet Mark Jacobs' standards for success, 500,000 subscribers and no server mergers.  EA last stated that WAR was around 300,000 and Mythic has already merged servers.  Thus, as part of the on-going restructuring at Electronic Arts, the company has smashed Mythic and BioWare into a “MMO/RPG studio group.” The brevity of the announcement has left me with a few questions:
  • Was Mark Jacobs axed for his title's, he was Lead Designer after all, shortcomings, or did he walk?
  • Will WAR's post-launch development be hampered by Jacobs loss, or the merger?
  • Is BioWare going to take any advice from Mythic, who is far more experienced at MMO developing, or go it alone?  Will they have any impact on SW:TOR?
  • Any chance the merger will hinder the development of BioWare's RPGs, Mass Effect 2 or Dragon Age: Origins?
  • Does the select wording of the new entity, studio group, mean there will be no further layoffs at Mythic?  Perhaps just a new management chain?
Here are my expectations in short; he was likely asked to leave due to the "failure" of WAR and development will continue per usual in the short term. BioWare would be stupid to ignore launch advice and community ideas from Mythic and the company's RPG titles will be unaltered by the merger.  No further layoffs, just a change at the top. From following Mark Jacobs' career at Mythic I would speculate that his departure was a little from column A and a little from column B.  The man played nearly every roll in his formerly small company, which would lead one to believe that he's a workaholic perfectionist and likely a control freak, for better or for worse.  For someone like that selling his company to Electronic Arts must have been difficult, and merging with another developer would be impossible.  So with that in mind, and the sluggish adoption of WAR, Mark likely took an offer to walk out.  Knowing that one of the studio heads, himself, Muzyka or Zeschuk , would be demoted or asked to leave, the choice was probably easy.  No matter which way it went down, we'll likely never know, I wish Mark all the best and thank him for his contributions to the video game industry as they stand. This is by no means at the level of the "Another One Bites The Dust" column, but it is still huge, far reaching industry news.  Are there any other questions that you feel have been left unanswered?  What do you think the company should be called?  Could the move actually make WAR better? For the FPS/RPG fans out there, id Software has detailed exactly why they sold out.  Now for a little bromance; I love John Carmack.  He's clear and concise when discussing business or pleasure, which to him is building unheard of technology, without being arrogant or coating his statements in sugary PR lingo.  Quite possibly, the coolest uber nerd ever. <3 Not to be outdone by a simple WoW blogger, John Romero also chimed in with his thoughts on id. Note: EA responded to the departure of Jacobs this morning.  A spokesperson for EA stated that Jacobs is "a visionary thinker, and one of the pioneers in online gaming and is, at heart, an entrepreneur."  Sounds amiable enough.

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Blizzard Not Worried About Other MMOs; Still Retaining Users

Morhaime Loves To Throw Numbers At PeopleWarning: The post contains business information that may not be suitable for some minds. In the event that you hate business, market analysis, facts, quotes, words and things of that nature, you may want to read some other posts. However, it is good to have these things when you try and argue with your friends about which MMO is the best. Blizzard Entertainment has certainly struck a gold mine with World of Warcraft. ProjectLore is living proof of its popularity and cultural impact. I could give you all numerous examples to the phenomenon that is World of Warcraft, but its 11 million subscribers worldwide, should be enough to convince gamers. Since WoW's launch in 2004, it has constantly been put up against other MMORPGs. The first of which was the sequel to the previous industry leader, EverQuest 2. It took a few months, but it became readily apparent that WoW had won that first battle. The next battle was fought with some old Blizzard employees and their first title, Guild Wars, in April 2005. The trend continues, with a string of MMOs trying to dethrone World of Warcraft, but none putting more than a dent in the armor. A pair by Turbine (Dungeon and Dragons Online & Lord of the Rings Online), the terrible MMO from the Matrix universe (The Matrix Online), a MMO from the father of MMOs Richard Garriot (Tabula Rasa), and the brutal Age of Conan, all pail in comparison to World of Warcraft's influence. With the exception of EverQuest 2, I only felt that Dungeon & Dragons Online: Stormreach had a chance to upset WoW's stride. That is until Warhammer Online: Age of Reckoning was released in September. Mythic Entertainment released WAR to solid reviews and has posted impressive subscription rates since. To date, it is the closest anything has come to stealing WoW's thunder, holding over 750,000 subscribers with more than 1.5 million units shipped to retailers. Unlike AoC, it doesn't appear that the subscribers are leaving in droves after the free 30-days either. Is Blizzard worried? It doesn't appear so, but maybe they should be.  Just a little. When Age of Conan was doing so hot its first months, Blizzard sat back and watched their members return, “about 40% of those players have returned to World of Warcraft," according to CEO and co-founder Mike Morhaime. That was just two months after AoC launched, so one would imagine that the number has only grown since then. Yesterday, as part of Activision-Blizzard's business mumbo-jumbo, Morhaime returned to update that number, and included WAR in the statistics. A whooping 68% of people who left for AoC have returned to WoW. Mythic Entertainment's title seems to have faired a bit worse than AoC. Almost two months out from WAR's launch and Morhaime reports a return rate of 46% to AoC's 40%. In fairness to WAR versus AOC, many people are likely returning to WoW for Thursday's release of Wrath of the Lich King. In fairness to both of them, just because players have re-subscribed to World of Warcraft doesn't mean they aren't still participating in the other MMO. Yet, according to research, most MMO players only subscribe to one title. The numbers show that WAR has been the biggest threat to World of Warcraft, but even a shiny new title with an incredibly dark universe and more mature theme, hasn't been able to retain its users when put up against an expansion. Let us pray that the competitors stay in business, and new titles make it to market for years to come. This will ensure that Blizzard has to keep the design juices and creativity flowing. Competition is a good thing. Anyone think Blizzard should be scared of some upcoming MMOs?  Aion?  Star Wars: The Old Republic? LEGO Online?  To be honest, I think LEGO Online just might grab some impressive numbers.

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