Entries in spec discussion (1)
Rogue Changes For Patch 3.0.3
My new Mutilate build has definitely gotten me back into my Rogue. I took quite a break from him due to my little excursion with finally leveling a healing alt, but have since returned to him with reckless abandon. Mostly, the new build has me excited due to its different play style, as opposed to my old combat spec. I have always been partial to daggers, subscribing to the mentality that they are more roguish; although the daggers in World of Warcraft are far too large for my liking. I also would get incredibly annoyed with having to be behind mobs for a Backstab/Ambush build, especially when the servers (or Comcast) decided to be laggy. Those two reasons, and the refunded talent points for Echoes of Doom, made me look good and hard at the new Mutilate build, one without the need to be behind my target. Yesterday, Blizzard decided to give me something else to look at, thanks to the release of patch 3.0.3 and its class changes. Rogues may not have received as many changes as...well any other class, but that doesn't mean there isn't plenty to think on. Nothing directly affects the new build, but the changes could have me second guessing my move. They don't. I will just start off with the one thing that could be construed as a nerf, the modification to how Combat Potency can proc. CP will now only have a chance to proc off of an autoattack, specifically, via your off-hand weapon. Previously, players would often spam the low energy ability Shiv to increase the number off OH attacks. That strategy will no longer work. Aside from that modification, Rogues see a few outright buffs.
- Fan of Knives can now be cast without have anything targeted, and had its cooldown reduced by 10 seconds. The ability will also benefit from Find Weakness, not to mention, flat out look cooler.
- When Rogues enter Killing Spree, players will lose their target on them. While the caster will still take damage, they will become “unstoppable.” Which leads me to believe they cannot be stunned or incapacitated, but can be killed, during the duration. Does anyone know if friendly players lose the target as well?
- Riposte will no longer have its effect reduced by other effects that reduce disarm duration.
- Shadow Dance will no longer increase the cooldown for Stealth abilities (Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap).
- Last be not least we have the removal of the Glyph of Shiv. The Glyph of Vigor replaces it, which I am all for. *Note - WoWHead's tooltips are messed up on this at the moment.