Entries in patch 3.1 (22)
Dual Spec Is Not All It's Cracked Up To Be












I'll admit that Dual Spec is going to be a game changing mechanic. There is no denying that. The ability to trivially change from one layout to another, glyphs, button layout and talents all together, is an exciting idea for most classes. While appealing to the PvP/PvE crowd - that is, the players that switch back and forth around their raid schedule - Blizzard also believes that the changes will create more tanks and healers per realm. How many people will go DPS with a Tank/Healer off-spec, rather than a PvP survivability or solo PvE off-spec remains to be seen. Then there is the issue of one's ability to play their vastly different spec...
I'm not saying that the idea isn't a valiant effort on Blizzard's part to fix the various issues it's tackling. If anyone can pull off such a drastic change, it's Blizzard and their slew of talented designers (oh, right). My pessimism creeps in because Blizzard and the general WoW populace seems to think that the mechanic will fix all of these issues. Poof, everything is perfect. Hasn't Patch v3.0.8 taught us anything?
All things considered, I think these problems will be eased, not solved. The PvP/PvE crowd will be the only sect entirely satisfied. Although they may start wanting a Tri Spec setup, ya know, for solo PvE. The quantity of tanks and healers will be split with the PvP crowd, while quality comes with practice. The first few months could be rough as new or rusty tanks and healers get back into their groove. I still expect to see plenty of LF2m Tank/Healer either way.
Then there is my concern for SolidSamm. What about the non-hybrid classes? Warlocks, Hunters, Mages and Rogues are all designed to do one thing, DPS. Without the ability to offer drastically different specs (don't forget, pet tanking is going bye-bye) we could be left fighting for far fewer spots in raids than before. If you had the option to take a geared face-melter who could also heal if someone leaves, or an arrow-flinging Hunter, why would you confine yourself to just the Hunter? Dare I say that the feature will create more homogenization? Scary thought indeed.
Initially, I was ecstatic about the Dual Spec feature. After mulling it over with a certain Horde buddy, I wouldn't mind it not coming with Patch v3.1, or at all in its present condition. Are you as paranoid about the change as I am, or are you entirely for it? There are also the issue of Dual Speccing loot drops. I won't even get into that. This is one of those things were I hope I am wrong, but I can't see all my points being incorrect.
Wrath of the Lich King Defeated In Under Three Days













We all knew that there would be plenty of people out their racing to hit level 80 as soon as possible. Not you racing against your friend or guildmate. I mean someone who would take vacation, go without sleep, eat dry packets of Ramen (hey, the saliva will hydrate it) and pee in empty bottles of energy drinks, until they finally dinged level 80. As Juggynaut mentioned, this happened less than two days after Wrath went live on the European realms.
Since then, I am sure many of us have witnessed server wide messages proclaiming the first of this class or race to hit 80. Even the North American realms, which are a bit behind due to timezones, have plenty of 80s roaming Northrend. It was only a matter of time before people began taking on the 10-man and 25-man raid content.
For TwentyFifthNovember, that time was under two days after Nymh hit level 80. TFN is the General Electric of World of Warcraft. A guild conglomerate put together by SK-Gaming (Curse) and Nihilum to achieve world first kills and to create “one of the best World of Warcraft community sites.” Their fancy new site is set to launch on November 25th, well after they started putting up new content. If you head over there now, you will be informed that they have beaten all of the raid content that Wrath of the Lich King has to offer.
Getting a group of players together that fast is an achievement of itself. The guild took it one step further by beating the re-tuned Naxxramas and swiftly moving onto Malygos, the hardest boss currently in Wrath. 68 hours and 30 minutes later, and TFN is standing on top, waiting for Patch 3.1 and Ulduar.
These guys are obviously good at WoW, but damn that was fast. TFN's announcement post wasn't entirely self-congratulatory though. The team questioned Blizzard's tuning of the raids, even suggesting that Blizzard may have made them easier to put the “large casual player base...on equal footing with end-game raiders?”
What do you guys think? Are they just too good, or is Blizzard trying to appease the larger audience? Hitting 80 inside two days is one thing, beating Wrath inside a month, let alone three days is another. Comparatively, it took almost five months for Nihilum to beat The Burning Crusade's PvE content. Of course, if I mention TBC had more raid content, it isn't really defending Blizzard...Seems like Ulduar cannot come soon enough.