Entries in sk-gaming (2)
Wrath of the Lich King Defeated In Under Three Days
We all knew that there would be plenty of people out their racing to hit level 80 as soon as possible. Not you racing against your friend or guildmate. I mean someone who would take vacation, go without sleep, eat dry packets of Ramen (hey, the saliva will hydrate it) and pee in empty bottles of energy drinks, until they finally dinged level 80. As Juggynaut mentioned, this happened less than two days after Wrath went live on the European realms.
Since then, I am sure many of us have witnessed server wide messages proclaiming the first of this class or race to hit 80. Even the North American realms, which are a bit behind due to timezones, have plenty of 80s roaming Northrend. It was only a matter of time before people began taking on the 10-man and 25-man raid content.
For TwentyFifthNovember, that time was under two days after Nymh hit level 80. TFN is the General Electric of World of Warcraft. A guild conglomerate put together by SK-Gaming (Curse) and Nihilum to achieve world first kills and to create “one of the best World of Warcraft community sites.” Their fancy new site is set to launch on November 25th, well after they started putting up new content. If you head over there now, you will be informed that they have beaten all of the raid content that Wrath of the Lich King has to offer.
Getting a group of players together that fast is an achievement of itself. The guild took it one step further by beating the re-tuned Naxxramas and swiftly moving onto Malygos, the hardest boss currently in Wrath. 68 hours and 30 minutes later, and TFN is standing on top, waiting for Patch 3.1 and Ulduar.
These guys are obviously good at WoW, but damn that was fast. TFN's announcement post wasn't entirely self-congratulatory though. The team questioned Blizzard's tuning of the raids, even suggesting that Blizzard may have made them easier to put the “large casual player base...on equal footing with end-game raiders?”
What do you guys think? Are they just too good, or is Blizzard trying to appease the larger audience? Hitting 80 inside two days is one thing, beating Wrath inside a month, let alone three days is another. Comparatively, it took almost five months for Nihilum to beat The Burning Crusade's PvE content. Of course, if I mention TBC had more raid content, it isn't really defending Blizzard...Seems like Ulduar cannot come soon enough.
SK-Gaming PvE & PvP Split - Does It Matter?
SK-Gaming announced yesterday that the guild is splitting up. No, no, the guild isn't dieing by any means but splitting into two distinct guilds, a PvE and PvP guild. First, let me hit you guys with some details. The organization actually started way back in 1997 with the Quake franchise. Later, the team transitioned to Counterstrike, where they received most of their fame, and has lived on in all things competitive gaming since. The company runs various teams for numerous games including Counterstrike, Warcraft III, and World of Warcraft. SK-Gaming has been a part of World of Warcraft for only a few months, since they teamed up with Curse shortly before the launch of Sunwell Plateau. So, now you know some background on the team. The break-up is more than name only. There will not be a SK-Gaming PvP guild and PvE guild. Instead the teams will be completely separate, as the SK-Gaming brand wants to focus solely on e-Sports titles, of which they consider WoW's Arena ladder to be one of them. The decision speaks a lot for Blizzard's e-Sports hopes and the ability to manage two vastly diverse playing styles. It should be pretty apparent that WoW is now an accepted e-Sports franchise. I mean with millions of dollars in prize money being offered by various tournaments, how could you disagree? It also should show just how drastically different the gear, playstyles, management and mindset need to be for players to be that hardcore in both aspects of WoW. For their part, the Curse/SK-Gaming PvE guild was the most dominate in Sunwell, with a combined five world first kills including Kil'jaeden. So it isn't like the team wasn't working out. They likely just did not feel comfortable surrounded by all the e-Sports guys, as it was reportedly their decision to leave. There is also the issue with content generation. How is a sponsored company like SK-Gaming supposed to keep people coming back after the newest PvE content is cleared? There are things they could do like training videos (we have that covered) or joke raiding videos, but that may not keep their members happy. Perhaps that is why they have reformed under the new banner of “Put Your Name Here” and continue on with their previous benefactors, Curse Gaming and World of Raids. What does this mean for PvE? Probably nothing. Guilds, including the "splinter" PvE guild, will still race for world first kills, content will get cleared and then another dull period will ensue. Same old, same old. Life will go on, but as recocered hardcore raider, the changes interest me nonetheless.