Entries in night elf (2)

Blue Stew: 8/31/09

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to day two of Blue Stew, everyone. A lot of you seemed interested in what this column has to offer, so I'm going to do my best to bring you its brothy goodness every day this week. Now, on with today's serving...

  • Oh man, what is it with Druids? It seems that poor Blizzard just can't get a break from their polymorphic prejudice! Veere has set up an obstacle course made out of Winchesters so that he can get even better at jumping the gun. Wanting to test his progress, he decided to post this gem on the official forums: "NE Mages = The Death of Lore?" I don't know what it is that makes people think that lore exists in a vacuum. Moving forward with the timeline and shaking things up a little bit doesn't equal a retcon, people! So the arcane has been forbidden from Night Elf culture for thousands of years? OK, that's fine, but I'm sure you've all heard this phrase before: "Desperate times call for desperate measures!" Look at it this way, when the world is as threatened as it is by a force like Deathwing, each and every race on Azeroth is going to take a good, long, hard look at themselves and figure out what they can or need to do to overcome that destruction, and sometimes that means breaking taboos and sharing resources with each other. If that means paths once closed need to be re-opened, well, I see no problems with that. But, of course, there will be ramifications for doing so. Blue poster Kisirani reminds us that Blizzard is not ignorant of such things: "I'd like to reinforce that we're perfectly aware of the way Night Elf society has viewed arcane magic over the years. We are similarly aware that Night Elf Mages have been in the game since patch 1.3. Not all Highborne became the High Elves and Blood Elves of today. As evidenced in the screenshot linked, patch 3.2.2 begins the explanation. We're not ignoring what came before, but we are moving the storyline forward, and at times, that means change and a shake up in the status quo." So, please, where Cataclysm lore is concerned, be aware that these things have been announced long before they actually occur within the game world.
  • Lyresse spends most of her days inside a giant, plastic bubble. Not because she's sick, but because she's always wondered what it was like to be a hamster. She's also curious about WoW's shoulda-beens and coulda-beens, and asks if phasing technology could be used to breathe new life into old quest lines. Her given examples include finishing the bridge in Redridge Mountains and the remote nature of Marshall's Refuge in Un'Goro Crater (how the heck did they manage to get a flight path out there?). Wryxian responds with a tight-lipped answer, admitting that he knows little of what the development team plans to do with the technology, but that "the main issue will be deciding on when to stop using it." It doesn't seem like we'll be getting any real answers on this subject anytime soon, and while I have no doubt it will be used to make new quest lines more exciting, I'm not sure what can be done for old ones like those Lyresse is interested in. The fact of the matter is that we have to consider Cataclysm as a quantum leap forward in the WoW universe. Everything is moving forward, and many of those old quests might not even be available any longer. That is to say that we likely won't get another line dealing with the bridge in Redridge, because either it will be finished at the start of the expansion, or it will be utterly destroyed. So, I'm not entirely sure that we're going to see old areas of the world that could've benefitted from it in the past actually incorporate phasing now, but rather that they all will from here on out.
  • Grand Apothecary Putress Grand Apothecary Putress I think Lindra can read minds, because she's asked a question that I've been itching to ever since being clued into the massive changes of Cataclysm: "What's going to happen to the Plaguelands?" Wryxian answered the call once again, expressing his own interest in the possibilities: "It's really intriguing wondering what exactly will happen to places like the Plaguelands. Will they be kept much as they are, even despite the nailing we all expect Arthas will receive, or will they be liberated and thus potentially becoming hotly contested by all the various races that may be interested in re-claiming the area for their own?" With Arthas most likely gone, the Scourge will lose their power. Like a bee hive without its Queen, they'll become listless and without direction. With production of new Scourge at a halt, they become easy pickin's for the likes of the Argent Dawn and Scarlet Crusade, eventually allowed the Plaguelands to be reclaimed by those who seek to call it home. Will the Blood Elves want to rebuild Quel'Thalas? Do the Humans want to reclaim their former capital of Lordaeron? And what about the Forsaken? They still need a place to call home (and, in fact, they seem intent on expanding their influence with the sacking of Gilneas). It seems to me that, with the spirit of open contention between factions at hand, that the Plaguelands will once again become a battlefield. So, what of the Scourge? Just because Arthas is gone doesn't mean they've lost all of their masters. In fact, there are a couple traitorous Forsaken who might see the Lick King's death as an opportunity. Despite their disdain for the Scourge, who could resist controlling an instant army?
Well, that wraps it up for today, folks. Add your thoughts below and, as always, keep those suggestions flowing!

Click to read more ...

Mohawk Event Coming to Azeroth?

Looks like Mr. T's gone and hacked the game again (he's pretty handy with computers, I hear). It seems that the sudden release of 3.2.2 on the test realms reveals more than just the revamped Onyxia raid. As usual, Boubouille over at MMO-Champion has already done some digging through the  new files, and he's come up with a few unlisted spells related to "Night Elf Mohawks," and their human alter-ego, one Laurence Tureaud (that's Mr. T to you, buddy):

  • Silence Fool (Instant, Melee Range) - Pummels an enemy for 15 damage and interrupts the spell being cast for 5 sec.
  • Pity the Fool (Instant) - Reduces the melee attack power of nearby enemies for 30 sec.
  • Maximum Mohawk (Instant) -  Only one Night Elf Mohawk may assist a group at a time.
  • Create Mohawk Grenade (Instant, Unlimited Range) - Right Click to throw and pity some fools!
Can you handle the 'hawk? Can you handle the 'hawk? With Ozzy playing at Blizzcon, I knew it wouldn't be long before other WoW commercial luminaries got their due. It remains to be seen how these spells will be incorporated into the game, though. Due to their obviously whimsical nature, I suspect that they may be related to some sort of mini-game (with the 15 damage figure up there, this certainly isn't attached to some hidden raid boss or anything). Will this be a stand-alone event or might it be attached to a holiday (I can't imagine which one)? Are these spells used by players or an enemy mob that they have to fight? Maybe some more digging will reveal the answers to these questions in time. At this point, it's all speculation, but we here at Project Lore will be sure to keep you up-to-date on all the latest WoW-related Mr. T happenings! Chime in with all your thoughts and Mr. T love below (and if you don't love Mr. T, then you're a fool and you won't be receiving any pity from me).

Click to read more ...