Entries in mutilate (2)

A Rogue's Bloody, Stealthy Journey

nowyouseeme Now you see me...
When I first rolled Locomomo, going rogue was an easy choice. I thought the idea of having stealth right from level 1 was absolutely brilliant. I loved it, and reveled in it. From the start, I embraced the cunning practice of disappearing into the shadows and pick pocketing my enemies before ambushing them with poisons. By the time I was seen, my dagger already was bloody with my opponent's innards. Just like most other elusive rogues, I didn't mind using crafty, violent and yes, even straight up vile methods to down those who would stand against me. The power consumed me, and I grew stronger.
nowyoudont Now you don't!
My deception also was my entertainment: I took comfort in harassing those who couldn't see me. I would stealth, and choose a friendly, lower-level target to distract while they puzzled at a puff of smoke exploding, and then laughter echoing in the seemingly empty street in front of them. But slowly, the novelty wore off. Sap and Cheap Shot became routine, and my daggers rusty. I was eager to level, and I traded in the backstabbers for two shiny new swords. A quick respec for dual-wielding swords, and I was ready to go. No more backstab or ambush, my two key skills requiring daggers. No hopes for mutilate, either. And not as much need for stealth, since I didn't have to get behind my enemy. But level, I did. Soon, I reached Outland, and then Northrend. It was the Borean Tundra that brought me back to my stealthy roots. First, a series of quests led me to the Fang of the Desolate Soul. Then, east to Dragonblight where I was asked to kill Magister Keldonus and in exchange, take possession of the Backtwister. A free respec for patch 3.1.1 solidified my conviction - it was time to  regain my close quarters combat specialization and rediscover my love for stealthier gameplay. So far, I'm having a bloody good time. Now I wouldn't say that rogues are the best class for everyone. And I can't leave out the fact that we've gotten nerfed from time to time. But I'm in it for the fun. And, damn. Stealth is fun. I think iTZKooPA knows what I'm talking about, and also has some good tips for the muti spec. So now you all know one of my favorite aspects of being a rogue. Based on a thread in our forums, I know I'm not the only one. So, what is it that drives you to play your class?

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Rogue Changes For Patch 3.0.3

Get to da choppa!My new Mutilate build has definitely gotten me back into my Rogue.  I took quite a break from him due to my little excursion with finally leveling a healing alt, but have since returned to him with reckless abandon.  Mostly, the new build has me excited due to its different play style, as opposed to my old combat spec. I have always been partial to daggers, subscribing to the mentality that they are more roguish; although the daggers in World of Warcraft are far too large for my liking.  I also would get incredibly annoyed with having to be behind mobs for a Backstab/Ambush build, especially when the servers (or Comcast) decided to be laggy.  Those two reasons, and the refunded talent points for Echoes of Doom, made me look good and hard at the new Mutilate build, one without the need to be behind my target. Yesterday, Blizzard decided to give me something else to look at, thanks to the release of patch 3.0.3 and its class changes.  Rogues may not have received as many changes as...well any other class, but that doesn't mean there isn't plenty to think on.  Nothing directly affects the new build, but the changes could have me second guessing my move.  They don't. I will just start off with the one thing that could be construed as a nerf, the modification to how Combat Potency can proc.  CP will now only have a chance to proc off of an autoattack, specifically, via your off-hand weapon.  Previously, players would often spam the low energy ability Shiv to increase the number off OH attacks.  That strategy will no longer work. Aside from that modification, Rogues see a few outright buffs.

  • Fan of Knives can now be cast without have anything targeted, and had its cooldown reduced by 10 seconds.  The ability will also benefit from Find Weakness, not to mention, flat out look cooler.
  • When Rogues enter Killing Spree, players will lose their target on them.  While the caster will still take damage, they will become “unstoppable.”  Which leads me to believe they cannot be stunned or incapacitated, but can be killed, during the duration.  Does anyone know if friendly players lose the target as well?
  • Riposte will no longer have its effect reduced by other effects that reduce disarm duration.
  • Shadow Dance will no longer increase the cooldown for Stealth abilities (Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap).
  • Last be not least we have the removal of the Glyph of Shiv.  The Glyph of Vigor replaces it, which I am all for. *Note - WoWHead's tooltips are messed up on this at the moment.
Hey look at that, I do have an incoming buff from the patch.  Awesome.  How do my other brothers of the shadows enjoy the changes?  Do you guys agree, that overall, we are getting a bit of a buff?  Generally speaking, most of the classes are though.

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